# Glitch City Laboratories Archives

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## Forum Games

### Press Ctrl+V or Cmd+V or whatever and post - Page 58

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#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: SCared_Fir3
Date: 2009-11-06 05:15:09
http://i35.tinypic.com/2565yr5.jpg

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Zowayix
Date: 2009-11-06 06:22:03
http://i33.tinypic.com/29y08ww.png

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Axaj
Date: 2009-11-06 09:29:53
x = 11, y = 41, rule = duality
6.2B$5.B2.B$4.B4.B$5.B2.B.A$5.B2$3.B$5.B2.A4$3.3A$3.3A$3.A2.A$5.A$4.A
2.A$5.2A$6.A8$5.A$4.A.A$4.2A$4.A.A10$.A4.A$A6.A$.A4.A!

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: SCared_Fir3
Date: 2009-11-06 14:59:24
<a href="~FiireLit_Sky"><img src=http://i32.tinypic.com/2dujcpj.png border=0></a>

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ?????(000)
Date: 2009-11-06 15:02:14
With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: SCared_Fir3
Date: 2009-11-06 15:16:12
julieandjulia

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Ketsuban
Date: 2009-11-06 15:41:32
==Kanto==
01 xxxx xxxx Saffron City 02 xxxx xxxx
02 1xxx xxxx Celadon City 03 xxxx xxxx
02 2xxx xxxx Pewter City 04 xxxx xxxx
02 3xxx xxxx Vermilion City 05 xxxx xxxx
02 4xxx xxxx Fuchsia City 061 xxx xxxx
025 xxx xxxx Viridian City 062 xxx xxxx
0261 xxx xxx Pallet Town 0631 xxx xxx
0262 xxx xxx Lavender Town 0632 xxx xxx
0263 xxx xxx Cinnabar Island 0633 xxx xxx
0264 xxx xxx Sevii Islands 0634 xxx xxx
07 xxxx xxxx Personal numbers 07 xxxx xxxx
08 xxxx xxxx Toll-free numbers 08 xxxx xxxx
09 xxxx xxxx Special numbers 09 xxxx xxxx
==Johto==
03x.xxx.xxxx Goldenrod City 212.xxx.xxxx
041.xxx.xxxx Ecruteak City 313.xxx.xxxx
042.xxx.xxxx Olivine City 414.xxx.xxxx
043.xxx.xxxx Blackthorn City 515.xxx.xxxx
044.xxx.xxxx Cianwood City 616.xxx.xxxx
045.1xx.xxxx Azalea Town 717.7xx.xxxx
045.2xx.xxxx Mahogany Town 717.8xx.xxxx
045.31x.xxxx Cherrygrove City 717.91x.xxxx
045.32x.xxxx New Bark Town 717.92x.xxxx
07x.xxx.xxxx Personal numbers 70x.xxx.xxxx
08x.xxx.xxxx Toll-free numbers 80x.xxx.xxxx
09x.xxx.xxxx Special numbers 90x.xxx.xxxx
==Houen==
05 xx xx xx xx Ever Grande City 01 xx xx xx xx
06 1x xx xx xx Lilycove City 02 1x xx xx xx
06 2x xx xx xx Rustboro City 02 2x xx xx xx
06 3x xx xx xx Slateport City 03 1x xx xx xx
06 4x xx xx xx Mossdeep City 03 2x xx xx xx
06 5x xx xx xx Sootopolis City 03 3x xx xx xx
06 6x xx xx xx Mauville City 04 1x xx xx xx
06 7x xx xx xx Fortree City 04 2x xx xx xx
06 8x xx xx xx Petalburg City 04 3x xx xx xx
06 91 xx xx xx Lavaridge Town 04 4x xx xx xx
06 92 xx xx xx Dewford Town 05 1x xx xx xx
06 93 1x xx xx Verdanturf Town 05 2x xx xx xx
06 93 2x xx xx Pacifidlog Town 05 3x xx xx xx
06 93 31 xx xx Fallarbor Town 05 4x xx xx xx
06 93 32 xx xx Oldale Town 05 5x xx xx xx
06 93 33 xx xx Littleroot Town 05 6x xx xx xx
07 xx xx xx xx Personal numbers 07 xx xx xx xx 07/ xxx-xx-xx
08 xx xx xx xx Toll-free numbers 08 xx xx xx xx 08/ xxx-xx-xx
09 xx xx xx xx Special numbers 09 xx xx xx xx 09/ xxx-xx-xx

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Axaj
Date: 2009-11-06 19:01:53
x = 9, y = 26, rule = B3/S23
8bo$6b2o$7b2o9$2bo$3o$bo12$3o!

