The script is controlled by memory address D5F1.
Highlights
0x15: Arbitrary code execution at region DB3E in RAM. This data is located within stored Pokémon data for the current box, specifically from Pokémon 6's level onward. 0x16: Arbitrary code execution at region A1CD in SRAM. 0x1A: Arbitrary code execution at region FAE1 in Echo RAM. This data represents stored Pokémon's move 2 and onward. 0x1E: Arbitrary code execution at region D5F1 in RAM. 0x1F: Arbitrary code execution at region AFC9 in SRAM. 0x23: Arbitrary code execution at region CD8C in RAM. 0x35: Arbitrary code execution at region D7CD in RAM. This data is right in the middle wEventFlags. 0x38: Arbitrary code execution at region D361 in RAM. This data represents the player's current Y co-ordinate within the current map. 0x43: Arbitrary code execution at region CD20 in RAM. This data is just before the enemy pokemon's unmodified stats.This article or section is a stub. You can help wiki by [ expanding it]. |