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Generation I Glitch Discussion

Cooltrainer Move - Page 1

Cooltrainer Move

Posted by: GlitchManic
Date: 2006-05-13 00:58:17
I noticed that GCL's diconary had a link to TRSRockin' hex list.
There is a question I have after looking at it -

Cooltrainer dosen't (or shouldn't) have a hex number but the Hex list says it is 00

Transform is still on the ditto - just in a spot on the move list that the Ditto dosen't load

So Cooltrainer shouldn't have a hex - it dosen't exist

(am I right - or just thinking to hard?)

Re: Cooltrainer Move

Posted by: Robjoe1107
Date: 2006-05-13 04:32:09
Well, if you can see and use it, exists and has a hex value in the ROM. If it didn't exist, then, well,… it wouldn't be there.

Re: Cooltrainer Move

Posted by: GlitchManic
Date: 2006-05-13 05:31:28
But it isn't there!

Re: Cooltrainer Move

Posted by: PokemonPichu
Date: 2006-05-29 08:00:21
Are you saying there are extra spaces for attacks on pokemon?

The game needs some place to store the info that the Ditto has a cooltrainer move. There's no bit that tells that Ditto has a Cooltrainer attack and that Transform should be replaced. Besides, PKMN can learn this move by levelling up.

Re: Cooltrainer Move

Posted by: Abwayax
Date: 2006-05-31 02:46:49

But it isn't there!

It is. :/ If it didn't exist, as Robjoe said, then you wouldn't be able to use it.

Re: Cooltrainer Move

Posted by: GlitchManic
Date: 2006-05-31 04:22:44
I can't … it always has 0 pp

Re: Cooltrainer Move

Posted by: Robjoe1107
Date: 2006-05-31 04:26:48

I can't … it always has 0 pp


I think I remember seeing somewhere that to use it, you need to use PP restorant items on it (Ether, Max Elixer, etc.), and healing at a Pok?mon Center wouldn't restore it.

Re: Cooltrainer Move

Posted by: PokemonPichu
Date: 2006-05-31 06:12:08
Using a Gameshark or Brain Boy code for full PP works too.

Re: Cooltrainer Move

Posted by: GARYM9
Date: 2008-03-21 09:18:41
This topic's almost TWO YEARS OLD!

*locks for great justice*

Edit: WOM +10