Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of a thread from Glitch City Laboratories Forums.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of this forum in .tar.gz, .sql.gz, or .sqlite.gz formats.

Generation I Glitch Discussion

Global Glitches Project - Page 1

Global Glitches Project

Posted by: RPBnimrod
Date: 2008-01-09 16:37:07
I was searching the web for the little info on glitches there is out there, and found two interesting pictures (google image search). I clicked on it and discovered that it was a missingno from Italy due to the picture text was Italian and so was the site. It made me curious about glitches of the none English versions. It seems that GCL doesn't have little-any info on glitches of different nationality other than English versions (and green version). I decided that it would be good for the site if we went global with glitches and decided to start this thread.  I am mainly looking for emulator screen-shots and sprites. Info would be great too, but from what I can see most of the data from foreign glitch sites the data seems to be almost the same as English version glitch info. with all the people from different places in the world who are members of the site + the internet or world wide web it could get done in a few months to a year! PRAISE THE GLITCHES!!!



[spoiler3=pictures] [img]http://www.pokewiki.de/images/a/ab/Rot_Missingno.png[/img]
[img]http://southernwharf.pokecommunity.net/poke_basic/bug/Nuova_8.jpg[/img]
[img]http://southernwharf.pokecommunity.net/poke_basic/bug/Nuova_9.jpg[/img]
[img]http://southernwharf.pokecommunity.net/poke_basic/bug/Nuova_11.gif[/img][/spoiler3]

credits: http://www.pokewiki.de/Zinnoberinsel , http://southernwharf.pokecommunity.net/poke_basic/bug/missigno.htm

Re: Global Glitches Project

Posted by: GARYM9
Date: 2008-01-09 17:20:18
Glitchcity Labs is for English version glitches.  It would take too much time to document all glitches in all versions of every pokemon game


Glitches differ for EVERY language (Finnish, English, PAL version for Brittan, French, Italian, Poland, German, etc.) but usually very slightly.  Base stats may be off by a few numbers, a learned move may be different, or an evolution at the same level to a different pokemon with a sprite change.

Besides just that, how would we in the US even get the different language versions? ROMs/cartridges or otherwise.

Oh, and in the screenshot of the yellow MissingNo. it was obtained by the ditto trick due to it's lv. 7 encounter and the ditto trick is the same for all versions.

Re: Global Glitches Project

Posted by: Guy
Date: 2008-01-09 19:36:00
It's possible. If they are slight differences we could put them in the same page as the English ones. Not too bad of an idea.

Re: Global Glitches Project

Posted by: RPBnimrod
Date: 2008-01-09 19:39:46

Glitchcity Labs is for English version glitches.  It would take too much time to document all glitches in all versions of every pokemon game


Glitches differ for EVERY language (Finnish, English, PAL version for Brittan, French, Italian, Poland, German, etc.) but usually very slightly.  Base stats may be off by a few numbers, a learned move may be different, or an evolution at the same level to a different pokemon with a sprite change.

Besides just that, how would we in the US even get the different language versions? ROMs/cartridges or otherwise.

Oh, and in the screenshot of the yellow MissingNo. it was obtained by the ditto trick due to it's lv. 7 encounter and the ditto trick is the same for all versions.

Well I'm sure that there are some differences that could be interesting, and I'm sure that their is a place on the internet where they give away foreign roms. There are only a few different languages, so it would be pretty simple.

It's possible. If they are slight differences we could put them in the same page as the English ones. Not too bad of an idea.


Thank you.

I am going to pause this project when and if I/we get done with the the trainer dex.