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Super Mario Bros.

This article describes glitches in 007
The World Is Not Enough (PlayStation)
, a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.



This article must comply with the non-Pokémon glitches guideline.



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This template is used to mark glitches that are in non-Pokémon games. See guidelines at Glitch City Laboratories:Non-Pokémon glitches.

Template:Game
  • REDIRECT Template:Verify Super Mario Bros. is a video game for the Nintendo Entertainment System, which popularised the Mario series and platform games in general.

    The game features Mario; a character in red overalls and a blue shirt and his brother Luigi, who are tasked with saving Princess Peach from the turtle-like Bowser; king of the Koopa race.

    The game was so popular for its time that it persistently had the status of the best-selling game until the introduction of Wii Sports in the early 2000s.

    Clipping through walls

    It is possible to walk/clip through walls under specific conditions.

    Duplicate vines

    A glitch that involves both a two-player game and beating the game first. Mario needs to lose a life on World 1-2 while Luigi has to lose a life while climbing a vine on World 5-2. If done correctly a vine will appear unexpectedly in World 1-2, and can be used to gain infinite lives from the Buzzy Beetles. (however this is not the only trick to obtain multiple lives (see "turtle tipping"; below))

    It is said to have been discovered over 30 years since the game came out, though the veracity of this claim is unknown.

    [b]YouTube video by PLASMA GER[/b]


    Midair jump

    It is possible to jump in mid-air by pressing the A button while Mario is undergoing transformation from a Mushroom or Fire Flower.

    Minus World



    Main article: Coin Case glitch

    The Minus World is one of the most infamous video game glitches, and involves Mario entering the World 36-1 glitch course (commonly known as "World -1" or the "Minus World").

    It can be accessed by exploiting a wall clipping glitch at the end of Stage 1-2. The most popular method involves breaking the second and third blocks to the right from the end pipe, but leaving the last block unbroken.

    If Mario faces the left and jumps backwards to touch the pipe towards the block, it is possible for him to clip through the wall to the first warp pipe. If he later enters the pipe before the "Welcome to Warp Zone!" message appears, he can enter Stage 36-1.

    This glitch course was later referenced as an Easter egg in the game Super Paper Mario.

    Jump damage glitch

    A glitch where jumping off the top of the screen while facing left the moment an enemy falls off the bottom of the screen can cause Mario to take damage even though he doesn't touch the enemy.

    Over 99 lives

    After Mario collects over 99 lives (through the officially acknowledged 'turtle tipping' or 'infinite 1-Up trick'), glitch characters may represent the left and/or right digit, including a crown symbol that was later referenced as an Easter egg in Super Mario 3D Land as a hidden lives digit (and in which three crowns represent 1110 lives).

    [b]YouTube video by PLASMA GER[/b]


    Game Over glitch

    Losing a life with exactly 128 can cause a Game Over to occur.

    Small fire Mario

    A glitch where after hitting both the axe and Bowser in a castle stage at the same time, Mario will remain as Super Mario, but become small Mario after taking a mushroom. Obtaining a Fire Flower will then allow Mario to become small fire Mario.

    This glitch was referenced in the downloadable Wii U game NES Remix as part of a challenge where the player has to defeat 20 enemies as small fire Mario.

    Spiny behavior glitch

    In the final game, Spinies will only fall vertically after being thrown out by Lakitu. However, this is actually the result of a bug, and Spinies are meant to have velocity in other directions as well, based on the player's speed, Lakitu's speed and a pseudo-random value.

    [b]YouTube video by PLASMA GER[/b]


    (Thanks doppelganger's Super Mario Bros. disassembly, and The Cutting Room Floor, GoldS for reporting this)

    Tennis cartridge exploit

    A cart-swap exploit that allows the player to access Super Mario Bros. glitch worlds, documented by Japanese gamers and published in Family Computer Magazine.

    It involves removing the Super Mario Bros. cartridge while the power is still on, replacing it with Tennis, tossing the ball twice and serving, and then walking a specific number of steps.

    Next after replacing the cartridge with Super Mario Bros. again, continuing the game with A+Start will allow the player to access a glitch world based on how many steps the player made in Tennis.

    [b]YouTube video by PLASMA GER[/b]


    (Thanks Legends of Localization for this)

    Wall jumping

    This glitch allows Mario to jump off a wall or a pipe. On the exact frame Mario touches the wall/pipe, the player can press A to jump up in mid-air as long as Mario already has gathered some speed.

  • List of Super Mario Bros. glitches: Mario Wiki
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