# Glitch City Laboratories Archives

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## Forum Games

### Press Ctrl+V or Cmd+V or whatever and post - Page 130

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#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Zowayix
Date: 2018-12-15 07:53:19
thirdpartycdkey

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Torchickens
Date: 2018-12-15 11:27:59
😊

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-15 13:53:38
And the dmeo would have to fake the

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Sherkel
Date: 2018-12-15 14:44:38

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Torchickens
Date: 2018-12-15 14:51:59

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Zowayix
Date: 2018-12-15 15:00:45
b'arguments' : b'-uplay_steam_mode '

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Torchickens
Date: 2018-12-15 15:04:05

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-15 17:33:53
`bin/main.o` <- `src/

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Zowayix
Date: 2018-12-16 05:07:53
if not main_config.full_rescan:
if launchers.has_been_done('Steam', app_id):
continue
name = app_state.get('name')
#installdir is the subfolder of library_folder/steamapps/common where the game is actually located, if that's ever useful
#StateFlags probably has something to do with whether it's actually currently installed or not, seems to be just 4, maybe other values indicate it's in the middle of downloading or stuff like that
#UserConfig might be interesting… normally it just has a key 'language' which is set to 'english' etc, sometimes duplicating name and app_id as 'gameid' for no reason, but also has things like 'lowviolence': '1' inside Left 4 Dead 2 for example (because I'm Australian I guess), so… well, I just think that's kinda neat, although probably not useful for our purposes here; also for TF2 it has 'betakey': 'prerelease' so I guess that has to do with opt-in beta programs
#Anyway I don't think we need any of that for now
process_game(app_id, name)

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Torchickens
Date: 2018-12-16 17:14:41
﻿

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-16 19:10:45
; Check the direction the camera moved, if at all
; Ugly, but that's because we have to offset the camera's position, otherwise there are overflows when the camera gets close to the top/left edge
ld de, wCameraYPos
ld hl, wCameraPrevYPos
ld a, [de]
inc e ; inc de
add a, 16
ld b, a
ld a, [de]
inc e ; inc de
adc a, 0
ld c, a
ld a, b
ld b, 1
cp [hl]
ld [hli], a
jr z, .preserveLowY
sbc a, a ; 0 if cur > prev, $FF if cur < prev
ld b, a
.preserveLowY
cp [hl]
ld [hli], a
ld a, b
jr z, .preserveHighY
sbc a, a
.preserveHighY
ldh [hCameraYMovementDirection], a
ld a, [de]
inc e ; inc de
add a, 8
ld b, a
ld a, [de]
adc a, 0
ld c, a
ld a, b
ld b, 1
cp [hl]
ld [hli], a
jr z, .preserveLowX
sbc a, a ; 0 if cur > prev, $FF if cur < prev
ld b, a
.preserveLowX
cp [hl]
ld [hli], a
ld a, b
jr z, .preserveHighX
sbc a, a
.preserveHighX
ldh [hCameraXMovementDirection], a
; Update BG position(s)
ld a, [wScrollingType]
add a, a
add a, LOW(.scrollingFuncs)
ld l, a
adc a, HIGH(.scrollingFuncs)
sub l
ld h, a
ld a, [hli]
ld h, [hl]
ld l, a
rst call_hl

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Zowayix
Date: 2018-12-16 20:35:49
consistentify_manufacturer(self.get_info('developer'))

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-17 02:53:49
https://twitter.com/JunkScience/status/1073757414770524162

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Missing? NO!
Date: 2018-12-17 19:03:36
https://media.discordapp.net/attachments/504210322039767041/522220986737623050/image0.jpg?width=1249&height=703

#### Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-17 19:13:18
SendPacketNoDelay::
ldh a, [hSoftResettingPermitted]
push af
xor a
ldh [hSoftResettingPermitted], a
; Packet transmission begins by sending $00 then $30
; xor a
ldh [rP1], a
ld a, $30
ldh [rP1], a
ld b, SGB_PACKET_SIZE
.sendByte
ld d, 8 ; 8 bits in a byte
ld a, [hli] ; Read byte to send
ld e, a
.sendBit
ld a, $10 ; 1 bits are sent with $10
rr e ; Rotate d and get its lower bit, two birds in one stone!
jr c, .bitSet
add a, a ; 0 bits are sent with $20
.bitSet
ldh [rP1], a
ld a, $30 ; Terminate pulse
ldh [rP1], a
dec d
jr nz, .sendBit
dec b
jr nz, .sendByte
; Packets are terminated by a "STOP" 0 bit
ld a, $20
ldh [rP1], a
ld a, $30
ldh [rP1], a
pop af
ldh [hSoftResettingPermitted], a
ret
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