Getting the glitch item/Pokéflute glitch to work in English versions - possible?
Posted by: Torchickens
Date: 2014-05-05 16:39:01
This is a glitch that was apparently recently discovered, that was documented by 'mave' on March 24, 2012 on the Japanese site 'Legendary Star Blob'. 'Wario' later did research into it, http://hakuda2.web.fc2.com/wario/poke2/y1.html and documented a number of different Pokémon you can get with it and the positions you have to be on the map. http://hakuda2.web.fc2.com/wario/poke3/f2.html
Basically, bringing up the Use/Toss menu for certain glitch items will corrupt data. In certain positions it won't cause the game to freeze and may force you into having to use the first item in the list of four items at one time. D036, the 'instant encounter' address is written to one of the 'building block' tiles directly below you.
Though you normally can't exit the menu, you can by playing the Pokéflute. Note that the Pokéflute does not awaken the Pokémon; we already had a value in D036. After you exit the menu, you'll encounter the Pokémon sharing the value of that building block, and the Gym Leader battle music may play. You may be in a glitch battle mode. If you had a Master Ball in the first position and your box is not full, you can capture the wild Pokémon.
Example working glitch items:
In Red/Green and Blue, you can get them with the 'make your own items' select button glitch. https://www.youtube.com/watch?v=L16bVsyZI10
In Yellow, you must use the item underflow glitch https://www.youtube.com/watch?v=w4Yr2Nz4rFU or theoretically you can do the Cable Club escape glitch with someone with hex:ED, then manipulate your y-coordinate; i.e. item 32 to get an item of your choice.
Japanese Blue - hex: 94h - name: . You can get it with the make your own items glitch, with the character ''.
Japanese Red/Green - hex: A3 - name: . You can get it with the make your own items glitch, with the character ''.
Japanese Yellow - hex:74. You can get it after expanding your items pack over 31, going to this position in Cycling Road http://i.minus.com/jTazB7l490E7Z.png and swapping item 31 up to a valid item position.
Getting rid of these glitch items:
You can't just deposit the above items into a box, and you may not be able to toss them. A way of getting rid of them without cheating is by performing the 'make your own items' glitch again with the Pokémon that got you the items, and this will restore the items data for items 2-5 to what they were just before performing the glitch. For Japanese Yellow, I don't know of a way of removing an item like this, sadly. It may be possible with the glitch Pokémon right arrow, Ditto trick 230, hex: C2's effect of adding 20h to the index number of the fifth item if it is 1X, 4X, 5X, 8X, 9X, CX, DX when you encounter it on the opponent's side. But you can't remove the hex:74 item this way as it does not fit in with those values.
Since we can get glitch items like this (such as 0x80) that corrupt memory before Use/Toss appears with item underflow glitch and presumably through item mutation via PPkMnp (Yellow) and 94, could we also get a selection of wild Pokémon including Mew?
As mentioned above, in the Japanese versions the Pokémon you get for certain positions depends on one of the 'building block' tiles below you (you can look at the index numbers of these with the tool Pokemap), but when I used the position for Fearow I got a hooked Metapod instead of a wild (non-hooked, I'll add) Fearow. When I used the position for Mew I didn't even get a value in D059 (instant encounter byte), and Red and the scientist near me disappeared.