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## Generation II Glitch Discussion

### How to access "Sprite Color Editor & Move Checker" in JPN version? - Page 1

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#### How to access "Sprite Color Editor & Move Checker" in JPN version?

Posted by: Redistrer
Date: 2020-05-28 21:40:44
I tried to access color test mode in JPN version (not EN).
But I can't understand how to access this debug, does anyone know the way?
https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver/Debug_Menus
I would be grateful if you could give detailed instructions.
Thank you.

#### Re: How to access "Sprite Color Editor & Move Checker" in JPN version?

Posted by: Torchickens
Date: 2020-06-07 14:15:27

> I tried to access color test mode in JPN version (not EN).
> But I can't understand how to access this debug, does anyone know the way?
> https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver/Debug_Menus
> I would be grateful if you could give detailed instructions.
> Thank you.

This can be done with an arbitrary code execution method for Japanese Gold/Silver, but I no longer know which glitch items/dex modes do it, sorry. However, I can check for you. :) Edit: You can do it with TM17 with a Quagsire in slot 3 as demonstrated here https://www.youtube.com/watch?v=Yw88eiWaJwM
I've stopped using emulators yet again (as I never make up my mind and have enough tools to datamine with glitches) but;
You can do it with TM17, ignore some of this:
If you're willing to use an external device and emulator, the concept for finding new ACE methods is like this; from BGB emulator you can go to the debugger (right click on the screen then select it from the menu), then click debug>access breakpoints, enter c000-feff in the box and add it with 'on execute'.
Afterwards, add a wrong pocket TM/HM to your items pocket with 01xxABD5 (if this article is correct https://glitchcity.info/wiki/Pok%C3%A9mon_Gold_and_Silver_(JP)_GameShark_codes#Bag_item_codes ) where xx is above BE . After using the item, the debugger will then tell you if it's executing arbitrary code in the region we set the breakpoints (as internal RAM is C000-DFFF http://gameboy.mongenel.com/dmg/asmmemmap.html )
From there, modify the code to something like
ld a,3f
ld hl,54f1
rst $08
ret
(edit: it seems to be ld a?)
It should load the menu.
This is also assuming restart vector $08 does the same thing as the English version, which may not be the case.
Hope this helps. I know it doesn't give the exact answer (as you may want box names for wrong pocket TM17) so I'm revising it now. Once you get a bad clone, you can get a wrong pocket TM/HM, and the easiest method is probably doing the Bug-Catching glitch with no 6th (5th?) Pokémon from a save file that never had that many party Pokémon (my knowledge is rusty but one of those will work), which will result in a bad clone early in the game without having to clone at all. https://www.youtube.com/watch?v=e4D6wJGGqZA
Alternatively, if you want to do it with solely a cheating device, that should be possible too, and can make a code to do it.
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