Glitch City Laboratories Archives

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A live version of this article is available at the Glitch City Wiki here.

You can join Glitch City Research Institute to ask questions or discuss current developments.

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Pokémon Gold and Silver (KO) GameShark codes

This is a list of GameShark codes in Pokémon Gold and Silver (Korean).

To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.

Please report any broken codes on this article's talk page or on the forums.

Player

010F26D6, 014227D6, 013F28D6 - Max money

Name modifier

(Digits unavailable)

50(h) must be added to the the second byte for the last character of your name +1, for example, if you want a four letter name, use 015066D2.



Character 1:



01xx5ED2

01xx5FD2



Character 2:



01xx60D2

01xx61D2



Character 3:



01xx62D2

01xx63D2



Character 4:



01xx64D2

01xx65D2



Character 5:



01xx66D2

01xx67D2



End name (must be 50 if five character name):



01xx68D2 - End name

Rival's name

(Digits unavailable)

50(h) must be added to the the second byte for the last character of the rival's name +1, for example, if you want a four letter name, use 01507CD2.



Character 1:



01xx74D2

01xx75D2



Character 2:



01xx76D2

01xx77D2



Character 3:



01xx78D2

01xx79D2



Character 4:



01xx7AD2

01xx7BD2



Character 5:



01xx7CD2

01xx7DD2



End name (must be 50 if five character name):



01xx7ED2 - End name

Party Pokémon codes



Note: Gender is determined by a Pokémon's Attack IVs. A Pokémon is shiny if the Attack IV is 2, 3, 6, 7, A (decimal: 10), B (decimal: 11), E (decimal: 14), or F (decimal: 15) and other IVs are A (decimal: 10) each.



01xx1FDB - Number of Pokémon

01xx20DB - Pokemon 1 species (byte 1)

01xx21DB - Pokemon 2 species (byte 1)

01xx22DB - Pokemon 3 species (byte 1)

01xx23DB - Pokemon 4 species (byte 1)

01xx24DB - Pokemon 5 species (byte 1)

01xx25DB - Pokemon 6 species (byte 1)

01xx26DB - End of party list if 6 Pokémon (must be FF)

