# Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of a thread from Glitch City Laboratories Forums.

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## Project "Gotta Document 'Em All"

### GlitchDex: International glitch Pokémon? - Page 4

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#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: GARYM9
Date: 2012-12-23 00:36:45

> Oh yeah screenshots are great for research, i'm starting to take some now. :V I always take notes, but they're usually a mess. :P Anywho, on to the next Pokemon A! For now i'm only posting it's German counterpart, i'll post the other versions later. (It's late here, so i'll post them after work tomorrow.) Also now with a nice looking template! :V
> Name:
> [IMG]http://img22.imageshack.us/img22/6629/glitchagermanname.png[/img]
> Type: Normal, Normal
> Move set changes:
> Doesn't learn Razor Wind at level 19, learns nothing then
> Doesn't learn Razor Wind at level 34 either
> Doesn't learn anything at level 103
> Doesn't learn bite at level 114 or 115
> Doesn't learn TM 24 at level 125 or 126
> Doesn't learn cut at level 126
> Doesn't learn TM 08 at level 133
> Learns TM 24 at level 185
> Learns Metronome at level 205

Nice, though something for help with research and the speed at which it can become useful:
It'd be nice to document the starting moves of each glitch pokemon (The ones the Pokemon knows if caught at level 0) as well as anything it might try to evolve into.
The way the glitchdex has those names and take pictures of them is by using UNFILTERED 2x rendering on the overworld (not in battle or in caves) and then crop with an image editor so the dimensions are a multiple of 8 in width and 16px in height (ex. 32x16 would mean a glitch with a 4 character long name). Your picture is currently mis-scaled as you can tell by the weirdness/antialiasing effect on the C as well as the rightmost glitch character. Make sure to also remove any traces of the pink color the game uses and replace it with solid white, this is done so it looks better on the glitchdex.
I don't see any reason why we shouldn't include foreign game glitch pokemon and projects to the site anymore since Gen I/II US versions have been almost completely documented and we're now a wiki. There was a time where we discouraged such research until we had the English versions documented and now I can safely say we have them pretty much documented.

#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Raven Freak
Date: 2012-12-23 21:03:24
Thanks for the tip PP, I wasn't too sure about the images used on the Glitchdex so i'm glad you summed that up for me. :) I'll go make another screenshot of this glitch, also I'll take note of each glitches' starting moves. (Though the glitch I posted last night shares the same starting moves as it's English counterpart from what I can tell…)
Edit: Alright here's A's Spanish Counterpart along with a's German counterpart following. I'll re-upload the image of A's German name later today, and i'm skipping over Blu (Italian) as I can't find any gameshark codes. >.>
Spanish
Name: [IMG]http://img42.imageshack.us/img42/2364/aglitchpkmnspanish.png[/img]
Type: glitch
Starting Moves: Same as English Counterpart
Move Set:
Learns Tackle at level 8
Learns Gust at level 14
TM 08 at lv 15
TM 50 at lv 16
RazorWind at lv 19
TM 16 at lv 20
Payday at lv 24
hydro pump at level 31
TM 17 at level 32
Peck at level 33
Razor Wind at level 34
Mega Punch at lv 35
Poison Sting at lv 40
Whirlwind at lv 42
Reflect at lv 44
Transform at lv 48
TM 24 at lv 60
TM 40 at lvl 103
Learns TM 40 at level 111
Learns Bite at level 114 and 115
Learns TM 24 at level 124
Learns TM 24 at level 125
Learns TM 08 at level 138
Learns Sword Dance at level 145
Learns HM 05 at level 167
Learns Tm 24 at level 175
Learns Bone Club at level 191
Learns Defense Curl at level 192
Learns Absorb at level 198
Learns Sludge at level 199
Learns Screech at level 200
Learns Absorb at level 203
Learns Sludge at level 204
Learns Screech at level 205
Learns Reflect at level 209
Learns TM 54 at level 216
Learns Super glitch at level 224
Learns Comet Punch at level 230
Learns TM04 at level 240
Learns Super Glitch at level 248
Learns TM 40 at level 249
Learns Slam at level 254
Evolves? y/n: n
German a:
Name:[IMG]http://img837.imageshack.us/img837/6243/aglitchpkmngerman.png[/img]
Type: Water
Starting Move set:Bubble, Hypnosis, Water Gun
Move set:
Learns Horn Drill at level 2
Learns Selfdestruct at level 4
Learns Selfdestruct again at level 6
Learns TM 54 at level 14
Learns TM 54 at level 32
Learns Double Kick at level 88
Learns Double Kick at level 96
Learns TM 34 at level 184
Learns TM 24 at level 185
Learns Metronome at level 205
Evolves? y/n: n
Let me know if I need to change these images as well, it's late here and I'm tired. :P

