Unused maps and placeholder map names within the Pokémon games
Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house
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Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house
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'''Please note that this glitch only exists in the French version of the game. |
Town Map name: ROCK TUNNEL Identifier (HEX) E7 Identifier (DEC) 231 Default track Cinnabar Island Tileset Unknown Size Unknown Map type [[Redirection glitch map]] Semi-[[freeze glitch map]] |
Upon entering map 0x0B by changing D369 (indoor exit destination) to 0B, Red may continuously walk down in a glitch world with a glitchy tileset and resemblance to Route 1 with the Viridian City music playing.
The map script for this map is taken from pointer $CA50 in WRAM. Later, the game may lock-up after Red walks down for a while, or a different effect may occur if the data here is unsafe.