Glitch City Laboratories Archives

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A live version of this article is available at the Glitch City Wiki here.

You can join Glitch City Research Institute to ask questions or discuss current developments.

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Pokémon Crystal (JP) GameShark codes

This is a list of GameShark codes in Pokémon Crystal (Japanese).

To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.

More codes may be found here.

Please report any broken codes on this article's talk page or on the forums.

Player



010F41D8, 014242D8, 013F43D8 - Max money

01FF4AD8 - All Johto badges

01FF4BD8 - All Kanto badges

Name modifier

Hexadecimal identifiers for characters/letters.

50(h) must be added to the the byte for the last character of your name +1, for example, if you want a four letter name, use 0150B9D1.



01xx8ED4

01xx8FD4

01xx90D4

01xx91D4

01xx92D4

01xx93D4 - End name (must be 50 if five character name)

Rival's name





01xx9AD4

01xx9BD4

01xx9CD4

01xx9DD4

01xx9ED4

01xx9FD4 - End name (must be 50 if five character name)

Party Pokémon codes



Note: Gender is determined by a Pokémon's Attack IVs. A Pokémon is shiny if the Attack IV is 2, 3, 6, 7, A (decimal: 10), B (decimal: 11), E (decimal: 14), or F (decimal: 15) and other IVs are A (decimal: 10) each.



01xx9DDC - Number of Pokémon

01xx9EDC - Pokemon 1 species (byte 1)

01xx9FDC - Pokemon 2 species (byte 1)

01xxA0DC - Pokemon 3 species (byte 1)

01xxA1DC - Pokemon 4 species (byte 1)

01xxA2DC - Pokemon 5 species (byte 1)

01xxA3DC - Pokemon 6 species (byte 1)

01xxA4DC - End of party list if 6 Pokémon (must be FF)

