Glitch City Laboratories Archives

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Pokémon Gold and Silver (JP) GameShark codes

This is a list of GameShark codes in Pokémon Gold and Silver (Japanese).

To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.

More codes may be found here.

Please report any broken codes on this article's talk page or on the forums.

Player



010F66D5, 014267D5, 013F68D5 - Max money

01FF6FD5, 01FF70D5 - All badges

Name modifier

Hexadecimal identifiers for characters/letters.

50(h) must be added to the the byte for the last character of your name +1, for example, if you want a four letter name, use 0150B9D1.



01xxB5D1

01xxB6D1

01xxB7D1

01xxB8D1

01xxB9D1

01xxBAD1 - End name (must be 50 if five character name)

Rival's name

Hexadecimal identifiers for characters/letters.

50(h) must be added to the the byte for the last character of the name +1, for example, if you want a four letter name, use 0150C5D1.



01xxC1D1

01xxC2D1

01xxC3D1

01xxC4D1

01xxC5D1

01xxC6D1 - End name (must be 50 if five character name)

Party Pokémon codes



Note: Gender is determined by a Pokémon's Attack IVs. A Pokémon is shiny if the Attack IV is 2, 3, 6, 7, A (decimal: 10), B (decimal: 11), E (decimal: 14), or F (decimal: 15) and other IVs are A (decimal: 10) each.



01xxE8D9 - Number of Pokémon

01xxE9D9 - Pokemon 1 species (byte 1)

01xxEAD9 - Pokemon 2 species (byte 1)

01xxEBD9 - Pokemon 3 species (byte 1)

01xxECD9 - Pokemon 4 species (byte 1)

01xxEDD9 - Pokemon 5 species (byte 1)

01xxEED9 - Pokemon 6 species (byte 1)

01xxEFD9 - End of party list if 6 Pokémon (must be FF)