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Ketsuban
Date: 2009-11-06 19:37:56
xxx xxx

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: SCared_Fir3
Date: 2009-11-06 23:17:51
http://t1.gstatic.com/images?q=tbn:A5_xBqP34z2zUM:http://content6.flixster.com/poll/74/26/74264_std.png

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Axaj
Date: 2009-11-07 10:13:45
x = 234, y = 53, rule = B3/S23
bo$2bo$3o6$222bo$202bo20bo$161bo18bobo17bobo18b3o$141bo20bo18b2o18b2o$
121bo20bo17b3o18bo$101bo5b2o13bo4b2o11b3o4b2o18b2o18b2o18b2o18b2o$102b
o5bo11b3o5bo19bo19bo19bo19bo19bo$100b3o5bobo17bobo17bobo17bobo17bobo
17bobo17bobo$109b2o18b2o18b2o18b2o18b2o18b2o18b2o2$111bo19bo19bo19bo
19bo19bo19bo$111b2o18b2o18b2o18b2o18b2o18b2o18b2o$110bobo17bobo17bobo
17bobo17bobo17bobo17bobo7$73bo3bo27bobobo15bobobo15bo3bo15bobobo15bobo
bo17bo17bobobo2$24b2o47bo3bo27bo19bo19bo3bo19bo19bo17bo17bo3bo$25b2o
55bobobo$24bo7b2o39bobobo27bobobo15bobobo15bobobo15bobobo15bobobo17bo
17bo3bo$32bobo47bobobo$32bo40bo3bo27bo3bo19bo19bo19bo15bo21bo17bo3bo2$
73bo3bo27bobobo15bobobo19bo15bobobo15bobobo17bo17bobobo9$45bo5bo3bo3bo
4bo8bobobo27bobobo17bo17bobobo15bobobo15bo3bobobo11bo3bobobo11bo3bobob
o2$45bobobobo3bo3bobo2bo10bo29bo21bo21bo19bo15bo3bo3bo11bo7bo11bo3bo$
82bobobo$45bo2bo2bo3bo3bo2bobo10bo20bobobo4bobobo9bobobo3bo17bobobo19b
o15bo3bo3bo11bo3bobobo11bo3bobobo$82bobobo$10bo34bo5bo3bo3bo4bo10bo33b
o17bo21bo19bo15bo3bo3bo11bo7bo11bo7bo$10b2o$9bobo33bo5bo3bo3bo4bo10bo
29bobobo17bo17bobobo19bo15bo3bobobo11bo3bobobo11bo3bobobo!

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Angrysmurf
Date: 2009-11-07 10:18:12

> > > > > > > > > > Just quot the previous poster and add whatever you want after that

> > > > > > > > > PRAYMIDS!!!!

> > > > > > > > Excellent! Now we can quench our thirst for quote pyramids without spamming The Member's Guide to Topiclessness.

> > > > > > > We already have this. It's called the Quote game.

> > > > > > I know, but it's dead.
> > > > > > DIE YOU VILE PRAYMID! I HATE YOU AND YOU'RE DELUDED MEMES! YOU WILL NEVER PREV…..
> > > > > > …yeah…I'm out of breath…this isn't working…the pyramid wins…I……concede……..defeat….

> > > > > That's kind of pathetic. Then again, I did the same thing.

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: SCared_Fir3
Date: 2009-11-07 12:44:46
anifishing…? no idea what that is. free bump!

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Ketsuban
Date: 2009-11-07 14:15:58
[00:26] <blaze_flareon> … how old are you?