Pokémon 1



01xx27DB - Species byte 2

01xx28DB - Item Held

01xx29DB - Move 1

01xx2ADB - Move 2

01xx2BDB - Move 3

01xx2CDB - Move 4

01xx2DDB, 01xx2EDB - ID Number

01xx2FDB, 01xx30DB, 01xx31DB - Experience

01xx32DB, 01xx33DB - HP stat experience

01xx34DB, 01xx35DB - Attack stat experience

01xx36DB, 01xx37DB - Defense stat experience

01xx38DB, 01xx39DB - Speed stat experience

01xx3ADB, 01xx3BDB - Special stat experience

01xx3CDB - Attack/Defense IV

01xx3DDB - Speed/Special IV

01xx3EDB- PP of move 1

01xx3FDB - PP of move 2

01xx40DB - PP of move 3

01xx41DB - PP of move 4

01xx42DB - Happiness/Time for Hatching

010143DB - PokéRus

01xx46DB - Level

01xx47DB, 01xx48DB - Status

01xx49DB, 01xx4ADB - HP

01xx4BDB, 01xx4CDB - Max HP

01xx4DDB, 01xx4EDB - Attack

01xx4FDB, 01xx50DB - Defense

01xx51DB, 01xx52DB - Speed

01xx53DB, 01xx54DB - Special Defense

01xx55DB, 01xx56DB - Special Attack

Pokémon 2



01xx57DB - Species byte 2

01xx58DB- Item Held

01xx59DB - Move 1

01xx5ADB - Move 2

01xx5BDB - Move 3

01xx5CDB - Move 4

01xx5DDB, 01xx5EDB - ID Number

01xx5FDB, 01xx60DB, 01xx61DB - Experience

01xx62DB, 01xx63DB - HP stat experience

01xx64DB, 01xx65DB - Attack stat experience

01xx66DB, 01xx67DB - Defense stat experience

01xx68DB, 01xx69DB - Speed stat experience

01xx6ADB, 01xx6BDB - Special stat experience

01xx6CDB - Attack/Defense IV

01xx6DDB - Speed/Special IV

01xx6EDB- PP of move 1

01xx6FDB - PP of move 2

01xx70DB - PP of move 3

01xx71DB - PP of move 4

01xx72DB - Happiness/Time for Hatching

010173DB - PokéRus

01xx76DB - Level

01xx77DB, 01xx78DB - Status

01xx79DB, 01xx7ADB - HP

01xx7BDB, 01xx7CDB - Max HP

01xx7DDB, 01xx7EDB - Attack

01xx7FDB, 01xx80DB - Defense

01xx81DB, 01xx82DB - Speed

01xx83DB, 01xx84DB - Special Defense

01xx85DB, 01xx86DB - Special Attack

Pokémon 3



01xx87DB - Species byte 2

01xx88DB- Item Held

01xx89DB - Move 1

01xx8ADB - Move 2

01xx8BDB - Move 3

01xx8CDB - Move 4

01xx8DDB, 01xx8EDB - ID Number

01xx8FDB, 01xx90DB, 01xx91DB - Experience

01xx92DB, 01xx93DB - HP stat experience

01xx94DB, 01xx95DB - Attack stat experience

01xx96DB, 01xx97DB - Defense stat experience

01xx98DB, 01xx99DB - Speed stat experience

01xx9ADB, 01xx9BDB - Special stat experience

01xx9CDB - Attack/Defense IV

01xx9DDB - Speed/Special IV

01xx9EDB- PP of move 1

01xx9FDB - PP of move 2

01xxA0DB - PP of move 3

01xxA1DB - PP of move 4

01xxA2DB - Happiness/Time for Hatching

0101A3DB - PokéRus

01xxA6DB - Level

01xxA7DB, 01xxA8DB - Status

01xxA9DB, 01xxAADB - HP

01xxABDB, 01xxACDB - Max HP

01xxADDB, 01xxAEDB - Attack

01xxAFDB, 01xxB0DB - Defense

01xxB1DB, 01xxB2DB - Speed

01xxB3DB, 01xxB4DB - Special Defense

01xxB5DB, 01xxB6DB - Special Attack

Pokémon 4



01xxB7DB - Species byte 2

01xxB8DB- Item Held

01xxB9DB - Move 1

01xxBADB - Move 2

01xxBBDB - Move 3

01xxBCDB - Move 4

01xxBDDB, 01xxBEDB - ID Number

01xxBFDB, 01xxC0DB, 01xxC1DB - Experience

01xxC2DB, 01xxC3DB - HP stat experience

01xxC4DB, 01xxC5DB - Attack stat experience

01xxC6DB, 01xxC7DB - Defense stat experience

01xxC8DB, 01xxC9DB - Speed stat experience

01xxCADB, 01xxCBDB - Special stat experience

01xxCCDB - Attack/Defense IV

01xxCDDB - Speed/Special IV

01xxCEDB- PP of move 1

01xxCFDB - PP of move 2

01xxD0DB - PP of move 3

01xxD1DB - PP of move 4

01xxD2DB - Happiness/Time for Hatching

