Glitch box-sets
Posted by: Torchickens
Date: 2013-04-05 14:04:07
A lot of them change lot of bytes to 7Fh, won't let you exit with B and freeze the game. Others that don't freeze the game tend to corrupt the map (e.g. 21h), but others like 1Ah and 1Bh, although they give a glitch set of options, apparently do nothing.
A corrupted map:
[img]http://i.minus.com/jb1yaEOvUAq3zb.png[/img]
When trying random values, I noticed that 66h was particularly glitchy. Simply by viewing the options it messes up the map and tends to cause a freeze after you open Pokémon menu and close it. It freezes the game when you try to Fly away, too.
[img]http://i.minus.com/jLiPbCUEbYaH7.png[/img]
If you check it after the menu opens through the Trainer-Fly glitch, you always get a 'hooked' Pokémon battle with the Gym Leader music playing and find that your party Pokémon have changed and the text speed has become very slow.
[img]http://i.minus.com/jRGx6ZtTUUn8m.png[/img][img]http://i.minus.com/jbriewhYWJpQCa.png[/img][img]http://i.minus.com/jbfC3xP09TkJmF.png[/img]
Unlike Paco81's hooked Dragonite glitch you can continue and fight.
[img]http://i.minus.com/jbxY1as3x9fEo6.png[/img]
This is probably one of the only applications of the 66h box-set as when the battle ends the game won't freeze (it normally would by trying to close the menu after getting trapped), and you can move around again, though for some reason the Bicycle theme plays.
The number of Pokémon has become corrupted so you can do some more precise memory corruption by swapping the second Pokémon with the tenth Pokémon to corrupt your items pack.
[img]http://i.minus.com/jEQDqkKkhk8xh.png[/img][img]http://i.minus.com/jblLB3Hs39Tf1B.png[/img]
Another application of the 66h box-set is warping to Celadon Department Store from your house. Viewing the box-set there messes up the map, but if you walk around a bit for some reason you can walk off the screen to have the music change to the 'Pokémon Center/Store' theme and find a door that warps you to the Celadon Department Store 3rd Floor. As D365 is still the last location in memory however, when you step out of an exit you'll be taken to your original 'last location'.
[img]http://i.minus.com/jpYa7TX3VZT9k.png[/img][img]http://i.minus.com/jbbyMhwi6ZPAAV.png[/img]
What I tried to do was use Super Glitch to write 66h in $D12C to try the 'hooked' Pokémon glitch without cheating. I got very close to doing so by finding that you can position a bold 'G' tile (66h) in a Glitch City somewhere (I'm not sure if I remember exactly how, my memory says Blue's House [27h] but I don't know how I did it) so that it would get written when you have three moves with 26 letters (including 3 4Eh bytes) before Super Glitch , but it turns out you can't legitimately get D365 (the last location that walking out of the Safari Zone gate loads) to 27h, since when you walk in to Blue's house D365 is still 00. :/
I'm not sure if there are legitimate Glitch Cities where you can get a bold 'G' in the right place. If there are we can get 66h to appear without cheating. There may be other interesting glitch box-sets too that allow us to do other things.