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MetascriptDex/RB:D65F (Celadon Game Corner)

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This article details various glitch meta-map scripts for Celadon City's Game Corner (also known as the Rocket Game Corner) in Pokémon Red and Blue. The script is controlled by memory address D65F.

  • 0x01: Displays poster guarding Rocket's post-battle text. Controls may lock up afterwards
  • 0x02: Unknown effect/game may not freeze
  • 0x03: May cause arbitrary code execution at FAC9 in Echo RAM (DAC9)
  • 0x04: May cause arbitrary code execution at D057 in WRAM
  • 0x05: Game may freeze
  • 0x06: Controls may lock up
  • 0x07: Controls may lock up
  • 0x08: May cause arbitrary code execution at EAF0 in Echo RAM (CAF0)
  • 0x09: May cause arbitrary code execution at CD6B in WRAM
  • 0x0A: May cause invalid opcode execution at 0D3E in WRAM (possible game freeze (original hardware) or unknown behavior (Nintendo 3DS Virtual Console)
  • 0x0B: Game may freeze
  • 0x0C: Unknown effect/game may not freeze
  • 0x0D: May cause minor walking lag
  • 0x0E: May cause arbitrary code execution at E00B in Echo RAM (C00B)
  • 0x0F: May cause arbitrary code execution at CD8C in WRAM
  • 0x10: Unknown effect/game may not freeze
  • 0x11: Controls may lock up
  • 0x12: May cause arbitrary code execution at FA4C in Echo RAM (DA4C)
  • 0x13: May cause arbitrary code execution at D361 in WRAM
  • 0x14: If locked, game may freeze. If not locked, may temporarily glitch out player sprite and cause the player to Fly away to a completely black map, in which the game will continuously execute address FAC9 in Echo RAM (DAC9) as arbitrary code, due to map script routine (7?):6100. (mass memory corruption)
  • 0x15: May cause continuous walking followed by eventual game freeze

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