Pokémon 1



01xxF0D9 - Species byte 2

01xxF1D9 - Item Held

01xxF2D9 - Move 1

01xxF3D9 - Move 2

01xxF4D9 - Move 3

01xxF5D9 - Move 4

01xxF6D9, 01xxF7D9 - ID Number

01xxF8D9, 01xxF9D9, 01xxFAD9 - Experience

01xxFBD9, 01xxFCD9 - HP stat experience

01xxFDD9, 01xxFED9 - Attack stat experience

01xxFFD9, 01xx00DA - Defense stat experience

01xx01DA, 01xx02DA - Speed stat experience

01xx03DA, 01xx04DA - Special stat experience

01xx05DA - Attack/Defense IV

01xx06DA - Speed/Special IV

01xx07DA- PP of move 1

01xx08DA - PP of move 2

01xx09DA - PP of move 3

01xx0ADA - PP of move 4

01xx0BDA - Happiness/Time for Hatching

01010CDA - PokéRus

01xx0FDA - Level

01xx10DA, 01xx11DA - Status

01xx12DA, 01xx13DA - HP

01xx14DA, 01xx15DA - Max HP

01xx16DA, 01xx17DA - Attack

01xx18DA, 01xx19DA - Defense

01xx1ADA, 01xx1BDA - Speed

01xx1CDA, 01xx1DDA - Special Defense

01xx1EDA, 01xx1FDA - Special Attack

Pokémon 2



01xx20DA - Species byte 2

01xx21DA- Item Held

01xx22DA - Move 1

01xx23DA - Move 2

01xx24DA - Move 3

01xx25DA - Move 4

01xx26DA, 01xx27DA - ID Number

01xx28DA, 01xx29DA, 01xx2ADA - Experience

01xx2BDA, 01xx2CDA - HP stat experience

01xx2DDA, 01xx2EDA - Attack stat experience

01xx2FDA, 01xx30DA - Defense stat experience

01xx31DA, 01xx32DA - Speed stat experience

01xx33DA, 01xx34DA - Special stat experience

01xx35DA - Attack/Defense IV

01xx36DA - Speed/Special IV

01xx37DA- PP of move 1

01xx38DA - PP of move 2

01xx39DA - PP of move 3

01xx3ADA - PP of move 4

01xx3BDA - Happiness/Time for Hatching

01013CDA - PokéRus

01xx3FDA - Level

01xx40DA, 01xx41DA - Status

01xx42DA, 01xx43DA - HP

01xx44DA, 01xx45DA - Max HP

01xx46DA, 01xx47DA - Attack

01xx48DA, 01xx49DA - Defense

01xx4ADA, 01xx4BDA - Speed

01xx4CDA, 01xx4DDA - Special Defense

01xx4EDA, 01xx4FDA - Special Attack

Pokémon 3



01xx50DA - Species byte 2

01xx51DA- Item Held

01xx52DA - Move 1

01xx53DA - Move 2

01xx54DA - Move 3

01xx55DA - Move 4

01xx56DA, 01xx57DA - ID Number

01xx58DA, 01xx59DA, 01xx5ADA - Experience

01xx5BDA, 01xx5CDA - HP stat experience

01xx5DDA, 01xx5EDA - Attack stat experience

01xx5FDA, 01xx60DA - Defense stat experience

01xx61DA, 01xx62DA - Speed stat experience

01xx63DA, 01xx64DA - Special stat experience

01xx65DA - Attack/Defense IV

01xx66DA - Speed/Special IV

01xx67DA- PP of move 1

01xx68DA - PP of move 2

01xx69DA - PP of move 3

01xx6ADA - PP of move 4

01xx6BDA - Happiness/Time for Hatching

01016CDA - PokéRus

01xx6FDA - Level

01xx70DA, 01xx71DA - Status

01xx72DA, 01xx73DA - HP

01xx74DA, 01xx75DA - Max HP

01xx76DA, 01xx77DA - Attack

01xx78DA, 01xx79DA - Defense

01xx7ADA, 01xx7BDA - Speed

01xx7CDA, 01xx7DDA - Special Defense

01xx7EDA, 01xx7FDA - Special Attack

Pokémon 4



01xx80DA - Species byte 2

01xx81DA- Item Held

01xx82DA - Move 1

01xx83DA - Move 2

01xx84DA - Move 3

01xx85DA - Move 4

01xx86DA, 01xx87DA - ID Number

01xx88DA, 01xx89DA, 01xx8ADA - Experience

01xx8BDA, 01xx8CDA - HP stat experience

01xx8DDA, 01xx8EDA - Attack stat experience

01xx8FDA, 01xx90DA - Defense stat experience

01xx91DA, 01xx92DA - Speed stat experience

