Metascripts which cause a whiteout effectPossibly because meta-map scripts are run continuously, the effect causes the screen to automatically fade out to completely white, but not instantly.
Although the screen fades out, it is still possible to make sprites such as the player's sprite and the menu visible.
The whiteout effect is not permanent; all the player has to do to remove the effect is to move to another location in which the whiteout effect is not active.
MetascriptDex/RB:D62C (Pokémon Tower 3F): Script 0x13 MetascriptDex/RB:D62D (Pokémon Tower 4F): Script 0x0F, 0x15 MetascriptDex/RB:D631 (Rocket Hideout B1F): Script 0x10, 0x16 MetascriptDex/RB:D644 (Silph Co. 3F): Script 0x07 MetascriptDex/RB:D646 (Silph Co. 5F): Script 0x14 MetascriptDex/RB:D604 (Route 9): Script 0x14 MetascriptDex/RB:D623 (Route 11): Script 0x14 MetascriptDex/RB:D61B (Route 14): Script 0x14
Glitch items which cause a whiteout effectf m (hex:68): Screen fades out in a certain way once after use, without automatically fading out. Degree of whiteout increases after each use until screen is mainly or completely white.
|This article or section is a stub. You can help wiki by [ expanding it].|