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????? (FF) | ????? (00) | Bulbasaur |
Template:GPInfoGenII Please note that some of the data described here may not be fully reliable if it depends on the contents of writable memory, such as RAM; WRAM; SRAM.
Tested mainly on Gold Version only.

In Gold it has an invalid menu-sprite, while in Silver it uses Slowpoke's menu-sprite.
It is part of an unnamed Egg group (0) not used by any valid Pokémon. It shares this trait with ????? (Gold/Silver FC).
Movepool
By level up
(No known moves)By TM/HM
TM02 Headbutt TM03 Curse TM06 Toxic TM08 Rock Smash TM17 Protect TM19 Giga Drain TM21 Frustration TM25 Thunder TM28 Dig TM31 Mud-Slap TM37 Sandstorm TM38 Fire Blast TM39 Swift TM40 Defense Curl TM45 Attract TM49 Fury Cutter TM50 Nightmare HM05 Flash(Source: Yuzihax's G/S/C TM/HM list)
Base stats
Template:BasestatsGenIIPokédex entry


Evolutions
1={{GPS|C254 front}} {{GNS|Pentamark}} (FE) | C= Level 3 → | 2={{GPS|C000 front}} {{GNS|Pentamark}} (00) |

Methods to obtain
Stabilize a bad clone. Stabilize a hybrid from Hall of Fame SRAM glitch. International trades involving Japanese games. Arbitrary code execution (e.g. through Coin Case arbitrary code execution, wrong pocket TMs, glitch Pokédex categories).Notes
When this
This may change the battle style to a Link Battle. This disables the use of items and making a turn will result in a "Waiting...!" message which may never end. The Link Battle freeze can be avoided by setting the memory address D042 to 00 (or by using the GameShark code 010042D0).
If the GameShark code 0100EDD0 is enabled from within the battle, then it is possible to capture the


This glitch Pokémon can be used to hide other Pokémon below it on the deposit and move PkMn w/o Mail menus, making it applicable for ????? party overloading.
In Pokémon Silver it has the mini-sprite of a Slowpoke, unlike Pokémon Gold it has an animated 'glitch block' minisprite.