A pokemon first gen undertaking, a little technical advice needed
Posted by: Jacob91
Date: 2014-01-24 20:47:05
(A scan of a sample route is shown here http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1387844516 )
There still remain a couple of mysteries which I am having trouble solving, and I figured that there are enough folks on here with such technical expertise that someone ought to be able to help out.
1. On sea route 20 and 21, where are the memory addresses stored representing the levels of the wild tentacool? In grass/caves, this information is stored between D888 and D89A. However I cannot seem to find the specific addresses which determine the levels of the wild tentacool, and even doing a known value search on the hex equivalents of the levels I know to exist (5-40/05-28) still brings up nothing.
2. What are the actual mechanics of the old/good/super rods? As in, where is the likelihood of a bite expressed in the ROM?
3. For more mathematically proficient minds - can someone come up with a formula to determine exactly the odds of catching a specific pokemon in the safari zone upon encounter - furthermore, how could one readily determine the mathematical probability of throwing a rock or bait and quickly factor that into a decision more statistically in favor of being viable? It's too much for me to break down myself at the moment but I have the formulas the game uses if anyone is up to try and tackle this problem.
Anyways I just thought I'd throw this out there to get opinions and hopefully advice from someone who is better versed in ROM-hacking and whatnot.