Pokémon 1



01xxA5DC - Species byte 2

01xxA6DC- Item Held

01xxA7DC - Move 1

01xxA8DC - Move 2

01xxA9DC - Move 3

01xxAADC - Move 4

01xxABDC, 01xxACDC - ID Number

01xxADDC, 01xxAEDC, 01xxAFDC - Experience

01xxB0DC, 01xxB1DC - HP stat experience

01xxB2DC, 01xxB3DC - Attack stat experience

01xxB4DC, 01xxB5DC - Defense stat experience

01xxB6DC, 01xxB7DC - Speed stat experience

01xxB8DC, 01xxB9DC - Special stat experience

01xxBADC - Attack/Defense IV

01xxBBDC - Speed/Special IV

01xxBCDC- PP of move 1

01xxBDDC - PP of move 2

01xxBEDC - PP of move 3

01xxBFDC - PP of move 4

01xxC0DC - Happiness/Time for Hatching

0101C1DC - PokéRus

01xxC4DC - Level

01xxC5DC, 01xxC6DC - Status

01xxC7DC, 01xxC8DC - HP

01xxC9DC, 01xxCADC - Max HP

01xxCBDC, 01xxCCDC - Attack

01xxCDDC, 01xxCEDC - Defense

01xxCFDC, 01xxD0DC - Speed

01xxD1DC, 01xxD2DC - Special Defense

01xxD3DC, 01xxD4DC - Special Attack

01xxE9DD-01xxEEDD - Nickname

Pokémon 2



01xxD5DC - Species byte 2

01xxD6DC- Item Held

01xxD7DC - Move 1

01xxD8DC - Move 2

01xxD9DC - Move 3

01xxDADC - Move 4

01xxDBDC, 01xxDCDC - ID Number

01xxDDDC, 01xxDEDC, 01xxDFDC - Experience

01xxE0DC, 01xxE1DC - HP stat experience

01xxE2DC, 01xxE3DC - Attack stat experience

01xxE4DC, 01xxE5DC - Defense stat experience

01xxE6DC, 01xxE7DC - Speed stat experience

01xxE8DC, 01xxE9DC - Special stat experience

01xxEADC - Attack/Defense IV

01xxEBDC - Speed/Special IV

01xxECDC- PP of move 1

01xxEDDC - PP of move 2

01xxEEDC - PP of move 3

01xxEFDC - PP of move 4

01xxF0DC - Happiness/Time for Hatching

0101F1DC - PokéRus

01xxF4DC - Level

01xxF5DC, 01xxF6DC - Status

01xxF7DC, 01xxF8DC - HP

01xxF9DC, 01xxFADC - Max HP

01xxFBDC, 01xxFCDC - Attack

01xxFDDC, 01xxFEDC - Defense

01xxFFDC, 01xx00DD - Speed

01xx01DD, 01xx02DD - Special Defense

01xx03DD, 01xx04DD - Special Attack

Pokémon 3



01xx05DD - Species byte 2

01xx06DD- Item Held

01xx07DD - Move 1

01xx08DD - Move 2

01xx09DD - Move 3

01xx0ADD - Move 4

01xx0BDD, 01xx0CDD - ID Number

01xx0DDD, 01xx0EDD, 01xx0FDD - Experience

01xx10DD, 01xx11DD - HP stat experience

01xx12DD, 01xx13DD - Attack stat experience

01xx14DD, 01xx15DD - Defense stat experience

01xx16DD, 01xx17DD - Speed stat experience

01xx18DD, 01xx19DD - Special stat experience

01xx1ADD - Attack/Defense IV

01xx1BDD - Speed/Special IV

01xx1CDD- PP of move 1

01xx1DDD - PP of move 2

01xx1EDD - PP of move 3

01xx1FDD - PP of move 4

01xx20DD - Happiness/Time for Hatching

010121DD - PokéRus

01xx24DD - Level

01xx25DD, 01xx26DD - Status

01xx27DD, 01xx28DD - HP

01xx29DD, 01xx2ADD - Max HP

01xx2BDD, 01xx2CDD - Attack

01xx2DDD, 01xx2EDD - Defense

01xx2FDD, 01xx30DD - Speed

01xx31DD, 01xx32DD - Special Defense

01xx33DD, 01xx34DD - Special Attack

Pokémon 4



01xx35DD - Species byte 2

01xx36DD- Item Held

01xx37DD - Move 1

01xx38DD - Move 2

01xx39DD - Move 3

01xx3ADD - Move 4

01xx3BDD, 01xx3CDD - ID Number

01xx3DDD, 01xx3EDD, 01xx3FDD - Experience

01xx40DD, 01xx41DD - HP stat experience

01xx42DD, 01xx43DD - Attack stat experience

01xx44DD, 01xx45DD - Defense stat experience

01xx46DD, 01xx47DD - Speed stat experience

