The script is controlled by memory address D5F3.
Highlights
0x06: Arbitrary code execution at region D5F3 in RAM. This region contains the event flags, so the result depends on those. (If you have visited all towns, the likely result will be an rst 38 crash) 0x0B: Arbitrary code execution at region FA08 in Echo RAM (a copy of DA08 in RAM). 0x0C: Arbitrary code execution at region D74A in RAM. 0x0E: Runs code at 3420 in ROM, which causes a sound effect to continuously play (possibly the beginning of one of the Pokémon League channels). Walking around causes the loops to occur at a slower rate. Walking out of the house into Pallet Town will play the full music. 0x0F: Game may slow down slightly, mute the music and then freeze 0x3C: Arbitrary code execution at region D017 in RAM. This is within the "Pokemon 1st Slot (In-Battle)" region.This article or section is a stub. You can help wiki by [ expanding it]. |