Creepiest 1st Generation Glitches
Posted by: zeifyl
Date: 2015-10-02 15:01:26
I'm also pondering what the ultimate creepy Glitch roster would be.
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I know this a bit late but, i think the creepiest glitchmon is ?/ from Pokemon Yellow. What makes it so scary is it's cry. Please don't ever listen to it.
Yeah, the effects are cool, but the cry please kill me. I first encountered ?/ during a livestream i did messing around with the ASM Debug menu that TheZZAZZGlitch made, i was having a great time entering random memory values into the "get pokemon" thingy when i entered the value of ?/ and got so scared i closed the stream. Luckliy one of my friends said that it was too loud and i need to turn down the volume, this was about 10 minutes before i encountered ?/. That friend made a video about ?/ after seeing him in my stream and the sounds were pretty nasty, https://www.youtube.com/watch?v=cqSBe1xCHlY https://www.youtube.com/watch?v=1CdTWvHpb_U . Otherwise ?/ is a pretty cool pokemon, just not the hi-pitched cry. Also who said gameboy's couldn't have hi-pitched sounds? That's what i was wondering the entire stream afterwards i encountered ?/, sure the gameboy would have a lower sound but still, who said it couldn't have hi-pitched sounds, that made me want to believe lavender town(i know it's fake) because it had a "hi-pitched" noise in it's beta music.
EDIT: Just noticed that my friend who made those videos are a big fan of yours!
/?'s actual cry is one channel of psychic. Another variant of it, p(hex F4) does the same thing, but it's cry is the melody channel of st anne ship.
Unfortunately I forgot to record F4, but EC's is here:
[youtube]https://www.youtube.com/watch?v=NIs78jUZ8EE[/youtube]
Gameshark codes used:
01DBC2D0
01DBC3D0
0101DBDB
These are just to set the sprite pointer, which is the reason it crashes. /? is a hybrid glitch, meaning it takes many qualities from another, regular Pokémon (in this case pidgey). including the sprite. However, sprites are stored in banks, and Pidgey is in a different bank than EC or F4. All glitches are stored in one bank, which goes from Bulbasaur's sprite to Q (FF)'s sprite. It tries to point to the data for Pidgey, but it isn't there. Instead there is a 00 byte. These bytes are evil, causing WAY more (over 65 thousand) bytes to be drawn, due to overflow. The sprite is drawn to addresses in the A000 area temporarily, but overflow writes to early C000 (C000-C200 at most) addresses, then loops back for some reason (explain?) C000-C100 is the sound, while somewhere in the C100-C200 range is some sprites (causing sprite adjustment and random sprites across the screen.
(sorry if any thing is incorrect)