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Axaj
Date: 2009-11-07 14:44:35
# filename: ONE_D.table
# 1D 4-state totalistic CA with range = 1
#
# Golly rule-table format.
# Each rule: C,N,NE,E,SE,S,SW,W,NW,C'
#
# Default for transitions not listed: no change
# (note that the first transition rule could be omitted since
# the center cell "f" remains unchaged)
#
# Variables are bound within each transition.
# For example, if a={1,2} then 4,a,0->a represents
# two transitions: 4,1,0->1 and 4,2,0->2
#
# symmetry strings:
#{"none","rotate4","rotate8","reflect","rotate4reflect","rotate8reflect"}
#
n_states:4
neighborhood:Moore
symmetries:none
var a={0,1,2,3}
var b={0,1,2,3}
var c={0,1,2,3}
var d={0,1,2,3}
var e={0,1,2,3}
var f={0,1,2,3}
# 0123456789 = use (top row) sum 0-9 as index
# 0310202211 = rule (base-4 lookup table) first digit must be zero.
#
# this first transition rule keeps top row alive without adding more states.
# center cell "f" is unchanged if top row are all zeros (black):
f,0,0,a,b,c,d,e,0,f #0 sum is zero, 10-digit rule must start with zero.
# the 63 other possible neighborhoods:
# the sum of the top row of states is shown as a comment
f,0,0,a,b,c,d,e,1,3 #1
f,0,0,a,b,c,d,e,2,1 #2
f,0,0,a,b,c,d,e,3,0 #3
f,0,1,a,b,c,d,e,0,3 #1
f,0,1,a,b,c,d,e,1,1 #2
f,0,1,a,b,c,d,e,2,0 #3
f,0,1,a,b,c,d,e,3,2 #4
f,0,2,a,b,c,d,e,0,1 #2
f,0,2,a,b,c,d,e,1,0 #3
f,0,2,a,b,c,d,e,2,2 #4
f,0,2,a,b,c,d,e,3,0 #5
f,0,3,a,b,c,d,e,0,0 #3
f,0,3,a,b,c,d,e,1,2 #4
f,0,3,a,b,c,d,e,2,0 #5
f,0,3,a,b,c,d,e,3,2 #6
f,1,0,a,b,c,d,e,0,3 #1
f,1,0,a,b,c,d,e,1,1 #2
f,1,0,a,b,c,d,e,2,0 #3
f,1,0,a,b,c,d,e,3,2 #4
f,1,1,a,b,c,d,e,0,1 #2
f,1,1,a,b,c,d,e,1,0 #3
f,1,1,a,b,c,d,e,2,2 #4
f,1,1,a,b,c,d,e,3,0 #5
f,1,2,a,b,c,d,e,0,0 #3
f,1,2,a,b,c,d,e,1,2 #4
f,1,2,a,b,c,d,e,2,0 #5
f,1,2,a,b,c,d,e,3,2 #6
f,1,3,a,b,c,d,e,0,2 #4
f,1,3,a,b,c,d,e,1,0 #5
f,1,3,a,b,c,d,e,2,2 #6
f,1,3,a,b,c,d,e,3,1 #7
f,2,0,a,b,c,d,e,0,1 #2
f,2,0,a,b,c,d,e,1,0 #3
f,2,0,a,b,c,d,e,2,2 #4
f,2,0,a,b,c,d,e,3,0 #5
f,2,1,a,b,c,d,e,0,0 #3
f,2,1,a,b,c,d,e,1,2 #4
f,2,1,a,b,c,d,e,2,0 #5
f,2,1,a,b,c,d,e,3,2 #6
f,2,2,a,b,c,d,e,0,2 #4
f,2,2,a,b,c,d,e,1,0 #5
f,2,2,a,b,c,d,e,2,2 #6
f,2,2,a,b,c,d,e,3,1 #7
f,2,3,a,b,c,d,e,0,0 #5
f,2,3,a,b,c,d,e,1,2 #6
f,2,3,a,b,c,d,e,2,1 #7
f,2,3,a,b,c,d,e,3,1 #8
f,3,0,a,b,c,d,e,0,0 #3
f,3,0,a,b,c,d,e,1,2 #4
f,3,0,a,b,c,d,e,2,0 #5
f,3,0,a,b,c,d,e,3,2 #6
f,3,1,a,b,c,d,e,0,2 #4
f,3,1,a,b,c,d,e,1,0 #5
f,3,1,a,b,c,d,e,2,2 #6
f,3,1,a,b,c,d,e,3,1 #7
f,3,2,a,b,c,d,e,0,0 #5
f,3,2,a,b,c,d,e,1,2 #6
f,3,2,a,b,c,d,e,2,1 #7
f,3,2,a,b,c,d,e,3,1 #8
f,3,3,a,b,c,d,e,0,2 #6
f,3,3,a,b,c,d,e,1,1 #7
f,3,3,a,b,c,d,e,2,1 #8
f,3,3,a,b,c,d,e,3,1 #9 sum is 9, only possible if top row is 3,3,3 (all are state 3)
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