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## Emulation &amp; ROM Hacking

### Pok?mon: Dimension ? - Page 3

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#### Re: Pok?mon: Dimension ?

Posted by: Abwayax
Date: 2006-05-07 23:00:49
That often occurs with Legendaries too. Since I scrambled up the data… :/

#### Re: Pok?mon: Dimension ?

Posted by: Glitch Reasearcher
Date: 2006-05-10 12:37:13
what is that supposed to mean? so what you're telling me is that I can't catch all the pokemon?

#### Re: Pok?mon: Dimension ?

Posted by: Abwayax
Date: 2006-05-10 23:58:00

> what is that supposed to mean? so what you're telling me is that I can't catch all the pokemon?

You can, it will just be very hard.

#### Re: Pok?mon: Dimension ?

Posted by: pokemon_yellow
Date: 2006-05-14 08:56:48
Cool. I saved the pokemonquestionmark(dot)gb thing but where do you open it?what program? (This is awsome!Does it work with blue?)

#### Re: Pok?mon: Dimension ?

Posted by: DynaShock
Date: 2006-05-16 02:28:12
Okk is a funny name. Oh, and you need an emulator to open it, pokemon_yellow. Get them at zophar.net, The 1337-est place to find Emulators. Just click which system (Windows, Mac, etc) you have on the sidebar on the main page, click on Gameboy (you'll find it under Portable/Handhelds) and choose which one sounds best. Unzip the emulator file. Then open the game by dragging it to the shiny, new emulator. There ya goo.

#### Re: Pok?mon: Dimension ?

Posted by: xparasite9
Date: 2006-05-16 08:33:01
get VBA!
improperly terminated names are annoyingly long.

#### Re: Pok?mon: Dimension ?

Posted by: DynaShock
Date: 2006-05-21 23:41:19
It would be cool if you could remove some of the glitch properties of the glitch pokemon that could crash the game, and make them easy to catch, Ab. Is that even possible? :P

#### Re: Pok?mon: Dimension ?

Posted by: ACE91
Date: 2006-05-22 02:35:28

> It would be cool if you could remove some of the glitch properties of the glitch pokemon that could crash the game, and make them easy to catch, Ab. Is that even possible? :P

I don't think it is. The Glitches result from pieces of the game code being interpreted as Pok?mon. Therefore, changing the data of any of the Glitches would alter the game's code and cause even more glitches to occur.

#### Re: Pok?mon: Dimension ?

Posted by: DynaShock
Date: 2006-06-03 07:06:42
How 'bou you erase all slots for the glitch pokemon, then make new pokemon almost exactly like the originals, without glitch effects. It'd take TONS of time, though.

#### Re: Pok?mon: Dimension ?

Posted by: Abwayax
Date: 2006-06-03 10:10:34

> How 'bou you erase all slots for the glitch pokemon, then make new pokemon almost exactly like the originals, without glitch effects. It'd take TONS of time, though.

Except those slots contain code for other things like Ace said. I'd be surprised if it even loaded the intro screen if I did that.

#### Re: Pok?mon: Dimension ?

Posted by: DynaShock
Date: 2006-06-07 20:47:38
Hmm, you're right. Let's try to find other ways then.

#### Re: Pok?mon: Dimension ?

Posted by: xparasite9
Date: 2006-06-08 22:33:37
there are none >.<

#### Re: Pok?mon: Dimension ?

Posted by: xparasite9
Date: 2006-06-08 22:57:04
slopwoke freezes the game. (so does articuno)

#### Re: Pok?mon: Dimension ?

Posted by: Stackout
Date: 2006-06-17 06:39:26
Has anyone tested Mewtwo/Mew?

#### Re: Pok?mon: Dimension ?

Posted by: xparasite9
Date: 2006-06-25 23:18:01
why don't you?
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