|'''This article is a summary page for different variations of a glitches, etc. when talked about as a whole.|
This move's ID is greater than that of the final valid move Struggle (hex:A5) and has an ID in between glitch moves with an improper name, which often cause Super Glitch. Furthermore, 0xB4 itself is a Super Glitch move in both Red/Blue and Yellow.
In the Japanese Pokémon Red and Green, 0xB4 can be used from the Pokémon menu as a field move with a blank name. This field move appears to do nothing.
In later versions (including Japanese Blue, Japanese Blue and the localizations of Red/Blue/Yellow) 0xB4 instead acts as a copy of the field move Surf, complete with badge restrictions.
Glitch Pokémon that learn 0xB4
Red/BlueゥL ゥM 4 (hex:C6) (at Level 240) 4B 8 4 8 (hex:D1) (via PkMnaPkMnゥ ♂ fPkMnk (hex:D8) at Level 96 and Level 240) Aゥ G (hex:D4) (at Level 240) PkMnaPkMnゥ ♂ fPkMnk (hex:D8) (at Level 96 and Level 240) 94 (hex:F1) (at Level 224)
Yellow' B' ゥ (hex:F1) (at Level 224)
Equivalent trade glitch Pokémon of the Red/Blue Pokémon include ァ7g (hex:C6), B ァ h (hex:D1), ゥ (hex:D4) and PkMn (hex:D8).