Anything about glitch types?
Posted by: Krys3000
Date: 2016-03-24 12:13:23
As you know, gen 1 games had 15 types.
Normal 00
Fighting 01
Flying 02
Poison 03
Ground 04
Rock 05
Bug 07
Ghost 08
Fire 14
Water 15
Grass 16
Electric 17
Psychic 18
Ice 19
Dragon 1A
There are missing numbers in the list of hex IDs for types (no 06, 09->13) and I suddenly realize I don't know much about potential glitch types. When you change a Pokémon's type using Gameshark/Memory Viewer/ACE, the new type, while active, is not shown in the stat view. Do you guys know if every missing slot and everything from 1B to FF matches a "null type" with no effect at all or if someone has tested every slot against every real type to check for resistance and super-effectiveness?
Thanks