01xx48DD, 01xx49DD - Special stat experience

01xx4ADD - Attack/Defense IV

01xx4BDD - Speed/Special IV

01xx4CDD- PP of move 1

01xx4DDD - PP of move 2

01xx4EDD- PP of move 3

01xx4FDD - PP of move 4

01xx50DD - Happiness/Time for Hatching

010151DD - PokéRus

01xx54DD - Level

01xx55DD, 01xx56DD - Status

01xx57DD, 01xx58DD - HP

01xx59DD, 01xx5ADD - Max HP

01xx5BDD, 01xx5CDD - Attack

01xx5DDD, 01xx5EDD - Defense

01xx5FDD, 01xx60DD - Speed

01xx61DD, 01xx62DD - Special Defense

01xx63DD, 01xx64DD - Special Attack

Pokémon 5



01xx65DD - Species byte 2

01xx66DD- Item Held

01xx67DD - Move 1

01xx68DD - Move 2

01xx69DD - Move 3

01xx6ADD - Move 4

01xx6BDD, 01xx6CDD - ID Number

01xx6DDD, 01xx6EDD, 01xx6FDD - Experience

01xx70DD, 01xx71DD - HP stat experience

01xx72DD, 01xx73DD - Attack stat experience

01xx74DD, 01xx75DD - Defense stat experience

01xx76DD, 01xx77DD - Speed stat experience

01xx78DD, 01xx79DD - Special stat experience

01xx7ADD - Attack/Defense IV

01xx7BDD - Speed/Special IV

01xx7CDD- PP of move 1

01xx7DDD - PP of move 2

01xx7EDD - PP of move 3

01xx7FDD - PP of move 4

01xx80DD - Happiness/Time for Hatching

010181DD - PokéRus

01xx84DD - Level

01xx85DD, 01xx86DD - Status

01xx87DD, 01xx88DD - HP

01xx89DD, 01xx8ADD - Max HP

01xx8BDD, 01xx8CDD - Attack

01xx8DDD, 01xx8EDD - Defense

01xx8FDD, 01xx90DD - Speed

01xx91DD, 01xx92DD - Special Defense

01xx93DD, 01xx94DD - Special Attack

Pokémon 6



01xx95DD - Species byte 2

01xx96DD- Item Held

01xx97DD - Move 1

01xx98DD - Move 2

01xx99DD - Move 3

01xx9ADD - Move 4

01xx9BDD, 01xx9CDD - ID Number

01xx9DDD, 01xx9EDD, 01xx9FDD - Experience

01xxA0DD, 01xxA1DD - HP stat experience

01xxA2DD, 01xxA3DD - Attack stat experience

01xxA4DD, 01xxA5DD - Defense stat experience

01xxA6DD, 01xxA7DD - Speed stat experience

01xxA8DD, 01xxA9DD - Special stat experience

01xxAADD - Attack/Defense IV

01xxABDD - Speed/Special IV

01xxACDD - PP of move 1

01xxADDD - PP of move 2

01xxAEDD - PP of move 3

01xxAFDD - PP of move 4

01xxB0DD - Happiness/Time for Hatching

0101B1DD - PokéRus

01xxB4DD - Level

01xxB5DD, 01xxB6DD - Status

01xxB7DD, 01xxB8DD - HP

01xxB9DD, 01xxBADD - Max HP

01xxBBDD, 01xxBCDD - Attack

01xxBDDD, 01xxBEDD - Defense

01xxBFDD, 01xxC0DD - Speed

01xxC1DD, 01xxC2DD - Special Defense

01xxC3DD, 01xxC4DD - Special Attack

Pokédex codes

All seen



01FF4DDE

01FF4EDE

01FF4FDE

01FF50DE

01FF51DE

01FF52DE

01FF53DE

01FF54DE

01FF55DE

01FF56DE

01FF57DE

01FF58DE

01FF59DE

01FF5ADE

01FF5BDE

01FF5CDE

01FF5DDE

01FF5EDE

01FF5FDE

01FF60DE

01FF61DE

01FF62DE

01FF63DE

01FF64DE

01FF65DE

01FF66DE

01FF67DE

01FF68DE

01FF69DE

01FF6ADE

01FF6BDE

01076CDE

All owned



01FF2DDE

01FF2EDE

01FF2FDE

01FF30DE

01FF31DE

01FF32DE

01FF33DE

01FF34DE

01FF35DE

01FF36DE

01FF37DE

01FF38DE

01FF39DE

01FF3ADE

01FF3BDE

01FF3CDE

01FF3DDE

01FF3EDE

01FF3FDE

01FF40DE

01FF41DE

01FF42DE

01FF43DE

01FF44DE

01FF45DE

01FF46DE

01FF47DE

01FF48DE

01FF49DE

01FF4ADE

01FF4BDE

01074CDE

UnownDex

Values are based on the order the letters of the alphabet appear, e.g. 01=A, 02=B, 03=C.



