The script is controlled by memory address D5F9.
Highlights
Done at position y=0x0A, x=0x59:0x03: Causes an invisible glitch text box and one channel of the Rival encounter theme to play. Each time the player advances the text box, a cry (similar to or possibly the same as Poliwhirl) will play. Walking lag will occur. 0x04: Walking lag without any corrupted audio or prompts to advance the text. 0x0A: May cause arbitrary code execution at region D7C5 in RAM. 0x0F: May reset the game (not a Glitch Dimension). No known additional side effects. 0x12: May cause screen to flash multiple colors indefinitely
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