01xx93DA, 01xx94DA - Special stat experience

01xx95DA - Attack/Defense IV

01xx96DA - Speed/Special IV

01xx97DA- PP of move 1

01xx98DA - PP of move 2

01xx99DA - PP of move 3

01xx9ADA - PP of move 4

01xx9BDA - Happiness/Time for Hatching

01019CDA - PokéRus

01xx9FDA - Level

01xxA0DA, 01xxA1DA - Status

01xxA2DA, 01xxA3DA - HP

01xxA4DA, 01xxA5DA - Max HP

01xxA6DA, 01xxA7DA - Attack

01xxA8DA, 01xxA9DA - Defense

01xxAADA, 01xxABDA - Speed

01xxACDA, 01xxADDA - Special Defense

01xxAEDA, 01xxAFDA - Special Attack

Pokémon 5



01xxB0DA - Species byte 2

01xxB1DA- Item Held

01xxB2DA - Move 1

01xxB3DA - Move 2

01xxB4DA - Move 3

01xxB5DA - Move 4

01xxB6DA, 01xxB7DA - ID Number

01xxB8DA, 01xxB9DA, 01xxBADA - Experience

01xxBBDA, 01xxBCDA - HP stat experience

01xxBDDA, 01xxBEDA - Attack stat experience

01xxBFDA, 01xxC0DA - Defense stat experience

01xxC1DA, 01xxC2DA - Speed stat experience

01xxC3DA, 01xxC4DA - Special stat experience

01xxC5DA - Attack/Defense IV

01xxC6DA - Speed/Special IV

01xxC7DA- PP of move 1

01xxC8DA - PP of move 2

01xxC9DA - PP of move 3

01xxCADA - PP of move 4

01xxCBDA - Happiness/Time for Hatching

0101CCDA - PokéRus

01xxCFDA - Level

01xxD0DA, 01xxD1DA - Status

01xxD2DA, 01xxD3DA - HP

01xxD4DA, 01xxD5DA - Max HP

01xxD6DA, 01xxD7DA - Attack

01xxD8DA, 01xxD9DA - Defense

01xxDADA, 01xxDBDA - Speed

01xxDCDA, 01xxDDDA - Special Defense

01xxDEDA, 01xxDFDA - Special Attack

Pokémon 6



01xxE0DA - Species byte 2

01xxE1DA- Item Held

01xxE2DA - Move 1

01xxE3DA - Move 2

01xxE4DA - Move 3

01xxE5DA - Move 4

01xxE6DA, 01xxE7DA - ID Number

01xxE8DA, 01xxE9DA, 01xxEADA - Experience

01xxEBDA, 01xxECDA - HP stat experience

01xxEDDA, 01xxEEDA - Attack stat experience

01xxEFDA, 01xxF0DA - Defense stat experience

01xxF1DA, 01xxF2DA - Speed stat experience

01xxF3DA, 01xxF4DA - Special stat experience

01xxF5DA - Attack/Defense IV

01xxF6DA - Speed/Special IV

01xxF7DA- PP of move 1

01xxF8DA - PP of move 2

01xxF9DA - PP of move 3

01xxFADA - PP of move 4

01xxFBDA - Happiness/Time for Hatching

0101FCDA - PokéRus

01xxFFDA - Level

01xx00DB, 01xx01DB - Status

01xx02DB, 01xx03DB - HP

01xx04DB, 01xx05DB - Max HP

01xx06DC, 01xx07DB - Attack

01xx08DC, 01xx09DB - Defense

01xx0ADD, 01xx0BDB - Speed

01xx0CDB, 01xx0DDB - Special Defense

01xx0EDB, 01xx0FDB - Special Attack

Pokédex codes

All seen



01FF98DB

01FF99DB

01FF9ADB

01FF9BDB

01FF9CDB

01FF9DDB

01FF9EDB

01FF9FDB

01FFA0DB

01FFA1DB

01FFA2DB

01FFA3DB

01FFA4DB

01FFA5DB

01FFA6DB

01FFA7DB

01FFA8DB

01FFA9DB

01FFAADB

01FFABDB

01FFACDB

01FFADDB

01FFAEDB

01FFAFDB

01FFB0DB

01FFB1DB

01FFB2DB

01FFB3DB

01FFB4DB

01FFB5DB

01FFB6DB

0107B7DB

All owned



01FF78DB

01FF79DB

01FF7ADB

01FF7BDB

01FF7CDB

01FF7DDB

01FF7EDB

01FF7FDB

01FF80DB

01FF81DB

01FF82DB

01FF83DB

01FF84DB

01FF85DB

01FF86DB

01FF87DB

01FF88DB

01FF89DB

01FF8ADB

01FF8BDB

01FF8CDB

01FF8DDB

01FF8EDB

01FF8FDB

01FF90DB

01FF91DB

01FF92DB

01FF93DB

01FF94DB

01FF95DB

01FF96DB

010797DB

UnownDex

Values are based on the order the letters of the alphabet appear, e.g. 01=A, 02=B, 03=C.