01133FD8 - Enable UnownDex (himoningen)

01xx6DDE - Slot 1

01xx6EDE - Slot 2

01xx6FDE - Slot 3

01xx70DE - Slot 4

01xx71DE - Slot 5

01xx72DE - Slot 6

01xx73DE - Slot 7

01xx74DE - Slot 8

01xx75DE - Slot 9

01xx76DE - Slot 10

01xx77DE - Slot 11

01xx78DE - Slot 12

01xx79DE - Slot 13

01xx7ADE - Slot 14

01xx7BDE - Slot 15

01xx7CDE - Slot 16

01xx7DDE - Slot 17

01xx7EDE - Slot 18

01xx7FDE - Slot 19

01xx80DE - Slot 20

01xx81DE - Slot 21

01xx82DE - Slot 22

01xx83DE - Slot 23

01xx84DE - Slot 24

01xx85DE - Slot 25

01xx86DE - Slot 26

Bag item codes



Items pocket items

An FF must be placed in the byte for (number of items+1).

01xx85D8 - Number of items

01xx86D8 - Item 1

01xx87D8 - Item 1 quantity

01xx88D8 - Item 2

01xx89D8 - Item 2 quantity

01xx8AD8 - Item 3

01xx8BD8 - Item 3 quantity

01xx8CD8 - Item 4

01xx8DD8 - Item 4 quantity

01xx8ED8 - Item 5

01xx8FD8 - Item 5 quantity

01xx90D8 - Item 6

01xx91D8 - Item 6 quantity

01xx92D8 - Item 7

01xx93D8 - Item 7 quantity

01xx94D8 - Item 8

01xx95D8 - Item 8 quantity

01xx96D8 - Item 9

01xx97D8 - Item 9 quantity

01xx98D8 - Item 10

01xx99D8 - Item 10 quantity

01xx9AD8 - Item 11

01xx9BD8 - Item 11 quantity

01xx9CD8 - Item 12

01xx9DD8 - Item 12 quantity

01xx9ED8 - Item 13

01xx9FD8 - Item 13 quantity

01xxA0D8 - Item 14

01xxA1D8 - Item 14 quantity

01xxA2D8 - Item 15

01xxA3D8 - Item 15 quantity

01xxA4D8 - Item 16

01xxA5D8 - Item 16 quantity

01xxA6D8 - Item 17

01xxA7D8 - Item 17 quantity

01xxA8D8 - Item 18

01xxA9D8 - Item 18 quantity

01xxAAD8 - Item 19

01xxABD8 - Item 19 quantity

01xxACD8 - Item 20

01xxADD8 - Item 20 quantity

01FFAED8 - End of list (use if you have 20 items)

Balls

An FF must be placed in the byte for (number of items+1).

01xxCAD8 - Number of balls

01xxCBD8 - Ball 1

01xxCCD8 - Ball 1 quantity

01xxCDD8 - Ball 2

01xxCED8 - Ball 2 quantity

01xxCFD8 - Ball 3

01xxD0D8 - Ball 3 quantity

01xxD1D8 - Ball 4

01xxD2D8 - Ball 5 quantity

01xxD3D8 - Ball 6

01xxD4D8 - Ball 6 quantity

01xxD5D8 - Ball 7

01xxD6D8 - Ball 7 quantity

01xxD7D8 - Ball 8

01xxD8D8 - Ball 8 quantity

01xxD9D8- Ball 9

01xxDAD8- Ball 9 quantity

01xxDBD8 - Ball 10

01xxDCD8 - Ball 10 quantity

01xxDDD8 - Ball 11

01xxDED8 - Ball 11 quantity

01xxDFD8 - Ball 12

01xxE0D8 - Ball 12 quantity

01xxE1D8 - End of list (must be FF if 12 balls)

Key items

An FF must be placed in the byte for (number of items+1).



