This article details various glitch meta-map scripts in the Hall of Fame room (0x76) in Pokémon Red and Blue.
The script is controlled by memory address D64B.
Highlights
0x00: While probably not a glitch meta-map script, locking this value to 0x00 may have Red continuously walk up until he goes out of bounds, freezing the game. 0x0A: May play lots of glitch sounds/walking lag glitch 0x0E: Unknown opcode (0xD3) at 21D3 in ROM. If avoided (i.e. playing on Virtual Console) may instead lock up the game (unconfirmed on Nintendo 3DS as of now) with the music still playing. 0x0F: Arbitrary code execution at region D733 in RAM 0x10, 0x15: Game may freeze 0x11: Arbitrary code execution at region CB23 in RAM 0x12: Arbitrary code execution at region AFC6 in SRAM 0x13, 0x14: Unknown effect/game may not freeze 0xFE: May load the Hall of Fame room, but a direction key on the d-pad may warp the player to a gate (Route 12-Route 13) (hex:57) Glitch City.This article or section is a stub. You can help wiki by [ expanding it]. |