Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of an article from Glitch City Laboratories wiki.
A live version of this article is available at the Glitch City Wiki here.
You can join Glitch City Research Institute to ask questions or discuss current developments.
You may also download the archive of the wiki in .tar.gz or .xml.gz formats.
(↑ Back to the AttackDex index.)
(Variable name) is a Normal-type glitch move in Pokémon Yellow.
If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move (possible only when the opponent is sleeping) and with animations on may result in a Tile Chaos effect that eventually freezes the game.
If battle animations are off, then the glitch move will function the same as Dream Eater (dealing damage to a sleeping foe and healing the user by half the amount of damage inflicted).
Its random name is also capable of causing screen tile corruption.
Glitch Pokémon which learn (variable name) (0xB8)
4 4 (0xBF) (Level 224)
p PkMnp' ' (0xC2) (Level 240)
Q (0xFF) (Level 224)
g g (0xC8) (Level 250)
PkMn pゥ ゥ (0xCE) (Level 224)
'ゥ. (0xD5) (Level 240)
B (0xD7) (Level 240)
4, ゥァ (0xDD) (Level 240)
4 89 4 (0xE3) (Level 60)
Z ゥ (0xE5) (Level 224)
4( h 4 ? (0xED) (Level 224)
'B' ゥ (0xF1) (Level 240)
ゥ 4 4 (0xF8) (Level 240)