01xxAFD8 - Number of Key Items

01xxB0D8 - Key item 1

01xxB1D8 - Key item 2

01xxB2D8 - Key item 3

01xxB3D8 - Key item 4

01xxB4D8 - Key item 5

01xxB5D8 - Key item 6

01xxB6D8 - Key item 7

01xxB7D8 - Key item 8

01xxB8D8 - Key item 9

01xxB9D8 - Key item 10

01xxBAD8 - Key item 11

01xxBBD8 - Key item 12

01xxBCD8 - Key item 13

01xxBDD8 - Key item 14

01xxBED8- Key item 15

01xxBFD8 - Key item 16

01xxC0D8 - Key item 17

01xxC1D8 - Key item 18

01xxC2D8 - Key item 19

01xxC3D8 - Key item 20

01xxC4D8 - Key item 21

01xxC5D8 - Key item 22

01xxC6D8 - Key item 23

01xxC7D8 - Key item 24

01xxC8D8 - Key item 25

01xxC9D8 - End of list (must be FF if 25 items)

TMs/HMs





01634CD8 - Infinite TM01s

01634DD8 - Infinite TM02s

01634ED8 - Infinite TM03s

01634FD8 - Infinite TM04s

016350D8 - Infinite TM05s

016351D8 - Infinite TM06s

016352D8 - Infinite TM07s

016353D8 - Infinite TM08s

016354D8 - Infinite TM09s

016355D8 - Infinite TM10s

016356D8 - Infinite TM11s

016357D8 - Infinite TM12s

016358D8 - Infinite TM13s

016359D8 - Infinite TM14s

01635AD8 - Infinite TM15s

01635BD8 - Infinite TM16s

01635CD8 - Infinite TM17s

01635DD8 - Infinite TM18s

01635ED8 - Infinite TM19s

01635FD8 - Infinite TM20s

016360D8 - Infinite TM21s

016361D8 - Infinite TM22s

016362D8 - Infinite TM23s

016363D8 - Infinite TM24s

016364D8 - Infinite TM25s

016365D8 - Infinite TM26s

016366D8 - Infinite TM27s

016367D8 - Infinite TM28s

016368D8 - Infinite TM29s

016369D8 - Infinite TM30s

01636AD8 - Infinite TM31s

01636BD8 - Infinite TM32s

01636CD8 - Infinite TM33s

01636DD8 - Infinite TM34s

01636ED8 - Infinite TM35s

01636FD8 - Infinite TM36s

016370D8 - Infinite TM37s

016371D8 - Infinite TM38s

016372D8 - Infinite TM39s

016373D8 - Infinite TM40s

016374D8 - Infinite TM41s

016375D8 - Infinite TM42s

016376D8 - Infinite TM43s

016377D8 - Infinite TM44s

016378D8 - Infinite TM45s

016379D8 - Infinite TM46s

01637AD8 - Infinite TM47s

01637BD8 - Infinite TM48s

01637CD8 - Infinite TM49s

01637DD8 - Infinite TM50s

01017ED8 - HM01 (one if code is enabled then disabled)

01017FD8 - HM02 (one if code is enabled then disabled)

010180D8 - HM03 (one if code is enabled then disabled)

010181D8 - HM04 (one if code is enabled then disabled)

010182D8 - HM05 (one if code is enabled then disabled)

010183D8 - HM06 (one if code is enabled then disabled)

010184D8 - HM07 (one if code is enabled then disabled)

PC item codes

An FF must be added for the quantity code for the last item you have, e.g. if you have 5 PC items, use 01FFEFD8.



