Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of an article from Glitch City Laboratories wiki.

A live version of this article is available at the Glitch City Wiki here.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of the wiki in .tar.gz or .xml.gz formats.

AttackDex/RB:168 (Nintendo 3DS Virtual Console)

(↑ Back to the AttackDex index.)


(Variable name) is a (Variable name) (0x21)-type glitch move in Pokémon Red and Blue (Nintendo 3DS Virtual Console release). It is capable of causing Super Glitch.


Successfully using this glitch move without significant Super Glitch corruption may result in damage with Peck's animation.

If the move does not knock out the opponent, it may allow for the player to partially escape from battle.

It will send the player to a Glitch City but the Glitch City is based on the previous location the player was at, allowing the player to Fly, Teleport, Dig or Escape Rope away.

If this glitch move is used in a Trainer battle and the move hits but doesn't faint the opponent, the battle will restart; complete with the VS box. If it is used in a Link Battle and both sides have safe screen data, the battle will be restarted and the other player will have their name blanked according to both players. The blank name is not actually saved; so doing this will not affect the name on your save file. After the battle ends, the game will freeze and the HOME button will be disabled. If one of the Nintendo 3DS systems is powered off, the communication error message will appear and the other game can be restarted normally.

This move may function differently AttackDex/RB:168 outside of the Nintendo 3DS emulator, where it may freeze the game due to an unknown opcode 0xD3 at address 0x07E7.

[b]YouTube video by PLASMA GER[/b]

Glitch Pokémon which learn (variable name) (0xA8)

  • Unknown/none