MissingNo's sprite in Red and Green on Bulbapedia
Posted by: Missingnoguy55
Date: 2016-04-02 21:21:31
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Non-SGB didn't do anything unfortunately, and I'm not sure what the pointer fix code would be in those (0155C2D0 in normal Red and Blue)
Glitch Pokémon that crash sometimes work in no-color mode for some reason, like the #205s
Either that or it's the ECHO ram.
I did this as per your suggestion and ended up with something pretty strange, gonna post a vid of it soon.
Crashes are sometimes caused by sound bank corruption, this by forcing addresses C0EF and C0F0 (if i'm correct) to a valid value using gameshark, crashes can be avoided.
I was using BGB, and I double-checked the addresses. They were the same in Red/Blue and Red/Green, strangely enough.
The addresses I gave you may not be correct in Japanese versions (although if you avoided crashing, they were probably correct).
The behavior you got is quite unexpected ; which emulator are you using ?
See here to check which emulators are the most accurate (it seems that these are BGB and Gambatte (included in BizHawk)), as VBA is actually quite clumsy, more than GBAs.
I'm thinking the same thing.
Well, no idea why this happens. Maybe the reason's the same as Yellow's regular Missingno ?