01xxE4D8 - Number of PC items

01xxE5D8 - Item 1

01xxE6D8 - Item 1 quantity

01xxE7D8 - Item 2

01xxE8D8 - Item 2 quantity

01xxE9D8 - Item 3

01xxEAD8 - Item 3 quantity

01xxEBD8 - Item 4

01xxECD8 - Item 4 quantity

01xxEDD8 - Item 5

01xxEED8 - Item 5 quantity

01xxEFD8 - Item 6

01xxF0D8 - Item 6 quantity

01xxF1D8 - Item 7

01xxF2D8 - Item 7 quantity

01xxF3D8 - Item 8

01xxF4D8 - Item 8 quantity

01xxF5D8 - Item 9

01xxF6D8 - Item 9 quantity

01xxF7D8 - Item 10

01xxF8D8 - Item 10 quantity

01xxF9D8 - Item 11

01xxFAD8 - Item 11 quantity

01xxFBD8 - Item 12

01xxFCD8 - Item 12 quantity

01xxFDD8 - Item 13

01xxFED8 - Item 13 quantity

01xxFFD8 - Item 14

01xx00D9 - Item 14 quantity

01xx01D9 - Item 15

01xx02D9 - Item 15 quantity

01xx03D9 - Item 16

01xx04D9 - Item 16 quantity

01xx05D9 - Item 17

01xx06D9 - Item 17 quantity

01xx07D9 - Item 18

01xx08D9 - Item 18 quantity

01xx09D9 - Item 19

01xx0AD9 - Item 19 quantity

01xx0BD9 - Item 20

01xx0CD9 - Item 20 quantity

01xx0DD9 - Item 21

01xx0ED9 - Item 21 quantity

01xx0FD9 - Item 22

01xx10D9 - Item 22 quantity

01xx11D9 - Item 23

01xx12D9 - Item 23 quantity

01xx13D9 - Item 24

01xx14D9 - Item 24 quantity

01xx15D9 - Item 25

01xx16D9 - Item 25 quantity

01xx17D9 - Item 26

01xx18D9 - Item 26 quantity

01xx19D9 - Item 27

01xx1AD9 - Item 27 quantity

01xx1BD9 - Item 28

01xx1CD9 - Item 28 quantity

01xx1DD9 - Item 29

01xx1ED9 - Item 29 quantity

01xx1FD9 - Item 30

01xx20D9 - Item 30 quantity

01xx21D9 - Item 31

01xx22D9 - Item 31 quantity

01xx23D9 - Item 32

01xx24D9 - Item 32 quantity

01xx25D9 - Item 33

01xx26D9 - Item 33 quantity

01xx27D9 - Item 34

01xx28D9 - Item 34 quantity

01xx29D9 - Item 35

01xx2AD9 - Item 35 quantity

01xx2BD9 - Item 36

01xx2CD9 - Item 36 quantity

01xx2DD9 - Item 37

01xx2ED9 - Item 37 quantity

01xx2FD9 - Item 38

01xx30D9 - Item 38 quantity

01xx31D9 - Item 39

01xx32D9 - Item 39 quantity

01xx33D9 - Item 40

01xx34D9 - Item 40 quantity

01xx35D9 - Item 41

01xx36D9 - Item 41 quantity

01xx37D9 - Item 42

01xx38D9 - Item 42 quantity

01xx39D9 - Item 43

01xx3AD9 - Item 43 quantity

01xx3BD9 - Item 44

01xx3CD9 - Item 44 quantity

01xx3DD9 - Item 45

01xx3ED9 - Item 45 quantity

01xx3FD9 - Item 46

01xx40D9 - Item 46 quantity

01xx41D9 - Item 47

01xx42D9 - Item 47 quantity

01xx43D9 - Item 48

01xx44D9 - Item 48 quantity

01xx45D9 - Item 49

01xx46D9 - Item 49 quantity

01xx47D9 - Item 50

01xx48D9 - Item 50 quantity

01xx49D9 - End of items, FF (if all 50 are used)

Wild Pokémon, Trainer and enemy codes



01xx35D2 - Enemy species

01xx03D1 - Enemy level

01xx60D2, 01xx62D2 - Enemy Trainer modifier

01xx39D2 - Enemy move 1

01xx3AD2 - Enemy move 2

01xx3BD2 - Enemy move 3

01xx3CD2 - Enemy move 4

Map codes



01xx7BDC, 01xx7CDC - Partial area modifier after walking through a door. To access the location normally, enter a Pokémon Center, go up to the second floor, return and walk out of the exit. (digits)

01003ED1, 01003FD1, 010040D1, 010041D1 - Walk through anything

01xxF2D4 - A code to modify what NPCs say. Does not work for all NPCs (source: Hibiki Ganaha).

