This article details various glitch meta-map scripts for the Route 8 gate in Pokémon Red and Blue.
This script is controlled by memory address D637.
Highlights
0x01: Unknown/script may change back to 0x00 0x02: Enables bypassing guard 0x03: Screen may flash black and game may freeze 0x04: Enables bypassing guard 0x05: Screen may flash black and game may freeze 0x06: Game may freeze without loading NPC sprites 0x07: Controls other than Start to open the menu may lock up. If D367 (map permissions) is changed, player can Fly away (and likely Teleport/Escape Rope/Dig away), with no known side effects 0x08: Game may freeze without loading NPC sprites 0x09: Game may freeze 0x0A: Game may lock up with music still playing, with no NPC sprites 0x0B: Game may freeze 0x0C: Game may lock up with music still playing, with no NPC sprites 0x0D: Invisible glitch text box, NPC sprites invisible at first, can eventually proceed to a game reset 0x0E: Game may freeze 0x0F: Game may freeze 0x10: Game may freeze 0x11: Game may freeze 0x12: Game may freeze 0x13: Game may freeze without loading NPC sprites 0x14: Game may freeze without loading NPC sprites 0x15: Enables bypassing guard 0x16: Game may freeze 0x17: Game may freeze 0x18: Enables bypassing guard 0x19: Game may freeze 0x1A: Invalid opcode at address cd7c 0x1B: Game may freeze 0x1C: Game may freeze with map still showing 0x1D: Enables bypassing guard 0x1E: Game may freeze with map still showing 0x1F: Game may freeze 0x20: Invalid opcode at address cddc 0x21: Causes start menu to open that when closed with B loads again. When exited with exit options 5 error text box appears 0x22: Invalid opcode at address d7d7 0x23: all sprites are unloaded, player cannot move 0x24: Game may freeze with map still showing 0x25: Game may freeze 0x26: Game may freeze when you interact with guard with unloaded sprites 0x27: Game may freeze 0x28: Game may freeze 0x29: Game may freeze 0x2A: Game may freeze 0x2B: Makes game have a glitchy pallette with green and a flickering bar appear at the top half of the screen 0x2C: Invalid opcode at address 032e 0x2D: Causes the game to overwite many bytes around the addresses and changes script value to A2 0x2E: Game may freeze 0x2F: Game may freeze with map still showing 0x30: Game may freeze 0x31: Invalid opcode at address cddc 0x32: Enables bypassing guard 0x33: Game may freeze with map still showing 0x34: Game may freeze with map still showing 0x35: Game restarts 0x36: Game may freeze with map still showing 0x37: Game may freeze with map still showing 0x38: Game may freeze 0x39: Game may freeze 0x3A: Game may freeze 0x3B: Game may freeze 0x3C: Game may freeze 0x3D: Game may freeze 0x3E: Game may freeze 0x3F: Causes player to display upwards walking animation 0x40: Game may freeze 0x41: Causes the game to overwite many bytes around the addresses and changes script value to A2. This freezes the game with music and map still normal 0x42: Game may freeze 0x43: Game restarts 0x44: Unable to walk, Causes a wild battle to start, probably based on Old Man data. After that, A2 effect happens. 0x45: Game may freezeThis article or section is a stub. You can help wiki by [ expanding it]. |