0101D3DB - PokéRus

01xxD6DB - Level

01xxD7DB, 01xxD8DB - Status

01xxD9DB, 01xxDADB - HP

01xxDBDB, 01xxDCDB - Max HP

01xxDDDB, 01xxDEDB - Attack

01xxDFDB, 01xxE0DB - Defense

01xxE1DB, 01xxE2DB - Speed

01xxE3DB, 01xxE4DB - Special Defense

01xxE5DB, 01xxE6DB - Special Attack

Pokémon 5



01xxE7DB - Species byte 2

01xxE8DB- Item Held

01xxE9DB - Move 1

01xxEADB - Move 2

01xxEBDB - Move 3

01xxECDB - Move 4

01xxEDDB, 01xxEEDB - ID Number

01xxEFDB, 01xxF0DB, 01xxF1DB - Experience

01xxF2DB, 01xxF3DB - HP stat experience

01xxF4DB, 01xxF5DB - Attack stat experience

01xxF6DB, 01xxF7DB - Defense stat experience

01xxF8DB, 01xxF9DB - Speed stat experience

01xxFADB, 01xxFBDB - Special stat experience

01xxFCDB - Attack/Defense IV

01xxFDDB - Speed/Special IV

01xxFEDB- PP of move 1

01xxFFDB - PP of move 2

01xx00DC - PP of move 3

01xx01DC - PP of move 4

01xx02DC - Happiness/Time for Hatching

010103DC - PokéRus

01xx06DC - Level

01xx07DC, 01xx08DC - Status

01xx09DC, 01xx0ADC - HP

01xx0BDC, 01xx0CDC - Max HP

01xx0DDC, 01xx0EDC - Attack

01xx0FDC, 01xx10DC - Defense

01xx11DC, 01xx12DC - Speed

01xx13DC, 01xx14DC - Special Defense

01xx15DC, 01xx16DC - Special Attack

Pokémon 6



01xx17DC - Species byte 2

01xx18DC- Item Held

01xx19DC - Move 1

01xx1ADC - Move 2

01xx1BDC - Move 3

01xx1CDC - Move 4

01xx1DDC, 01xx1EDC - ID Number

01xx1FDC, 01xx20DC, 01xx21DC - Experience

01xx22DC, 01xx23DC - HP stat experience

01xx24DC, 01xx25DC - Attack stat experience

01xx26DC, 01xx27DC - Defense stat experience

01xx28DC, 01xx29DC - Speed stat experience

01xx2ADC, 01xx2BDC - Special stat experience

01xx2CDC - Attack/Defense IV

01xx2DDC - Speed/Special IV

01xx2EDC- PP of move 1

01xx2FDC - PP of move 2

01xx30DC - PP of move 3

01xx31DC - PP of move 4

01xx32DC - Happiness/Time for Hatching

010133DC - PokéRus

01xx36DC - Level

01xx37DC, 01xx38DC - Status

01xx39DC, 01xx3ADC - HP

01xx3BDC, 01xx3CDC - Max HP

01xx3DDC, 01xx3EDC - Attack

01xx3FDC, 01xx40DC - Defense

01xx41DC, 01xx42DC - Speed

01xx43DC, 01xx44DC - Special Defense

01xx45DC, 01xx46DC - Special Attack

Party Pokémon OT Name



01xx47DC ~ 01xx51DC - Pokémon 1

01xx52DC ~ 01xx5CDC - Pokémon 2

01xx5DDC ~ 01xx67DC - Pokémon 3

01xx68DC ~ 01xx72DC - Pokémon 4

01xx73DC ~ 01xx7DDC - Pokémon 5

01xx7EDC ~ 01xx88DC - Pokémon 6

Party Pokémon Nickname



01xx89DC ~ 01xx93DC - Pokémon 1

01xx94DC ~ 01xx9EDC - Pokémon 2

01xx9FDC ~ 01xxA9DC - Pokémon 3

01xxAADC ~ 01xxB4DC - Pokémon 4

01xxB5DC ~ 01xxBFDC - Pokémon 5

01xxC0DC ~ 01xxCADC - Pokémon 6

Pokédex codes

All seen



01FF01DD

01FF02DD

01FF03DD

01FF04DD

01FF05DD

01FF06DD

01FF07DD

01FF08DD

01FF09DD

01FF0ADD

01FF0BDD

01FF0CDD

01FF0DDD

01FF0EDD

01FF0FDD

01FF10DD

01FF11DD

01FF12DD

01FF13DD

01FF14DD

01FF15DD

01FF16DD

01FF17DD

01FF18DD

01FF19DD

01FF1ADD

01FF1BDD

01FF1CDD

01FF1DDD

01FF1EDD

01FF1FDD

010720DD

All owned



01FFE1DC

01FFE2DC

01FFE3DC

01FFE4DC

01FFE5DC

01FFE6DC

01FFE7DC

01FFE8DC

01FFE9DC

01FFEADC

01FFEBDC

01FFECDC

01FFEDDC

01FFEEDC

01FFEFDC

01FFF0DC

01FFF1DC

01FFF2DC

01FFF3DC

01FFF4DC

01FFF5DC

01FFF6DC

01FFF7DC

01FFF8DC

01FFF9DC

01FFFADC

01FFFBDC

01FFFCDC

01FFFDDC

01FFFEDC

01FFFFDC

010700DD

UnownDex

Values are based on the order the letters of the alphabet appear, e.g. 01=A, 02=B, 03=C.