010364D5 - Enable UnownDex

01xxB8DB - Slot 1

01xxB9DB - Slot 2

01xxBADB - Slot 3

01xxBBDB - Slot 4

01xxBCDB - Slot 5

01xxBDDB - Slot 6

01xxBEDB - Slot 7

01xxBFDB - Slot 8

01xxC0DB - Slot 9

01xxC1DB - Slot 10

01xxC2DB - Slot 11

01xxC3DB - Slot 12

01xxC4DB - Slot 13

01xxC5DB - Slot 14

01xxC6DB - Slot 15

01xxC7DB - Slot 16

01xxC8DB - Slot 17

01xxC9DB - Slot 18

01xxCADB - Slot 19

01xxCBDB - Slot 20

01xxCCDB - Slot 21

01xxCDDB - Slot 22

01xxCEDB - Slot 23

01xxCFDB - Slot 24

01xxD0DB - Slot 25

01xxD1DB - Slot 26

Bag item codes



Items pocket items

An FF must be placed in the byte for (number of items+1).

01xxAAD5 - Number of items

01xxABD5 - Item 1

01xxACD5 - Item 1 quantity

01xxADD5 - Item 2

01xxAED5 - Item 2 quantity

01xxAFD5 - Item 3

01xxB0D5 - Item 3 quantity

01xxB1D5 - Item 4

01xxB2D5 - Item 4 quantity

01xxB3D5 - Item 5

01xxB4D5 - Item 5 quantity

01xxB5D5 - Item 6

01xxB6D5 - Item 6 quantity

01xxB7D5 - Item 7

01xxB8D5 - Item 7 quantity

01xxB9D5 - Item 8

01xxBAD5 - Item 8 quantity

01xxBBD5 - Item 9

01xxBCD5 - Item 9 quantity

01xxBDD5 - Item 10

01xxBED5 - Item 10 quantity

01xxBFD5 - Item 11

01xxC0D5 - Item 11 quantity

01xxC1D5 - Item 12

01xxC2D5 - Item 12 quantity

01xxC3D5 - Item 13

01xxC4D5 - Item 13 quantity

01xxC5D5 - Item 14

01xxC6D5 - Item 14 quantity

01xxC7D5 - Item 15

01xxC8D5 - Item 15 quantity

01xxC9D5 - Item 16

01xxCAD5 - Item 16 quantity

01xxCBD5 - Item 17

01xxCCD5 - Item 17 quantity

01xxCDD5 - Item 18

01xxCED5 - Item 18 quantity

01xxCFD5 - Item 19

01xxD0D5 - Item 19 quantity

01xxD1D5 - Item 20

01xxD2D5 - Item 20 quantity

01FFD3D5 - End of list (use if you have 20 items)

Balls

An FF must be placed in the byte for (number of items+1).

01xxEFD5 - Number of balls

01xxF0D5 - Ball 1

01xxF1D5 - Ball 1 quantity

01xxF2D5 - Ball 2

01xxF3D5 - Ball 2 quantity

01xxF4D5 - Ball 3

01xxF5D5 - Ball 3 quantity

01xxF6D5 - Ball 4

01xxF7D5 - Ball 5 quantity

01xxF8D5 - Ball 6

01xxF9D5 - Ball 6 quantity

01xxFAD5 - Ball 7

01xxFBD5 - Ball 7 quantity

01xxFCD5 - Ball 8

01xxFDD5 - Ball 8 quantity

01xxFED5 - Ball 9

01xxFFD5 - Ball 9 quantity

01xx00D6 - Ball 10

01xx01D6 - Ball 10 quantity

01xx02D6 - Ball 11

01xx03D6- Ball 11 quantity

01xx04D6 Ball 12

01xx05D6 - Ball 12 quantity

01xx06D6 - End of list (must be FF if 12 balls)

Key items

An FF must be placed in the byte for (number of items+1).



