X Accuracy and OHKO moves in Generation I
Posted by: Torchickens
Date: 2013-05-02 08:50:10
What I found interesting is that only one X Accuracy was required and it let him hit all 6 Pokémon every time. I tested Horn Drill, Fissure and Guillotine on various slower Pokémon after an X Accuracy and the move never missed.
Does anyone know why this is?
On the TASVideos forums, Patashu believes X Accuracy boosted moves in Red/Blue/Yellow can never miss. Is this true? If it gets boosted to '100%' accuracy, does the 1/256 chance of missing apply?
Edit: Interestingly, Pokémon Stadium's item description for X Accuracy is "Temporarily heightens accuracy for one battle.", where the other 'X' items mention only increasing a stat.
Edit2: According to The Cave of Dragonflies:
Prior to the third generation, X Accuracy made the user's moves pass every accuracy check (effectively becoming Swift-accurate) but did not modify stat stages.
Also, from TVTropes:
X Accuracy gets a special notice considering that in the first game it gave every move perfect accuracy. This includes the OHKO instant death moves. The real dangers of this are because beating the eighth gym leader Giovanni got you the TM for Fissure which could be used on a lot of final form Pokemon like Dugtrio who could outspeed most Pokemon easily, and because OHKO moves could be used to defeat higher level opponents, it made defeating the Elite Four (barring Lance who could be defeated using a good Ice Beam user, which most Water Pokemon are) a piece of cake. The combination of X Accuracy and OHKO moves was so powerful that the mechanics for OHKO moves had to be changed in future generations so that they could never connect against an opponent whose level was higher than the user's level.