Super Glitch Documentation (SG's effects in German Blau Version)
Posted by: Raven Freak
Date: 2013-06-13 01:05:05
==Superglitch Blau research==
Use code 01xx78D1 to change your first Pokemon's first move.
Attack ID: AC
Effect In Battle:If it hits the opponent, it plays Sing's animation.
PP: 30
Harmless or Harmful?: Harmless
Attack ID: AD
Effect in Battle: unknown, accuracy is poor but it does prevent the player from pressing b
to escape the party pokemon screen in battle and in the overworld... to fix it look at the stats
of a Pokemon...
PP: 8? (cloaked by type shows up as 8 in status screen...)
Harmless or Harmful?: Harmless but a bit annoying...
Attack ID: AE
Effect in battle: causes graphical glitches, freezes game
pp: 15
harmless or harmful?: harmless, but causes a game freeze after looking at the stats of the Pokemon
that knows it...
Attack ID: AF
Effect in battle: causes a crash
pp: Unknown (can't view it without the game crashing...)
harmless or harmful?: harmless, causes a crash while trying to view Pokemon's move list in overworld...
Attack ID: B0
Effect in battle: game freezes
pp: 15
harmless or harmful?: harmless, freezes game if viewed in overworld...
Attack ID: B1
effect in battle: crashes game
pp: Unknown
harmless or harmful?: harmless, crashes game in overworld though...
Attack ID: B2
effect in battle: freezes game
pp: Unknown
harmless or harmful?: harmless but crashes the game...
Attack ID: B3
effect in battle: freezes game
pp: unknown
harmless or harmful?: harmless but crashes the game most of the time... (can sometimes be viewed in
status screen)
Attack ID: B4 (seems to act like a HM move as there is a blank spot where a HM move would appear via
selecting the Pokemon with the move...)
This glitch move has a valid type Dragon!
effect in battle: causes a TMTRAINER like effect filling the screen with random vram glitchyness
and immediately after the message "Enemy[pkmn] is fast asleep!" is displayed, the game hangs however
the text TMTRAINER isn't in this version of course instead the player's name is displayed alongside
tiles from the map. We'll dub the german equilvalent Player's name effect! :V
pp:12
harmless or harmful?: harmful if used in battle since it will cause the Player's name effect, in the
overworld it acts like surf, meaning if you have koga's badge you can use this as a substitute! xD
Attack ID: B5
effect in battle: causes Player's name effect
pp:Unknown
harmless or harmful?: harmful since it changes your name.
It also redraws the map's tiles slightly to the left of the player, but can easily be avoided if the player
takes a step up, then left.
This could possibly get you stuck in a area, but this will need to be tested in different maps
of course... This glitch move also change's your Pokemon's name to yours with random pixes from
the VRAM...
Attack ID: B6
effect in battle: same as B5
PP:Unknown
Harmless or Harmful?: harmful, also trying to view it in the Pokemon's move list will make the game
freeze before even showing it's move list.
Attack ID: B7
This one also has a valid type, poison!
Effect In Battle: changes Player's name, if it does hit the opponent though it plays Waterfall's
animation... However it will prevent you from escaping and if you do catch the enemy Pokemon it will
change into a Parasect nulling out the Player's name effect! It should also be known that the type
of attack tends to vary, the first time I used the move it acted like waterfall however the second time
in a different battle it acted like double edge or take down but without the animation...
(It was a move that causes recoil damage...) It may randomly effect your pokemon giving it a random
status change as well, oddly enough if your Pokemon is effected the opponent Pokemon changes to a Hitmonchan.
PP:29
Harmless or Harmful?: The Player's name doesn't change if you either run after
using the super glitch move or capture the opponent afterwards. If another attack is used instead,
the game will trigger the Player's name effect. However if your Pokemon gets a
random status change alongside your opponent,
the game will hang immediately after the battle regardless of what you do. Also it causes the death trainer
glitch, even if your name hasn't been changed. It's best not to mess with this if you want to keep your
battery save...
Attack ID: B8
effect in battle: This move tends to be random on what effect happens. It can do normal damage without triggering
the Player's name effect while causing minor graphical glitches,
it can miss and just cause graphical glitches, or it can change the player's name.
If you scroll down to use a different move and scroll back up to the
super glitch move it's type will change from normal to a glitched type... It may also put your Pokemon
to sleep as well as the opponent Pokemon in some cases... xD
pp:unknown
harmless or harmful?: It will change the player's name to random tiles, so it will destroy your save file!
Attack ID: B9
effect in battle: Seems to be similar to hex B7
pp:unknown
harmless or harmful?: See Hex B7
Attack ID: BA
effect in battle: crashes game
pp:15
harmless or harmful?: harmless, but crashes game...
Attack ID: BB
effect in battle: Triggers Player's Name glitch.
pp:3
harmless or harmful?: harmful
Attack ID: BC
effect in battle: Causes a text box to appear, but shows nothing but random tiles. It gets stuck
in an endless loop as well, causing the player to reset their game...
pp:8
harmless or harmful?: harmless but annoying...
Attack ID: BD
effect in battle: crashes game
pp:25
harmless or harmful?: harmless but useless...
Attack ID: BE
Type:Flying
effect in battle: Plays fly animation, can crash the game at any random time.
pp:25
harmless or harmful?: harmless but very useless
Attack ID: BF
Type: Water
effect in battle: Can crash game sometimes, misses or does damage to the opponent.
(It's attacking animation is similar to bite but plays half of tail whip's sfx alongside the animation)
pp:10
harmless or harmful?: harmless
Attack ID: C0
effect in battle: crashes game
pp:10
harmless or harmful?: harmless
Attack ID: C1
effect in battle: crashes game
pp:25
harmless or harmful?: harmless
Attack ID: C2
effect in battle: It's accuracy is low but it's basically fire punch.
pp:50
harmless or harmful?: harmless
Attack ID: C3
effect in battle: Plays Slam's animation twice, lowers the opponent's speed.
pp:6
harmless or harmful?: harmless
B7 seems to keep changing each time I go to test it out, I am going to see how many different effects I can get so this can change at anytime.