# Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of a thread from Glitch City Laboratories Forums.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of this forum in .tar.gz, .sql.gz, or .sqlite.gz formats.

## Arbitrary Code Execution Discussion

### Now I know a little bit about gbz80 assembly. - Page 2

Previous Page

- 1
- 2

Next Page

#### Re: Now I know a little bit about gbz80 assembly.

Posted by: ISSOtm
Date: 2019-05-09 10:24:47
You should use an assembler designed for the Game Boy, that'll work much better.
Resources you may like: hardware.inc, pokered, and awesome-gbdev.

#### Re: Now I know a little bit about gbz80 assembly.

Posted by: joshuarpl
Date: 2019-05-12 14:31:39
Like i said, Cygwin had problems, there wasn't really any make or Python package I could see,
but I do use gbz80aid (ofs for offset at $DA80, since I use Pokemon Yellow with ws m)
I copy the machine code into the RAM and I execute it from there.

#### Re: Now I know a little bit about gbz80 assembly.

Posted by: Sherkel
Date: 2019-05-12 17:53:35
What problems exactly?
Previous Page

- 1
- 2

Next Page