01xxD5D5 - Number of Key Items

01xxD6D5 - Key item 1

01xxD7D5 - Key item 2

01xxD8D5 - Key item 3

01xxD9D5 - Key item 4

01xxDAD5 - Key item 5

01xxDBD5 - Key item 6

01xxDCD5 - Key item 7

01xxDDD5 - Key item 8

01xxDED5 - Key item 9

01xxDFD5 - Key item 10

01xxE0D5 - Key item 11

01xxE1D5 - Key item 12

01xxE2D5 - Key item 13

01xxE3D5 - Key item 14

01xxE4D5 - Key item 15

01xxE5D5 - Key item 16

01xxE6D5 - Key item 17

01xxE7D5 - Key item 18

01xxE8D5 - Key item 19

01xxE9D5 - Key item 20

01xxEAD5 - Key item 21

01xxEBD5 - Key item 22

01xxECD5 - Key item 23

01xxEDD5 - Key item 24

01xxEED5 - Key item 25

01xxEFD5 - End of list (must be FF if 25 items)

TMs/HMs





016371D5 - Infinite TM01s

016372D5 - Infinite TM02s

016373D5 - Infinite TM03s

016374D5 - Infinite TM04s

016375D5 - Infinite TM05s

016376D5 - Infinite TM06s

016377D5 - Infinite TM07s

016378D5 - Infinite TM08s

016379D5 - Infinite TM09s

01637AD5 - Infinite TM10s

01637BD5 - Infinite TM11s

01637CD5 - Infinite TM12s

01637DD5 - Infinite TM13s

01637ED5 - Infinite TM14s

01637FD5 - Infinite TM15s

016380D5 - Infinite TM16s

016381D5 - Infinite TM17s

016382D5 - Infinite TM18s

016383D5 - Infinite TM19s

016384D5 - Infinite TM20s

016385D5 - Infinite TM21s

016386D5 - Infinite TM22s

016387D5 - Infinite TM23s

016388D5 - Infinite TM24s

016389D5 - Infinite TM25s

01638AD5 - Infinite TM26s

01638BD5 - Infinite TM27s

01638CD5 - Infinite TM28s

01638DD5 - Infinite TM29s

01638ED5 - Infinite TM30s

01638FD5 - Infinite TM31s

016390D5 - Infinite TM32s

016391D5 - Infinite TM33s

016392D5 - Infinite TM34s

016393D5 - Infinite TM35s

016394D5 - Infinite TM36s

016395D5 - Infinite TM37s

016396D5 - Infinite TM38s

016397D5 - Infinite TM39s

016398D5 - Infinite TM40s

016399D5 - Infinite TM41s

01639AD5 - Infinite TM42s

01639BD5 - Infinite TM43s

01639CD5 - Infinite TM44s

01639DD5 - Infinite TM45s

01639ED5 - Infinite TM46s

01639FD5 - Infinite TM47s

0163A0D5 - Infinite TM48s

0163A1D5 - Infinite TM49s

0163A2D5 - Infinite TM50s

0101A3D5 - HM01 (one if code is disabled)

0101A4D5 - HM02 (one if code is disabled)

0101A5D5 - HM03 (one if code is disabled)

0101A6D5 - HM04 (one if code is disabled)

0101A7D5 - HM05 (one if code is disabled)

0101A8D5 - HM06 (one if code is disabled)

0101A9D5 - HM07 (one if code is disabled)

PC item codes

An FF must be added for the quantity code for the last item you have, e.g. if you have 5 PC items, use 01FF14D6.



