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### with research, i've found some new info on Glitch attacks - Page 1

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#### with research, i've found some new info on Glitch attacks

Posted by: rocco
Date: 2007-07-02 20:15:33
guess what! i did some research, and got very unique results from some r/b glitch attacks with no seeable data here yet!
TM01, TM21, TM38, TM43 and TM49 ARE observable with X Accuracy. ;D
As of now, i found:
TM01 may cause poison, has no animation, and is Normal type.
TM21 has a hydro pump animation, and locks up game unless enemy faints >:(
TM35 doesn't give me armor in my game, it just damages my foe :(
TM38 has a seismic toss animation, and it crashes the game if foe isn't knocked out
TM43 has an egg bomb animation in r/b and has Pay Day effect
TM47 has COOLTRAINER (male) type :o and animation is that of TM05. It may poison the foe.
TM49 when this attack hit on my game, it damaged the enemy and gave me armor ;D
I also plan to work on studying glitch attacks on Yellow and Green Version in my free time
FYI: if anyone knows, is there a gameshark code that changes moves on Green?
and it will take a while for all the glitch attacks to be found, so i need that code to help me
i also took pics of the glitch attacks as proof.

#### Re: with research, i've found some new info on Glitch attacks

Posted by: Abwayax
Date: 2007-07-02 20:43:50
woot. Why didn't I think to use X Accuracy? :-/

#### Re: with research, i've found some new info on Glitch attacks

Posted by: Axaj
Date: 2007-07-02 21:18:14
What about TM 51?

#### Re: with research, i've found some new info on Glitch attacks

Posted by: rocco
Date: 2007-07-03 11:45:52

> What about TM 51?

uh, TM51 is already in the dex: http://glitchcity.info/attackdex/redblue/tm51

#### Re: with research, i've found some new info on Glitch attacks

Posted by: Newo
Date: 2007-07-03 15:26:47
I noticed that TM55 has a bad effect. Like a TM Trainer effect except nothing like it.
If TM55 is used, on very rare occasions, It seemingly freezes. If you look at the memory though you can see that all of the RAM changing to FF.
It is really cool to watch, it is like watching disease spread. The irony of the metaphor is eventually the game dies.
When it hits certain values in the WRAM it turns all values into alternating 00 39.
You probably know this means it has crashed.
(Note, Newo felt mildly insane when writting this, so this has to be proved and certain comments ignored.)

#### Re: with research, i've found some new info on Glitch attacks

Posted by: rocco
Date: 2007-07-03 18:11:41
also, new info: TM14 may lower the enemy's accuracy

#### Re: with research, i've found some new info on Glitch attacks

Posted by: rocco
Date: 2007-07-03 19:19:09
i found some great glitch attacks from yellow! one attack has a very interesting effect…the pics will show the evidence.
All HM Moves are the same :(
TM01: looks like readying fly ;) , may poison
TM02-04: same as R/B equivalent
TM05: does damage and freezes game if foe isn't knocked out
TM06-09: same as R/B equivalent
TM10: looks like razor leaf
TM11-23: same as R/B equivalent
TM24: after attack, says "Nothing happened!"
TM25-27: same as R/B equivalent
TM28: Bug-type "bomb attack", may lower special ;)
TM29-32: same as R/B equivalent
TM33: Thrash :)
TM34-46: same as R/B equivalent
TM47: may lower a glitched stat :o with several names, pics show the different stat names
TM48-51: same as R/B equivalent
TM52: animation of Petal Dance
TM53-55: same as R/B eqivalent
cool, eh?
i wonder what that stat is. it's a mystery hidden stat! :o
eventually, i'll make nicknames for the glitch attacks to fit their effect & type ;D ;D

#### Re: with research, i've found some new info on Glitch attacks

Posted by: Axaj
Date: 2007-07-03 20:24:15

> > What about TM 51?

> uh, TM51 is already in the dex: http://glitchcity.info/attackdex/redblue/tm51

Is the animation? I don't remember……

#### Re: with research, i've found some new info on Glitch attacks

Posted by: Abwayax
Date: 2007-07-03 22:38:50

> > > What about TM 51?

> > uh, TM51 is already in the dex: http://glitchcity.info/attackdex/redblue/tm51

> Is the animation? I don't remember……

It has no animation.