#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Raven Freak
Date: 2012-12-24 14:44:22
Alright sorry for the double post but here's Spanish a counterpart. Sometime either later tonight or later tomorrow night i'll be adding the next glitch on the list as I still need to check a few things out before posting here.
Name:[IMG]http://img14.imageshack.us/img14/2364/aglitchpkmnspanish.png[/img]
Type:Water
Moveset:
0 Bubble
0 Hypnosis
0 Water Gun
2 Horn Drill
4 Self Destruct
6 Self Destruct
14 TM 54
88 Double Kick
184 TM 34
185 TM 24
205 Metronome
Evolves?y/n: y, Missingno. lv. 224

#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Darkness_LordII
Date: 2012-12-24 16:08:22
Im going to do a complete research on a single HEX (HEX D2) in all version of pokémon red/blue and pokemon green, when it will be ready ill post it. The goal of the research is
1. To get info on the english version of HEX D2 (Thought research were already done)
2. Get info on the french version
3. Get info on the spanish/portugese version
4. Get info on the german version of HEX D2
5. Get info on the italian version (I could not verify if the glitches are exactly the same as the spanish/portugese counterpart)
6. Get info on the japanese blue version of HEX D2
7. Get info on the japanese green version of HEX D2
The info ill add on each section will be as the follow
1.Basic Information
2.Pokédex screenshot/Summary Screenshot
3.Game Location
4. Base Stat on a average
5. Move
6. TM Move
7. Type Effectiveness
8. Evolution
9. Picture Gallery and/or video if there is special thing with the glitch
10. Notes and other informations
In the same manner , ill have to create a table of pokémon move for traduction purpose
NOTE: Ive choosen HEX D2 at random if semeone asked themselve why I choose that one specifically

#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Raven Freak
Date: 2012-12-25 22:36:04
Alright if anyone else would like to help us out with this research go on ahead! The Pokemon encounter code for both Spanish and German versions is this:
01xxDDCF
I don't know what the level mod is however you may use VBA's Memory Viewer to encounter Pokemon at level 0 if you haven't battle anyone else. Go to address D05E and set that value to 01 to trigger a wild Pokemon battle. (Don't touch the next hex digit as this byte determines the battle type.)
Anyway here's the next glitch on the list, that occupies Hex digit C1. Here's German's version, still need to document the Spanish equivalent as well as French and perhaps Japanese… :V
Name:[IMG]http://img198.imageshack.us/img198/2366/jglitchnamegerman.png[/img]
Type: Poison, Ground
Move Set:
0 Super Glitch
0 Barrage
0 Clamp
0 Leech Life
Learns Commet Punch at level 8
Learns Mega Punch at level 9
Learns Pay Day at level 10
Learns Fire Punch at level 11
Learns Karate Chop at level 12
Learns Double Slap at level 13
Learns Pound at level 14
Learns TM 05 at level 15
Learns Nameless Glitch at level 33
Learns Mist at level 35
Learns TM 05 at level 38
Learns Bone Club at level 39
Learns Wrap at level 60
Learns Pound at level 62
Learns TM 01 at level 64
Learns Poison Sting at level 65
Learns TM 34 at level 124
Learns HM 04 at level 195
Learns Posion Sting at level 196
Learns TM 12 at level 205
TM 45 at level 208
Super glitch at level 234
TM 34 at level 241
Super glitch at level 250
Evolves?Y/N:Y, Spearow at level 9
Image(s):
[IMG]http://img841.imageshack.us/img841/2841/japanesesymbolglitchger.png[/img]
[size=8pt](Encounter Sprite)[/size]
[IMG]http://img90.imageshack.us/img90/9334/japanesesymbolglitchalt.png[/img]
[size=8pt](Alternate sprite after looking at Missingno.'s stats in battle.)[/size]

#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: camper
Date: 2012-12-26 11:00:27

