# Glitch City Laboratories Archives

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## Non-Core Game Glitch Discussion

### Missigno in Pokemon Colosseum and XD - Page 1

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#### Missigno in Pokemon Colosseum and XD

Posted by: Dante
Date: 2016-08-30 17:00:21
I tried to look for it online but I could find anything about it so… There's someone with a gameshark that ever tried to put a Missigno in his team in Colosseum or XD? Or even tried to trade ??????? from Ruby to Colosseum?

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: Stackout
Date: 2016-08-30 17:09:24

> I tried to look for it online but I could find anything about it so… There's someone with a gameshark that ever tried to put a Missigno in his team in Colosseum or XD? Or even tried to trade ??????? from Ruby to Colosseum?

Colosseum/XD have actually decent error handling. Any invalid Pokémon becomes an empty space.

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: Yeniaul
Date: 2016-08-30 17:41:25
Colosseum has error handling??? Game Freak could NOT have made something of THAT caliber…

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: ravioli
Date: 2016-08-30 19:18:14

> Colosseum has error handling??? Game Freak could NOT have made something of THAT caliber…

Didn't Pokemon Stadium have this..?
EDIT: I'm pretty sure Pokemon Stadium only allowed Pokemon with index numbers that matched those of the original 151 or the 251 (GSC). Anything other wouldn't be played. Not sure about Pokemon with illegal movesets though.

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: Dante
Date: 2016-08-30 20:33:17

> Colosseum has error handling??? Game Freak could NOT have made something of THAT caliber…

In fact it was developed by Genius Sonority, not Game Freak ;D

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: Krys3000
Date: 2016-08-31 01:12:47
You can't trade MissingNo. from Ruby to Colosseum because you can't have MissingNo. in Ruby.
But talking about general glitch Pokémon, I'm not sure how it works with Stadium, other than you can send MissingNo. and also generate Bad Clones ("?????"/Pokémon hybrids), but I don't think you can send above-(1G)hex:BE or above-(2G)hex:FB glitch Pokémon in those games.

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: ISSOtm
Date: 2016-08-31 03:45:52

> You can't trade MissingNo. from Ruby to Colosseum because you can't have MissingNo. in Ruby.
> But talking about general glitch Pokémon, I'm not sure how it works with Stadium, other than you can send MissingNo. and also generate Bad Clones ("?????"/Pokémon hybrids), but I don't think you can send above-(1G)hex:BE or above-(2G)hex:FB glitch Pokémon in those games.

What about hex:FE Eggs ? (Or is it FD ? Dunno.)

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: Yeniaul
Date: 2016-08-31 06:30:56

> > Colosseum has error handling??? Game Freak could NOT have made something of THAT caliber…

> In fact it was developed by Genius Sonority, not Game Freak ;D

SEE? I knew it! :D

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: Dante
Date: 2016-08-31 09:49:48

> You can't trade MissingNo. from Ruby to Colosseum because you can't have MissingNo. in Ruby.
> But talking about general glitch Pokémon, I'm not sure how it works with Stadium, other than you can send MissingNo. and also generate Bad Clones ("?????"/Pokémon hybrids), but I don't think you can send above-(1G)hex:BE or above-(2G)hex:FB glitch Pokémon in those games.

I called it missigNo but I meant "??????" C:

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: Krys3000
Date: 2016-08-31 13:56:14
Yep, I know. Didn't mean to be annoying or so, but I think it's important we don't confuse "glitch Pokémon" with the one that is specifically called MissingNo. (which is already rather imprecise, since there are many) :)

> What about hex:FE Eggs ? (Or is it FD ? Dunno.)

I have no clue but I don't think so. Wouldn't hex:FD have RAM values that would activate an error trap?

#### Re: Missigno in Pokemon Colosseum and XD

Posted by: Charmy
Date: 2016-09-01 08:08:26

> EDIT: I'm pretty sure Pokemon Stadium only allowed Pokemon with index numbers that matched those of the original 151 or the 251 (GSC). Anything other wouldn't be played. Not sure about Pokemon with illegal movesets though.

From what i know, In Stadium 1, glitch Pokémon would turn into Ditto's. Not sure about Stadium 2 though.
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