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Generation I Glitch Discussion

Swapping Silph floors and Badges list in Cerulean in "English" Green Version - Page 1

Swapping Silph floors and Badges list in Cerulean in "English" Green Version

Posted by: Stilgar
Date: 2014-03-28 16:25:42
Hello again everyone, since I didn't want to bump the old thread when I posted something similar to this I thought I'd start a new one, it's a minor discovery though, probably.
I have seen Torchickens' video where the floors list in the elevator in the Silph Co. can be swapped as if were items in the Generation I Japanese versions of the games, causing glitched menus, party and items to appear, also glitching the overworld. I have tried replicating the glitch on the badly translated English Green Version, like I did with the Yami Shop glitch and here is what happened:

[img]http://i.imgur.com/FRChBeC.png?1?4022[/img] [img]http://i.imgur.com/rXHIQU4.png?1[/img] [img]http://i.imgur.com/kzb7Rqk.png?1[/img]

I have tried doing this both in the same sequence as the original video than swapping floors at random and the list changes based on what you swap, apparently. The music slowly fades and many different stuff can appear: Trainer classes ("Priest" is Channeler, moves ("Blow" and "Rapid Stream" are Gust and Waterfall respectively, commands like "Setup" and various items like Master Ball, TMs, Badges. A couple of times some beta items also appear, like the Surfboard (????) and Friend Badge. If you select these items the game could crash or exit the floors menu, the sprite could disappear and become "stuck", but if you open the floors or the player's menu the sprite reappears and you can move freely. Sadly, in this version this glitch didn't influence the overworld or my Bag.

Also I have tried to do the same thing with the Badges list you can check in Cerulean City and it works too, since they act as items like the floors do. The results were similar:

[img]http://i.imgur.com/kJVH0HY.png?1?3506[/img] [img]http://i.imgur.com/tN23fEx.png?1?4377[/img]

As you can see items and Trainer classes can appear ("Teach Aochider" is the unused Prof. Oak Trainer class). Sometimes glitched items appear instead and selecting them could crash or freeze the game. Selecting other items instead brings up a glitched message by the Badges guy or a "see you again" message. This time the music didn't fade and the overworld wasn't influenced either.
You can do the same trick with the floors in Celadon City Dept. Store or in the Rocket Hideout obviously, but the results are not as good since there are fewer floors.

PS:
On an unrelated note I have been thinking about the unused metals and ranking systems and I am more and more convinced that, as somebody mentioned in the other thread, they could be unused Cable Club options and rewards instead of (a supposed) Battle Tower options, it makes more sense in my opinion and a Cable Club expansion actually happened in Pokémon Yellow ("Little Cup" being "Little Captain/Master" and so on).