Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of an article from Glitch City Laboratories wiki.

A live version of this article is available at the Glitch City Wiki here.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of the wiki in .tar.gz or .xml.gz formats.

Unused field move 0xB4

'''This article is a summary page for different variations of a glitches, etc. when talked about as a whole.



Unused field move 0xB4 is a glitch move in Pokémon Red, Green, Blue, and Yellow with an index number of 180 (hex:B4).

This move's ID is greater than that of the final valid move Struggle (hex:A5) and has an ID in between glitch moves with an improper name, which often cause Super Glitch. Furthermore, 0xB4 itself is a Super Glitch move in both Red/Blue and Yellow.

In the Japanese Pokémon Red and Green, 0xB4 can be used from the Pokémon menu as a field move with a blank name. This field move appears to do nothing.

In later versions (including Japanese Blue, Japanese Blue and the localizations of Red/Blue/Yellow) 0xB4 instead acts as a copy of the field move Surf, complete with badge restrictions.

Glitch Pokémon that learn 0xB4

Red/Blue

  • ゥL ゥM 4 (hex:C6) (at Level 240)
  • 4B 8 4 8 (hex:D1) (via PkMnaPkMnゥ ♂ fPkMnk (hex:D8) at Level 96 and Level 240)
  • Aゥ G (hex:D4) (at Level 240)
  • PkMnaPkMnゥ ♂ fPkMnk (hex:D8) (at Level 96 and Level 240)
  • 94 (hex:F1) (at Level 224)

    Yellow

  • ' B' ゥ (hex:F1) (at Level 224)

    Equivalent trade glitch Pokémon of the Red/Blue Pokémon include ァ7g (hex:C6), B ァ h (hex:D1), ゥ (hex:D4) and PkMn (hex:D8).

    In specific versions

  • Glitch move 0xB4 (Red/Blue)
  • Glitch move 0xB4 (Yellow)

    Categories