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GlitchDex/RB:223

Template:GPInfoGenI

← Previous glitch PokémonCurrent glitch PokémonNext glitch Pokémon →
-PkMn (DE).PkMn (DF)/PkMn ▼PkMn (E0)


.PkMn (DF) is a dual-type Normal (0x0B)/Normal-type glitch Pokémon in Pokémon Red and Blue.

Its family number is 250.

4h (hex
D6)
is the equivalent trade glitch Pokémon in Pokémon Yellow.

It cannot be caught with the Trainer escape glitch or another means of instant encounter, as a Bird Keeper battle will be initiated instead.

Methods to obtain



  • Party remaining HP glitch or storage box remaining HP glitch with a remaining HP of 223.
  • Time Capsule exploit (Azumarill).
  • CoolTrainer♀ corruption (0xDF sub-tile).
  • LOL glitch (0xDF sub-tile)
  • International fossil conversion glitch with an Attack stat of 223.
  • Double distort CoolTrainer♀ corruption (0xDF sub-tile, normally cannot be input)
  • Equivalent trade of p (DF) from Pokémon Yellow.
  • Arbitrary code execution

    Starting moves



  • Glitch Move 0x00
  • Guillotine
  • Razor Wind
  • Pay Day

    Evolution(s)

    1={{GPS|C254 front}}
    {{GNS|Pentamark}} (FE)
    C=
    Level 3 →
    2={{GPS|C000 front}}
    {{GNS|Pentamark}} (00)


    After the evolution has finished, the MissingNo. will look like this on the evolution screen:



    Pokédex data



    Level-up moves



  • Wrap (Level 18)
  • TM05 (Level 32)
  • Take Down (Level 41)
  • Glitch Move 0xAF (Level 61)
  • TM55 (Level 62)
  • TM34 (Level 93)
  • TM05 (Level 98)
  • Peck (Level 176)
  • Wrap (Level 177)
  • TM05 (Level 192)
  • Hypnosis (Level 195)
  • TM07 (Level 199)
  • TM06 (Level 205)
  • Glitch Move 0xA7 (Level 207)
  • TM38 (Level 234)
  • HM04 (Level 250)

    TM/HM moves



  • TM11 BubbleBeam
  • TM13 Ice Beam
  • TM18 Counter
  • TM19 Seismic Toss
  • TM25 Thunder
  • TM26 Earthquake
  • TM27 Fissure
  • TM29 Psychic
  • TM30 Teleport
  • TM34 Bide
  • TM35 Metronome
  • TM41 Softboiled
  • TM43 Sky Attack
  • TM44 Rest
  • TM46 Psywave
  • TM48 Rock Slide



    Base stats

    Template:BasestatsGenI

    Time Capsule exploit moves



  • Time Capsule exploit level-up moves: Tackle, Defense Curl, Tail Whip, Water Gun, BubbleBeam, Double Edge

  • Time Capsule exploit TM/HM: Headbutt, Toxic, Blizzard, Hyper Beam, Double Team, Ice Punch, Swift, Defense Curl, Rest, Surf, Strength, Waterfall

  • Time Capsule exploit prior evolution: Dizzy Punch, Hydro Pump

  • Time Capsule move tutor: Ice Beam

  • Time Capsule breeding: Amnesia, Light Screen, Supersonic

    Categories