01xx09D6 - Number of PC items

01xx0AD6 - Item 1

01xx0BD6 - Item 1 quantity

01xx0CD6 - Item 2

01xx0DD6 - Item 2 quantity

01xx0ED6 - Item 3

01xx0FD6 - Item 3 quantity

01xx10D6 - Item 4

01xx11D6 - Item 4 quantity

01xx12D6 - Item 5

01xx13D6 - Item 5 quantity

01xx14D6 - Item 6

01xx15D6 - Item 6 quantity

01xx16D6 - Item 7

01xx17D6 - Item 7 quantity

01xx18D6 - Item 8

01xx19D6 - Item 8 quantity

01xx1AD6 - Item 9

01xx1BD6 - Item 9 quantity

01xx1CD6 - Item 10

01xx1DD6 - Item 10 quantity

01xx1ED6 - Item 11

01xx1FD6 - Item 11 quantity

01xx20D6 - Item 12

01xx21D6 - Item 12 quantity

01xx22D6 - Item 13

01xx23D6 - Item 13 quantity

01xx24D6 - Item 14

01xx25D6 - Item 14 quantity

01xx26D6 - Item 15

01xx27D6 - Item 15 quantity

01xx28D6 - Item 16

01xx29D6 - Item 16 quantity

01xx2AD6 - Item 17

01xx2BD6 - Item 17 quantity

01xx2CD6 - Item 18

01xx2DD6 - Item 18 quantity

01xx2ED6 - Item 19

01xx2FD6 - Item 19 quantity

01xx30D6 - Item 20

01xx31D6 - Item 20 quantity

01xx32D6 - Item 21

01xx33D6 - Item 21 quantity

01xx34D6 - Item 22

01xx35D6 - Item 22 quantity

01xx36D6 - Item 23

01xx37D6 - Item 23 quantity

01xx38D6 - Item 24

01xx39D6 - Item 24 quantity

01xx3AD6 - Item 25

01xx3BD6 - Item 25 quantity

01xx3CD6 - Item 26

01xx3DD6 - Item 26 quantity

01xx3ED6 - Item 27

01xx3FD6 - Item 27 quantity

01xx40D6 - Item 28

01xx41D6 - Item 28 quantity

01xx42D6 - Item 29

01xx43D6 - Item 29 quantity

01xx44D6 - Item 30

01xx45D6 - Item 30 quantity

01xx46D6 - Item 31

01xx47D6 - Item 31 quantity

01xx48D6 - Item 32

01xx49D6 - Item 32 quantity

01xx4AD6 - Item 33

01xx4BD6 - Item 33 quantity

01xx4CD6 - Item 34

01xx4DD6 - Item 34 quantity

01xx4ED6 - Item 35

01xx4FD6 - Item 35 quantity

01xx50D6 - Item 36

01xx51D6 - Item 36 quantity

01xx52D6 - Item 37

01xx53D6 - Item 37 quantity

01xx54D6 - Item 38

01xx55D6 - Item 38 quantity

01xx56D6 - Item 39

01xx57D6 - Item 39 quantity

01xx58D6 - Item 40

01xx59D6 - Item 40 quantity

01xx5AD6 - Item 41

01xx5BD6 - Item 41 quantity

01xx5CD6 - Item 42

01xx5DD6 - Item 42 quantity

01xx5ED6 - Item 43

01xx5FD6 - Item 43 quantity

01xx60D6 - Item 44

01xx61D6 - Item 44 quantity

01xx62D6 - Item 45

01xx63D6 - Item 45 quantity

01xx64D6 - Item 46

01xx65D6 - Item 46 quantity

01xx66D6 - Item 47

01xx67D6 - Item 47 quantity

01xx68D6 - Item 48

01xx69D6 - Item 48 quantity

01xx6AD6 - Item 49

01xx6BD6 - Item 49 quantity

01xx6CD6 - Item 50

01xx6DD6 - Item 50 quantity

01xx6ED6 - End of items, FF (if all 50 are used)

Wild Pokémon, Trainer and enemy codes



01xxDFD0, 01xxE1D0 - Enemy species

01xx3AD0 - Enemy level

01xx58CF, 01xx59CF - Enemy Trainer modifier, must battle an actual Trainer with these codes on

01xxE3D0 - Enemy move 1

01xxE4D0 - Enemy move 2

01xxE5D0 - Enemy move 3

01xxE6D0 - Enemy move 4

Map codes



01xx3DD0 - Position the game places you for a warp.

01xx3ED0, 01xx3FD0 - Area modifier after walking through a door (digits)

010897CE, 010898CE, 010899CE, 01089ACE - Walk through anything

Miscellaneous codes



010111D1 - Opening up the fight menu brings up "どのわざを ものまねする?"; unused 'which move should be Mimicked?' message (source: Hibiki Ganaha, ported to Japanese Gold from Japanese Crystal by Torchickens)

010211D1 - Opening the fight menu brings up the cursor more to the right of the screen.

01xx8CD9 - First address in the Pokégear phone directory (Legendary Star Blob 2/Hakuda2)

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