#### Re: with research, i've found some new info on Glitch attacks

Posted by: rocco
Date: 2007-07-28 00:14:29
now, for the green glitch attacks
this is not complete and in progress.
HM01: powerful, may poison foe, throw Poke Ball animation, 1 PP
HM02: no animation, hits several times, causes next attack to hit several times and not lose PP, 38 PP
HM04: Conversion effect, 9 PP
HM05: Quick Attack animation, effect crashes emulator, 19 PP
TM01: damages and gives armor, 17 PP
TM02: messes up game, 29 PP
TM03: Wrap animation, Bide effect, 34 PP
TM04: Tri Attack animation, 19 PP
TM05: Fury Swipes animation, Recover effect, 56 PP
TM06: Scratch animation, effect freezes game, 19 PP
TM07: Submission animation, Recover effect, 53 PP
TM08: Double Kick animation, crashes emulator if enemy isn't killed, 17 PP
TM09: messes up game, 29 PP
TM16: throw Poke Ball animation, 33 PP
TM18: Mega Kick animation, Super Fang effect, 40 PP
TM20: messes up game, ? PP
TM22: Swords Dance animation, 40 PP
TM24: Conversion effect, 22 PP
TM25: resets game, 52 PP
TM29: messes up game, 38 PP
TM30: lowers a weird unnamed stat, ? PP
TM34: gameshark needed to use, 0 PP
TM38: sucks health, very weak, 1 PP
TM40: puts foe to sleep, no animation, 2 PP
TM45: puts foe to sleep, no animation, 3 PP
TM46: puts foe to sleep, no animation, 3 PP
TM48: puts foe to sleep, no animation, 2 PP
TM50: gameshark needed to use, 0 PP
TM52: gameshark needed to use, 0 PP
TM54: no special effects, Quick Attack animation, 26 PP
TM55: gameshark needed to use, 0 PP
Glitch Moves (they have weird names)
—————————————————————————
Egg: Whirlwind animation, 61 PP
Thunder Badge: Aurora Beam animation, raises attack, 34 PP
Captain: Cut animation, Super Fang effect, 14 PP
Young Bird: Softboiled animation, Substitute effect, 42 PP
Handbook: Rage animation and effect, 47 PP
Eagle Badge: Headbutt animation, powerful, 6 PP
Silver: messes up game, 41 PP
Excellent: messes up game, 32 PP
Buddha Badge: greatly increases EVASION
Shell Badge: Body Slam animation, may burn the foe, 37 PP
Detoxicate Cure: messes up game, 42 PP
Hex 0 move: Petal Dance animation, no special effect, 17 PP

#### Re: with research, i've found some new info on Glitch attacks

Posted by: Axaj
Date: 2007-07-28 10:06:18

> TM24: after attack, says "Nothing happened!"

Ah, Yellow TM24. The splash of the glitch world.

#### Re: with research, i've found some new info on Glitch attacks

Posted by: Missing? NO!
Date: 2007-07-28 11:10:25
I think he deserved to become a glitch scientist.

#### Re: with research, i've found some new info on Glitch attacks

Posted by: blitzer
Date: 2007-07-29 14:37:58

> i found some great glitch attacks from yellow! one attack has a very interesting effect…the pics will show the evidence.
> All HM Moves are the same :(
> TM01: looks like readying fly ;) , may poison
> TM02-04: same as R/B equivalent
> TM05: does damage and freezes game if foe isn't knocked out
> TM06-09: same as R/B equivalent
> TM10: looks like razor leaf
> TM11-23: same as R/B equivalent
> TM24: after attack, says "Nothing happened!"
> TM25-27: same as R/B equivalent
> TM28: Bug-type "bomb attack", may lower special ;)
> TM29-32: same as R/B equivalent
> TM33: Thrash :)
> TM34-46: same as R/B equivalent
> TM47: may lower a glitched stat :o with several names, pics show the different stat names
> TM48-51: same as R/B equivalent
> TM52: animation of Petal Dance
> TM53-55: same as R/B eqivalent
> cool, eh?
> i wonder what that stat is. it's a mystery hidden stat! :o
> eventually, i'll make nicknames for the glitch attacks to fit their effect & type ;D ;D

"Enemy Rattatta's pants fell!"That will come someday…
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