Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of an article from Glitch City Laboratories wiki.

A live version of this article is available at the Glitch City Wiki here.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of the wiki in .tar.gz or .xml.gz formats.

Glitch Pokémon League maps 0x6D-0x70, 0x72-0x75 (Yellow)

Town Map name: ROCK TUNNEL



Identifier (HEX) E7

Identifier (DEC) 231

Default track Cinnabar Island

Tileset Unknown

Size Unknown

Map type [[Redirection glitch map]]
Semi-[[freeze glitch map]]




The glitch Pokémon League maps 0x6D-0x70, 0x72-0x75 (Yellow) are a group of glitch maps in
  • REDIRECT Template:Yellow.

    These glitch maps may be accessed with the GameShark code 01xx64D3, where the value of xx is the hexadecimal ID of the map, or by modifying the quantity of item 36 to 109, 110, 112, 114, 115, 116, 117 in the expanded items pack.

    These maps appear identical to glitch Victory Road maps (0x69-0x6B) (Yellow) including their freeze and map script pointer of 0x0000 in the ROM.

    However their Town Map location is for the Pokémon League rather than Victory Road.

    Map 0x6F

    At this map, there is a normally unobtainable Max Elixer, which can be picked up if the player partially loads the map (by modifying address 0xD35E to 0x6F and ensuring the map script pointer at D36E-D36F does not freeze the game) and faces the relevant coordinates at x=0E y=0B (x=14, y=11).



    Categories