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0x50 sub-tile

The 0x50 sub-tile is a sub-tile in Pokémon Red, Green, Blue, and Yellow with an index number of 80 (hex:50). A sub-tile is part of a tile of 4×4 parts, itself part of 4×4 tiles known as a tile block.

The sub-tile varies based on the tileset for the current map. For example, in Route 1 it is the bottom-left corner of a bush, while in Viridian Forest it is an 'up arrow'.

This sub-tile is needed for buffer overflow techniques that have the game attempt to copy saved screen data into another buffer until the first 0x50, such as CoolTrainer♀ move corruption and LOL glitch, and is usually saved on to a screen data copy that is updated every time the player opens the Pokémon or items menu (among some other menus).

Without the player having a 0x50 sub-tile on the screen data copy, it would likely cause the game to freeze during the corruption due to the game copying too much data.

List of 0x50 tiles



File:0x50 tile 1.png |Towns, Route 1 File:0x50 tile 2.png|Viridian Forest/
Safari Zone File:0x50 tile 3.png|Pokémon Center/
Poké Mart File:0x50 tile 4.png|Celadon Gym File:0x50 tile 5.png|Warden's house File:0x50 tile 6.png|Houses File:0x50 tile 7.png|Pewter Museum File:0x50 tile 8.png|Celadon Game Corner File:0x50 tile 9.png|Celadon Mansion File:0x50 tile 10.png|Bill's House File:0x50 tile 11.png|Vermilion Harbor File:0x50 tile 12.png|S.S. Anne File:0x50 tile 13.png|Pokémon Mansion
(Cinnabar) File:0x50 tile 14.png|Cerulean Bike Shop File:0x50 tile 15.png|Caves File:0x50 tile 16.png|Indigo Plateau File:0x50 tile GRHQ.png|[[Glitch Rocket HQ maps]] (Yellow) File:0x50 tile battle1.png|Battle (no Pokémon sent out) File:0x50 tile battle2.png|Battle (Pokémon sent out). This tile varies based on the user's sprite.


See also

  • 0x15 sub-tile

  • Page on Legendary Star Blob 2 (Hakuda).
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