010324D6 - Enable UnownDex

01xx21DD - Slot 1

01xx22DD - Slot 2

01xx23DD - Slot 3

01xx24DD - Slot 4

01xx25DD - Slot 5

01xx26DD - Slot 6

01xx27DD - Slot 7

01xx28DD - Slot 8

01xx29DD - Slot 9

01xx2ADD - Slot 10

01xx2BDD - Slot 11

01xx2CDD - Slot 12

01xx2DDD - Slot 13

01xx2EDD - Slot 14

01xx2FDD - Slot 15

01xx30DD - Slot 16

01xx31DD - Slot 17

01xx32DD - Slot 18

01xx33DD - Slot 19

01xx34DD - Slot 20

01xx35DD - Slot 21

01xx36DD - Slot 22

01xx37DD - Slot 23

01xx38DD - Slot 24

01xx39DD - Slot 25

01xx3ADD - Slot 26

Bag item codes



Items pocket items

An FF must be placed in the byte for (number of items+1).

01xx6AD6 - Number of items

01xx6BD6 - Item 1

01xx6CD6 - Item 1 quantity

01xx6DD6 - Item 2

01xx6ED6 - Item 2 quantity

01xx6FD6 - Item 3

01xx70D6 - Item 3 quantity

01xx71D6 - Item 4

01xx72D6 - Item 4 quantity

01xx73D6 - Item 5

01xx74D6 - Item 5 quantity

01xx75D6 - Item 6

01xx77D6 - Item 6 quantity

01xx78D6 - Item 7

01xx79D6 - Item 7 quantity

01xx7AD6 - Item 8

01xx7BD6 - Item 8 quantity

01xx7CD6 - Item 9

01xx7DD6 - Item 9 quantity

01xx7ED6 - Item 10

01xx7FD6 - Item 10 quantity

01xx80D6 - Item 11

01xx81D6 - Item 11 quantity

01xx82D6 - Item 12

01xx83D6 - Item 12 quantity

01xx84D6 - Item 13

01xx85D6 - Item 13 quantity

01xx86D6 - Item 14

01xx87D6 - Item 14 quantity

01xx88D6 - Item 15

01xx89D6 - Item 15 quantity

01xx8AD6 - Item 16

01xx8BD6 - Item 16 quantity

01xx8CD6 - Item 17

01xx8DD6 - Item 17 quantity

01xx8ED6 - Item 18

01xx8FD6 - Item 18 quantity

01xx90D6 - Item 19

01xx91D6 - Item 19 quantity

01xx92D6 - Item 20

01xx93D6 - Item 20 quantity

01FF94D6 - End of list (use if you have 20 items)

Balls

An FF must be placed in the byte for (number of items+1).

01xxAFD6 - Number of balls

01xxB0D6 - Ball 1

01xxB1D6 - Ball 1 quantity

01xxB2D6 - Ball 2

01xxB3D6 - Ball 2 quantity

01xxB4D6 - Ball 3

01xxB5D6 - Ball 3 quantity

01xxB6D6 - Ball 4

01xxB7D6 - Ball 5 quantity

01xxB8D6 - Ball 6

01xxB9D6 - Ball 6 quantity

01xxBAD6 - Ball 7

01xxBBD6 - Ball 7 quantity

01xxBCD6 - Ball 8

01xxBDD6 - Ball 8 quantity

01xxBED6 - Ball 9

01xxBFD6 - Ball 9 quantity

01xxC0D6 - Ball 10

01xxC1D6 - Ball 10 quantity

01xxC2D6 - Ball 11

01xxC3D6- Ball 11 quantity

01xxC4D6 Ball 12

01xxC5D6 - Ball 12 quantity

01xxC6D6 - End of list (must be FF if 12 balls)

Key items

An FF must be placed in the byte after the last item you have (e.g. if you have 5 total key items, use 01FF9AD6).



