These may include the following:
Strings taken from VRAM, randomized due to VRAM inaccessibility. Strings that are taken by the game searching for terminated 0x50 strings into RAM until the (n)th number is found (the case with examples like - (Generation I move)'s internal name). Strings taken from an area of RAM subject to change.
Chaotic names may be found on:
Glitch moves - Example: - (move), glitch moves with index numbers between 0xA6-0xC3 Glitch Trainer class names - Example: Jacred, artificial Trainer classes Glitch items - Example: Hex:00 glitch item in Red/Green (there are no chaotic name glitch items in the English versions) Glitch types (often subject to VRAM inaccessibility) - Example: Hex:1E glitch type in Pokémon Red and Blue Glitch stats - Example: Hex:4F glitch stat in Yellow Glitch preset names