Box name codes

A 50h should be placed in the address after the last character (e.g. using 015007D0 if the box 1 name is five characters long).

Box 1



01xx68DB - Character 1

01xx69DB - Character 2

01xx6ADB - Character 3

01xx6BDB - Character 4

01xx6CDB - Character 5

01xx6DDB - Character 6

01xx6EDB - Character 7

01xx6FDB - Character 8

01xx70DB - End name (must be 50h if 8 characters long)

Box 2



01xx71DB - Character 1

01xx72DB - Character 2

01xx73DB - Character 3

01xx74DB - Character 4

01xx75DB - Character 5

01xx76DB - Character 6

01xx77DB - Character 7

01xx78DB - Character 8

01xx79DB - End name (must be 50h if 8 characters long)

Box 3



01xx7ADB - Character 1

01xx7BDB - Character 2

01xx7CDB - Character 3

01xx7DDB - Character 4

01xx7EDB - Character 5

01xx7FDB - Character 6

01xx80DB - Character 7

01xx81DB - Character 8

01xx82DB - End name (must be 50h if 8 characters long)

Box 4



01xx83DB - Character 1

01xx84DB - Character 2

01xx85DB - Character 3

01xx86DB - Character 4

01xx87DB - Character 5

01xx88DB - Character 6

01xx89DB - Character 7

01xx8ADB - Character 8

01xx8BDB - End name (must be 50h if 8 characters long)

Box 5



01xx8CDB - Character 1

01xx8DDB - Character 2

01xx8EDB - Character 3

01xx8FDB - Character 4

01xx90DB - Character 5

01xx91DB - Character 6

01xx92DB - Character 7

01xx93DB - Character 8

01xx94DB - End name (must be 50h if 8 characters long)

Box 6



01xx95DB - Character 1

01xx96DB - Character 2

01xx97DB - Character 3

01xx98DB - Character 4

01xx99DB - Character 5

01xx9ADB - Character 6

01xx9BDB - Character 7

01xx9CDB - Character 8

01xx9DDB - End name (must be 50h if 8 characters long)

Box 7



01xx9EDB - Character 1

01xx9FDB - Character 2

01xxA0DB - Character 3

01xxA1DB - Character 4

01xxA2DB - Character 5

01xxA3DB - Character 6

01xxA4DB - Character 7

01xxA5DB - Character 8

01xxA6DB - End name (must be 50h if 8 characters long)

Box 8



01xxA7DB - Character 1

01xxA8DB - Character 2

01xxA9DB - Character 3

01xxAADB - Character 4

01xxABDB - Character 5

01xxACDB - Character 6

01xxADDB - Character 7

01xxAEDB - Character 8

01xxAFDB - End name (must be 50h if 8 characters long)

Box 9



01xxB0DB - Character 1

01xxB1DB - Character 2

01xxB2DB - Character 3

01xxB3DB - Character 4

01xxB4DB - Character 5

01xxB5DB - Character 6

01xxB6DB - Character 7

01xxB7DB - Character 8

01xxB8DB - End name (must be 50h if 8 characters long)

Phone contacts



01xx42DC - Contact 1

01xx43DC - Contact 2

01xx44DC - Contact 3

01xx45DC - Contact 4

01xx46DC - Contact 5

01xx47DC - Contact 6

01xx48DC - Contact 7

01xx49DC - Contact 8

01xx4ADC - Contact 9

01xx4BDC - Contact 10

Miscellaneous codes





010166D2 - Opening up the fight menu brings up "どのわざを ものまねする?"; unused 'which move should be Mimicked?' message (source: Hibiki Ganaha).
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