01xx94D6 - Number of Key Items

01xx95D6 - Key item 1

01xx96D6 - Key item 2

01xx97D6 - Key item 3

01xx98D6 - Key item 4

01xx99D6 - Key item 5

01xx9AD6 - Key item 6

01xx9BD6 - Key item 7

01xx9CD6 - Key item 8

01xx9DD6 - Key item 9

01xx9ED6 - Key item 10

01xx9FD6 - Key item 11

01xxA0D6 - Key item 12

01xxA1D6 - Key item 13

01xxA2D6 - Key item 14

01xxA3D6 - Key item 15

01xxA4D6 - Key item 16

01xxA5D6 - Key item 17

01xxA6D6 - Key item 18

01xxA7D6 - Key item 19

01xxA8D6 - Key item 20

01xxA9D6 - Key item 21

01xxAAD6 - Key item 22

01xxABD6 - Key item 23

01xxACD6 - Key item 24

01xxADD6 - Key item 25

01xxAED6 - End of list (must be FF if 25 items)

TMs/HMs





016331D6 - Infinite TM01s

016332D6 - Infinite TM02s

016333D6 - Infinite TM03s

016334D6 - Infinite TM04s

016335D6 - Infinite TM05s

016336D6 - Infinite TM06s

016337D6 - Infinite TM07s

016338D6 - Infinite TM08s

016339D6 - Infinite TM09s

01633AD6 - Infinite TM10s

01633BD6 - Infinite TM11s

01633CD6 - Infinite TM12s

01633DD6 - Infinite TM13s

01633ED6 - Infinite TM14s

01633FD6 - Infinite TM15s

016340D6 - Infinite TM16s

016341D6 - Infinite TM17s

016342D6 - Infinite TM18s

016343D6 - Infinite TM19s

016344D6 - Infinite TM20s

016345D6 - Infinite TM21s

016346D6 - Infinite TM22s

016347D6 - Infinite TM23s

016348D6 - Infinite TM24s

016349D6 - Infinite TM25s

01634AD6 - Infinite TM26s

01634BD6 - Infinite TM27s

01634CD6 - Infinite TM28s

01634DD6 - Infinite TM29s

01634ED6 - Infinite TM30s

01634FD6 - Infinite TM31s

016350D6 - Infinite TM32s

016351D6 - Infinite TM33s

016352D6 - Infinite TM34s

016353D6 - Infinite TM35s

016354D6 - Infinite TM36s

016355D6 - Infinite TM37s

016356D6 - Infinite TM38s

016357D6 - Infinite TM39s

016358D6 - Infinite TM40s

016359D6 - Infinite TM41s

01635AD6 - Infinite TM42s

01635BD6 - Infinite TM43s

01635CD6 - Infinite TM44s

01635DD6 - Infinite TM45s

01635ED6 - Infinite TM46s

01635FD6 - Infinite TM47s

016360D6 - Infinite TM48s

016361D6 - Infinite TM49s

016362D6 - Infinite TM50s

010163D6 - HM01 (one if code is enabled then disabled)

010164D6 - HM02 (one if code is enabled then disabled)

010165D6 - HM03 (one if code is enabled then disabled)

010166D6 - HM04 (one if code is enabled then disabled)

010167D6 - HM05 (one if code is enabled then disabled)

010168D6 - HM06 (one if code is enabled then disabled)

010169D6 - HM07 (one if code is enabled then disabled)

PC item codes

An FF must be added for the quantity code for the last item you have, e.g. if you have 5 PC items, use 01FFD4D6.



