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## Emulation &amp; ROM Hacking

### The R/B Pokédex's 256 entries. - Page 1

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#### The R/B Pokédex's 256 entries.

Posted by: GARYM9
Date: 2009-06-06 23:18:59
I seemed to have stumbled upon a code that allows me to go to 000 and start looping… but it's a bit unstable with the seen owned codes though it's usable if I do this process right. I currently own all 256 Pok?mon and am currently finding a way to be able to have seen them to be able to view what resides past 216 (some distinguished member already found some of this info.)
[attachment=1]
Now the code for this would be 01FFF5D2 but be fore warned, in order to get to this point with all seen owned codes on (well, the conventional ones, not the inconventionals I'll be trying to make) and includes a process of scrolling to the precise point and turning on and off the codes at key moments.
If someone would like to help me find these Pok?mon I would appreciate it and yes, it does loop back to 001, but you can never go back unless you turn the codes off and start all over again.

#### Re: The R/B Pokédex's 256 entries.

Posted by: GARYM9
Date: 2009-06-06 23:32:56
Never mind, I found codes which allow me to see clear until 000.
I'll be posting my discoveries here.

#### Re: The R/B Pokédex's 256 entries.

Posted by: Wild MissingNo. appeared
Date: 2009-06-07 00:50:59
Sounds interesting. Would the game crash if you tried to look at the blank entries without seeing any Pokemon if it was possible?

#### Re: The R/B Pokédex's 256 entries.

Posted by: GARYM9
Date: 2009-06-07 10:30:29
It crashes. It's hard to get through all these entries due to the improperly terminated names where I have to press B and that usually leads to exiting the Pok?dex by mistake.
[attachment=1]
I've got all the codes I need for it to load, I'll be listing my documentations here.

#### Re: The R/B Pokédex's 256 entries.

Posted by: GARYM9
Date: 2009-06-07 10:58:53
Ok, done.
217 DEWGONG
218 MISSINGNO.
219 PRIMEAPE
220 MISSINGNO.
221 [blocks]
222 h Pok?
223 KABUTO
224 h Chasi-u
225 BLASTOISE
226 g
227 MAGNEMITE
228 WEEPINBELL
229 CLOYSTER
230 g
231 MISSINGNO.
232 A
233 IVYSAUR
234 Chaisi-u . 4
235 MISSINGNO.
236 'N G Chasi-u (Pok?bucks)
237 NINETALES
238 O PkMn4 X
239 GOLDUCK
240 [blank]
241 EXEGGUTOR
242 SEADRA
243 TRAINER
244 SPEAROW
245 ……
246 MISSINGNO.
247 PERSIAN
248 7PkMn 'v
249 PSYDUCK
250 A
251 [blank]
252 SCYTHER
253 7PkMn 'v
254 Chasi-U (Pok?bucks)
255 [blank]
000 MISSINGNO.
I'll be looking into the glitch entries soon, All glitch names give glitched pok?dex entries.

#### Re: The R/B Pokédex's 256 entries.

Posted by: Zowayix
Date: 2009-06-08 05:21:20

> It crashes. It's hard to get through all these entries due to the improperly terminated names where I have to press B and that usually leads to exiting the Pok?dex by mistake.

Try pressing A instead.

#### Re: The R/B Pokédex's 256 entries.

Posted by: Wild MissingNo. appeared
Date: 2009-06-08 05:45:00
To be honest, I tried a Pokedex code, before. I had were some strange effects, either during battle or after battle. It was a while back. Whatever Pokemon/Glitch I started with, I check its Pokedex Entry, all there was, I was sure they were all blank, or had the name of the glitch/Pokemon as my starter. I don't think I have my screenshots anymore.

#### Re: The R/B Pokédex's 256 entries.

Posted by: Axaj
Date: 2009-06-08 20:21:19

> 250 A

Umm… it should be "A RAINE"

#### Re: The R/B Pokédex's 256 entries.

Posted by: GARYM9
Date: 2009-06-18 23:46:02
It's not A RAINE, the RAINE just happens to be there due to an improperly terminated name spamming the screen and that part of the screen never refreshes so RAINE stayed there for that picture.

#### Re: The R/B Pokédex's 256 entries.

Posted by: Axaj
Date: 2009-06-19 10:32:37

> It's not A RAINE, the RAINE just happens to be there due to an improperly terminated name spamming the screen and that part of the screen never refreshes so RAINE stayed there for that picture.

Oh, ok.
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