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Generation I Glitch Discussion

Pokemon Amarillo/Azul Project - Page 2

Re: Pokemon Amarillo/Azul Project

Posted by: Guy
Date: 2010-02-10 10:42:31
That horror-colored Cue Ball is just…creepy.
Anyway, hope this project yields some unseen results. Good luck!

Re: Pokemon Amarillo/Azul Project

Posted by: Wild MissingNo. appeared
Date: 2010-02-10 10:52:53
I'll be glad, if this does do well, as my Green Project failed (lack of translation, and too many crashers). Yeah when I saw the Cueball, I was ready to load my data, it creeped the hell out of me. Some of the ones that did crash on me/Emulator error, I'm tending to turn off codes, put 'em back on and see where it'll lead me. Code FA is very unstable, it seems to be either a trainer, or a MissingNo. as how the emulator reacted to it, (like when you run into MissingNo. on Yellow, you get a black screen, and silence until he pops up). So, Code FA, I'll try again, to see what I run into, if it crashes, I'll turn off codes and put them on. Since I'm going through harsh insomnia troubles (it's badly effecting my health), I have nothing else to do, so once Yellow is out the way, I'm moving onto Azul (Blue). I think I'll get a video about Code FA, to see what other's think.

Edit: All it does was crash, and it's a glitch. I have a video of it, (turning off the code and back on.)

Here's its stats in party:
[IMG]http://i788.photobucket.com/albums/yy170/KrystalDragonSin/Pokemon_Amarillo__Yellow___S___C-118.png[/img]
[IMG]http://i788.photobucket.com/albums/yy170/KrystalDragonSin/Pokemon_Amarillo__Yellow___S___C-117.png[/img]

Here's my video at last.


http://www.youtube.com/watch?v=sTwT18hUjaA

Post Edit:

I'm getting fed up with my file losing my screen captures, so I'm going to do videos until I find the pictures my file has suddenly "lost" three times. ¬¬

I'm going to stop for a little bit, since I'm starting from scratch, at code 00, and six times, 3TrainerPoke has a habbit of superglitch/CoolTrainer, and my VBA has crashed, so when Vista has finished messing up my screens (ones I've taken in order are mixed up, and I don't remember who sent out what), so I'll have to find the code and re-do them.

Re: Pokemon Amarillo/Azul Project

Posted by: Stackout
Date: 2010-02-11 10:28:12
Whew! I just skimmed through a page of info and screenshots.
And to think I first had the idea for a project like this! (I have French, and German RBY roms aswell btw)

To get past the Rhydon problem, use a complete pokedex code. On spanish R/B, the english one worked, giving me 152 seen&caught.

Time to properly read through the topic, and to give my views by editing this post.

~~~
[img]http://i788.photobucket.com/albums/yy170/KrystalDragonSin/Pokemon_Amarillo__Yellow___S___C-44.png[/img]
I think I see ZZAZZ ! =D

Re: Pokemon Amarillo/Azul Project

Posted by: Wild MissingNo. appeared
Date: 2010-02-11 10:52:09
Haha, I never survive long enough to find out that causes the ZZAZZ effect, as I get the exploding Bulbasaurs, and only a few Pokemon  with me, but if I had an Infinite Health code, I could see if that glitch can cause the ZZAZZ effect, but when I run into this glitch, (my name remains normal), until after battle is unknown (I black out).

Re: Pokemon Amarillo/Azul Project

Posted by: Stackout
Date: 2010-02-13 11:34:05
[img]http://i788.photobucket.com/albums/yy170/KrystalDragonSin/Pokemon_Amarillo__Yellow___S___C-100.png[/img]

That looks like X-x to me.

Re: Pokemon Amarillo/Azul Project

Posted by: Wild MissingNo. appeared
Date: 2010-02-13 12:24:43
I think that is X-x, but forgot the code. *Shot* I'm slowly working through the code list on the main site, and might plan on videos, but then again I might not so where I last was before Vista had to be an ass on me and lost my screenshots, I'll get them pictures, and the "Glitch Trainers", appear to be Pokemon. Well, glitches actually, and have captured them, but one (or two) were stupid Rhydon, so meed to fix that in order to get the stats page.