01xxC9D6 - Number of PC items

01xxCAD6 - Item 1

01xxCBD6 - Item 1 quantity

01xxCCD6 - Item 2

01xxCDD6 - Item 2 quantity

01xxCED6 - Item 3

01xxCFD6 - Item 3 quantity

01xxD0D6 - Item 4

01xxD1D6 - Item 4 quantity

01xxD2D6 - Item 5

01xxD3D6 - Item 5 quantity

01xxD4D6 - Item 6

01xxD5D6 - Item 6 quantity

01xxD6D6 - Item 7

01xxD7D6 - Item 7 quantity

01xxD8D6 - Item 8

01xxD9D6 - Item 8 quantity

01xxDAD6 - Item 9

01xxDBD6 - Item 9 quantity

01xxDCD6 - Item 10

01xxDDD6 - Item 10 quantity

01xxDED6 - Item 11

01xxDFD6 - Item 11 quantity

01xxE0D6 - Item 12

01xxE1D6 - Item 12 quantity

01xxE2D6 - Item 13

01xxE3D6 - Item 13 quantity

01xxE4D6 - Item 14

01xxE5D6 - Item 14 quantity

01xxE6D6 - Item 15

01xxE7D6 - Item 15 quantity

01xxE8D6 - Item 16

01xxE9D6 - Item 16 quantity

01xxEAD6 - Item 17

01xxEBD6 - Item 17 quantity

01xxECD6 - Item 18

01xxEDD6 - Item 18 quantity

01xxEED6 - Item 19

01xxEFD6 - Item 19 quantity

01xxF0D6 - Item 20

01xxF1D6 - Item 20 quantity

01xxF2D6 - Item 21

01xxF3D6 - Item 21 quantity

01xxF4D6 - Item 22

01xxF5D6 - Item 22 quantity

01xxF6D6 - Item 23

01xxF7D6 - Item 23 quantity

01xxF8D6 - Item 24

01xxF9D6 - Item 24 quantity

01xxFAD6 - Item 25

01xxFBD6 - Item 25 quantity

01xxFCD6 - Item 26

01xxFDD6 - Item 26 quantity

01xxFED6 - Item 27

01xxFFD6 - Item 27 quantity

01xx00D7 - Item 28

01xx01D7 - Item 28 quantity

01xx02D7 - Item 29

01xx03D7 - Item 29 quantity

01xx04D7 - Item 30

01xx05D7 - Item 30 quantity

01xx06D7 - Item 31

01xx07D7 - Item 31 quantity

01xx08D7 - Item 32

01xx09D7 - Item 32 quantity

01xx0AD7 - Item 33

01xx0BD7 - Item 33 quantity

01xx0CD7 - Item 34

01xx0DD7 - Item 34 quantity

01xx0ED7 - Item 35

01xx0FD7 - Item 35 quantity

01xx10D7 - Item 36

01xx11D7 - Item 36 quantity

01xx12D7 - Item 37

01xx13D7 - Item 37 quantity

01xx14D7 - Item 38

01xx15D7 - Item 38 quantity

01xx16D7 - Item 39

01xx17D7 - Item 39 quantity

01xx18D7 - Item 40

01xx19D7 - Item 40 quantity

01xx1AD7 - Item 41

01xx1BD7 - Item 41 quantity

01xx1CD7 - Item 42

01xx1DD7 - Item 42 quantity

01xx1ED7 - Item 43

01xx1FD7 - Item 43 quantity

01xx20D7 - Item 44

01xx21D7 - Item 44 quantity

01xx22D7 - Item 45

01xx23D7 - Item 45 quantity

01xx24D7 - Item 46

01xx25D7 - Item 46 quantity

01xx26D7 - Item 47

01xx27D7 - Item 47 quantity

01xx28D7 - Item 48

01xx29D7 - Item 48 quantity

01xx2AD7 - Item 49

01xx2BD7 - Item 49 quantity

01xx2CD7 - Item 50

01xx2DD7 - Item 50 quantity

01xx2ED7 - End of items, FF (if all 50 are used)

PC box names

01xx52D9+

(follows through 01xx53D9 etc.)

Wild Pokémon, Trainer and enemy codes



01xxAAD1 - Enemy species

01xxFBD0 - Enemy level

01xxD5D1, 01xxD8D1 - Enemy Trainer modifier

01xxAED1 - Enemy move 1

01xxAFD1 - Enemy move 2

01xxB0D1 - Enemy move 3

01xxB1D1 - Enemy move 4

Map codes



01xxFED0 - Position the game places you for a warp.

01xxFFD0 01xx00D1 - Area modifier after walking through a door (digits)

010078CE, 010079CE, 01007ACE, 01007BCE - Walk through anything

0160C0D2 - All warp tiles including unavailable warps work like falling down a hole, allowing one to access the Generation II Safari Zone and possibly the unused Olivine City house (SatoMew)

Miscellaneous codes



0101DCD1 - Possible unused Mimic menu after selecting Fight from Japanese Gold, Silver, Crystal equivalent. No indication of type or PP, no backing out (source: Hibiki Ganaha, ported to Korean Gold from Japanese Crystal by Torchickens).

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