# Glitch City Laboratories Archives

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## Arbitrary Code Execution Discussion

### New walk through walls with 8f - Page 1

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#### New walk through walls with 8f

Posted by: likebeingawesome
Date: 2017-09-16 09:23:47
For this to work you do not need to jump off a ledge just run the code and your done. To stop the code go into a building. This code causes problems with cutscenes where the players walk.
Heres the code (starting from item slot 3)
Lemonaid 1
TM34 56
TM05 201

#### Re: New walk through walls with 8f

Posted by: likebeingawesome
Date: 2017-09-16 09:28:13

> so in theory, 01xxyyzz gameshark codes could easily be converted for use with 8F with following asm skeleton:
> `D322 : 3E xx ld a, xx ; register a = xx
> D324 : EA yy zz ld (zzyy),a ; memory address zzyy = register a
> D327 : C9 ret ; does this even need explaining?!`
> …which corresponds to following items:
> `Item3: Lemonade, quantity xx
> Item4: TM34, quantity yy
> Item5: Item with hex zz, quantity 201`
> …and if hex zz corresponds to glitch item or otherwise unobtainable item, one can change the second item using TheZZAZZGlitch's code above.

I forgot to credit wack0 for posting this on the zzazz glitches post about 8f. This is what let someone who does not know how to make codes make this.
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