> Alright if anyone else would like to help us out with this research go on ahead! The Pokemon encounter code for both Spanish and German versions is this:
> 01xxDDCF
> I don't know what the level mod is however you may use VBA's Memory Viewer to encounter Pokemon at level 0 if you haven't battle anyone else. Go to address D05E and set that value to 01 to trigger a wild Pokemon battle. (Don't touch the next hex digit as this byte determines the battle type.)
> Anyway here's the next glitch on the list, that occupies Hex digit C1. Here's German's version, still need to document the Spanish equivalent as well as French and perhaps Japanese… :V
> Name:[IMG]http://img198.imageshack.us/img198/2366/jglitchnamegerman.png[/img]
> Type: Poison, Ground
> Move Set:
> 0 Super Glitch
> 0 Barrage
> 0 Clamp
> 0 Leech Life
> Learns Commet Punch at level 8
> Learns Mega Punch at level 9
> Learns Pay Day at level 10
> Learns Fire Punch at level 11
> Learns Karate Chop at level 12
> Learns Double Slap at level 13
> Learns Pound at level 14
> Learns TM 05 at level 15
> Learns Nameless Glitch at level 33
> Learns Mist at level 35
> Learns TM 05 at level 38
> Learns Bone Club at level 39
> Learns Wrap at level 60
> Learns Pound at level 62
> Learns TM 01 at level 64
> Learns Poison Sting at level 65
> Learns TM 34 at level 124
> Learns HM 04 at level 195
> Learns Posion Sting at level 196
> Learns TM 12 at level 205
> TM 45 at level 208
> Super glitch at level 234
> TM 34 at level 241
> Super glitch at level 250
> Evolves?Y/N:Y, Spearow at level 9
> Image(s):
> [IMG]http://img841.imageshack.us/img841/2841/japanesesymbolglitchger.png[/img]
> [size=8pt](Encounter Sprite)[/size]
> [IMG]http://img90.imageshack.us/img90/9334/japanesesymbolglitchalt.png[/img]
> [size=8pt](Alternate sprite after looking at Missingno.'s stats in battle.)[/size]

Wow this glitch actually has a valid sprite in foreign versions. It'll be very strong with its high stats (if it has the same base stats as the English version that is).

#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Raven Freak
Date: 2012-12-28 15:37:29
Alright i've started on Yellow now (i'll be switching off between Blue and Yellow from time to time) and I probably should have stated this before but i'm going in order of Hex values, not necessarily their Glitchdex order. :V Alright here's Hex BF's data from German Yellow as well as Spanish Yellow. Next i'll tackle French and Italian versions. (Also it seems all foreign versions except Japanese share Gameshark codes… :V) Also camper, it's around the same as it's English counterpart though a tad bit weaker. ;) Alright here's Gelbe version first, then Amarilla.
Name:[IMG]http://img854.imageshack.us/img854/8513/44namegerman.png[/img]
Type: Normal, Psychic
Moveset:
0 Struggle
0 Smokescreen
0 Super Glitch
0 Whirlwind (cloaked by Super Glitch)
1 TM 40
3 Ice Beam
4 Double Kick
5 Tackle
6 Doubleslap
8 TM 05
14 Ice Beam
24 Mega Punch
30 TM 05
32 TM 05
33 TM 35
37 Pin Missle
38 TM 09
40 Doubleslap
42 TM 42
47 TM 50
48 Pound
52 Water Gun
58 TM 24
61 TM 24
64 Peck
69 Supersonic
71 Pin Missle
72 Pin Missle
73 TM 05
102 Supersonic
114 Aurora Beam
128 Transform
144 Defense Curl
150 Leech Seed
157 Petal Dance
167 Horn Drill
175 TM 24
193 TM 41
199 Tail Whip
201 Tackle
205 TM 50
208 TM 24
211 Absorb
213 Super Glitch
214 Super Glitch
224 Super Glitch (Crashes emulator)
225 TM 09
228 TM 28
230 TM 01
234 Super Glitch (crashes emulator)
237 Horn Attack
240 TM 14
241 Horn Attack
249 TM 28
250 TM 01
254 TM 48
255 TM 55
Evolves?y/n: Y, Missingno. at level 225
Image(s):
[IMG]http://img850.imageshack.us/img850/2082/44partyspriteandname.png[/img]
(Name and sprite in party)
[IMG]http://img18.imageshack.us/img18/7070/44encounterspritepokemo.png[/img]
(Encounter Sprite)
[IMG]http://img197.imageshack.us/img197/4264/44pokedexgermanyellow.png[/img]
(Pokedex Entry)
Name:[IMG]http://img268.imageshack.us/img268/6972/44spanishname.png[/img]
Type: Normal, Psychic
Moveset:
0 Struggle
0 SmokeScreen
0 Super Glitch
0 Whirlwind
1 TM 40
3 Ice Beam
4 Double Kick
5 Tackle
6 Doubleslap
8 TM 05
14 Ice Beam
24 Mega Punch
30 TM 05
32 TM 05
33 TM 29
37 Pin Missle
38 TM 09
40 Doubleslap
42 TM 24
47 TM 50
48 Pound
52 Water Gun
55 Mega Punch
58 TM 24
61 TM 24
62 Ice Punch
64 Poison Sting
69 SuperSonic
71 Pin Missle
72 Pin Missle
73 TM 05
102 Supersonic
114 Aurora Beam
128 Transform
144 Defense Curl
157 Petal Dance
167 Horn Drill
193 Tail Whip
201 Tackle
205 TM 44
211 Absorb
212 Leech Seed
213 Super Glitch
214 Super Glitch
217 Aurora Beam
224 Super Glitch (Crashes game)
228 TM 28
230 TM 01
231 Horn Attack
234 Super Glitch (freezes game)
235 Horn Attack
240 TM 14
249 TM 28
250 TM 01
254 TM 48
255 TM 55
Evolves?y/n:y, Missingno. level 225
Image(s):
Since it's basically shares the same sprites as it's German counterpart, I didn't save any. :V
Eventually their stats will be added. :V Also anyone else can help Darklord and I if they'd like too. :P The wild Pokemon modifier code in foreign yellow is 01xxDCCF and 01xxDDCF in R/B. (Note those codes probably won't work in a Japanese version…) Also the level modifier code is 01XXF8CF. (Note: If you would like to know any other gameshark codes for the foreign versions look up the english codes and add $500 bytes to the last four bytes of the code.)

