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Generation I Glitch Discussion

Glitch (Actually Hacked) Pokémon Boxes 12+ - Page 1

Glitch (Actually Hacked) Pokémon Boxes 12+

Posted by: Spoink
Date: 2014-10-26 09:07:26
Note: 128+ are mirrors of 0-127

By entering 01XX26CC at the box change screen, you can cause glitchy maps, text, Pokémon, and other crazy effects with the boxes!



(lu)=Chiisai-u

Box: 59 ($3B)

Glitches Caused: Ending Glitch Text Box

Pokémon:

Let's just look at this 1st Pokémon as an example:

1. pPC A
Pokémon: TRAINER ($CD)
Level 125
HP:?13/258
IDNo: 08591
OT: h
EXP Points: 8048086
Attacks:
TM13, HM02, Pay Day, Comet Punch


…mind…blown!


Anyway, post your cool Pokémon!

Re: Glitch (Actually Hacked) Pokémon Boxes 12+

Posted by: luckytyphlosion
Date: 2014-10-26 14:33:32
Oh god we have Box Overflow (though not achievable without arbitrary code) now.

So I guess after 128 Boxes the ram loops around, but I don't know how big the ram actually is.

When I did the code though with numbers 11 and 25, it made the A button like a B button.

Re: Glitch (Actually Hacked) Pokémon Boxes 12+

Posted by: Spoink
Date: 2014-11-04 07:42:51
@luckytyphlosion

I should have explained. You're supposed to go to the Box Selection, then turn the code on, then when you hear the "ding!" or the glitchy text box, turn the code off. My bad.