Counter after using an item
If the last attack used in memory was a Normal or Fighting type move, was not Counter and dealt damage (even if it was from another battle) and the opponent uses a healing item, Counter will deal twice as much damage as the last attack and it looks like the user is countering a healing item. This does not work with Bruno's X Defenses (and probably other X items) as it is lower in priority than Counter.This glitch may also occur the other way around (the enemy countering the user's items). The player doesn't have to use a healing item, as it works with X items. If Counter is used in succession, then its damage will 'double' every turn.
REDIRECT Template:YouTube REDIRECT Template:YouTube
Counter after a switch
If you meet the last attack conditions in counter after using a healing item section (or simply select the move and not necessarily use it) and switch Pokémon, the opponent's Counter will 'Counter your switch' and this can be repeated for more than one switch if the opponent keeps using Counter. Likewise, if the cursor is last moved over to a move which cannot be countered (e.g. Ice Punch) Counter will fail after the switch.REDIRECT Template:YouTube @4:35
Counter after a turn where the Pokémon does not move
If you meet the last attack conditions in counter after using a healing item section and the foe cannot move due to paralysis (or possibly a freeze) then Counter will still be able to hit.Link battle desynchronization
PRAMA Initiative a également une page sur . |
For example, the player may use Body Slam and the foe may Counter it. If the player then opens the Fight menu to select Ice Punch, closes the Fight menu and switches then the foe's Counter may fail according to one player (the player that put the cursor over Ice Punch) but work according to the other player.
REDIRECT Template:YouTube