#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: MrGlitch
Date: 2012-12-28 18:20:41
Interesting. I thought it might be related to 4 4 Hy, but apparently it's completely different.

#### Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Raven Freak
Date: 2012-12-28 19:11:46

> Interesting. I thought it might be related to 4 4 Hy, but apparently it's completely different.

44hy is actually the next glitch i'm going to document once 44 is finished. ;) 44 HY occupies hex slot C0, this glitch occupies BF. So 44 hy will be coming soon. :) It's very similar to it's English counterpart from what I see so far. I'm also making a Item Dex for the Spanish version of Yellow as we speak. I'm halfway done with that so far, though i'll make a separate topic for that. :D

#### Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow

Posted by: camper
Date: 2012-12-29 05:23:06
Does encountering 4 4 in foreign versions crash the game?

#### Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow

Posted by: Darkness_LordII
Date: 2012-12-29 17:33:25
Change the level of the pokémon on the first slot of the party (All Foreign version of blue and red except japanese)
01XX91D1
Wild Modifier (All Foreign version of blue and red except japanese)
01XXDCCF
Infinite Money (All Foreign version of blue and red except japanese)
01994BD3
01994CD3
01994DD3
Buy Anything at first slot (All Foreign version of blue and red except japanese)
01XX23D3

#### Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow

Posted by: Raven Freak
Date: 2012-12-29 21:45:59

> Does encountering 4 4 in foreign versions crash the game?

Nope, doesn't crash the game in Spanish or German, still need to try Italian and French versions though. Also thanks for posting those cheats Darkness_LordII, that way people don't have to go back a page. ;) (I've posted the level modifier and wild pokemon codes, not the money or buy anything in the first slot codes so that's awesome. :D)

#### Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow

Posted by: Stackout
Date: 2013-01-15 06:47:24
Well, if anyone wants to see my old topic on this from 2009, http://forums.glitchcity.info/index.php/topic,4878.msg123005.html#msg123005
I probably still have the images somewhere, I can reupload them if I do.

#### Re: Foreign language R/B glitches (project)

Posted by: Missingnoguy55
Date: 2014-02-22 17:02:40
So I'm reviving this old topic because research on these were never completed and I'd like to continue this.
Unfortunately Green has the issue of turning captured glitches that aren't hybrids into Rhydon.
EDIT: It seems just obtaining it turns it into a Rhydon. Oh well, I'll post some screenies later.

#### Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2014-02-22 17:47:25

> So I'm reviving this old topic because research on these were never completed and I'd like to continue this.
> Unfortunately Green has the issue of turning captured glitches that aren't hybrids into Rhydon.
> EDIT: It seems just having it in your party turns it into a Rhydon. Oh well, I'll post some screenies later.

I couldn't find it either. One of the offerings on Japanese Blue was Clefable (), so I used cheat searcher to look for 8E, the value on the Big List, and got two results but none of them changed the Game Corner Pokémon. I also tried taking the English equivalent D13D and subtacting 7C but that wouldn't work, either.
I do know of the Japanese Red/Green/Blue/Yellow equivalent of the fossil modifier code, though. You can use 012AA2D2 to give you a Helix Fossil in the first position (or you could change it to Dome Fossil or Old Amber if you want), and 01xx8FD6 to change what Pokémon is stored. To warp to Cinnabar Island, activate 0108DDD2 when walking through a door then disable it.
Alternatively, you can avoid the Rhydon glitch by capturing the Pokémon again because by then you should already have activated its 'own' flag and it'll let you avoid viewing its Pokédex entry on capture.
Changing D124 and D12B will also modify the first Pokémon species directly, but that way you won't get to see its starting moves.

> EDIT: It seems just obtaining it turns it into a Rhydon. Oh well, I'll post some screenies later.

Are you sure? Maybe it just had Rhydon's cry on the status screen. D124 and D12B were unchanged for me.
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