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Generation I Glitch Discussion

The "(Enemy) learned " effect. - Page 2

Re: The "(Enemy) learned " effect.

Posted by: ISSOtm
Date: 2016-07-15 20:00:06


TheZZAZZGlitch, did you investigate what code other banks yield ? Otherwise, it might be cool to write a tool that looks through ROM to find whether or not we get cool instructions… and, hopefully, a jp / call somewhere in RAM ?

Sadly, most invalid banks tend to crash, so don't expect too much from it. :P

A crash can come from a jump in RAM. Use 8F without setting it u^, and you're likely to crash ;)

Re: The "(Enemy) learned " effect.

Posted by: TheUnReturned
Date: 2016-07-15 20:22:46



TheZZAZZGlitch, did you investigate what code other banks yield ? Otherwise, it might be cool to write a tool that looks through ROM to find whether or not we get cool instructions… and, hopefully, a jp / call somewhere in RAM ?

Sadly, most invalid banks tend to crash, so don't expect too much from it. :P

A crash can come from a jump in RAM. Use 8F without setting it u^, and you're likely to crash ;)
b-but invalid sound banks are quite hard to manipulate ._.

Re: The "(Enemy) learned " effect.

Posted by: ISSOtm
Date: 2016-07-16 06:22:23
Depends on what their 6BD4 do ;)

Re: The "(Enemy) learned " effect.

Posted by: TheUnReturned
Date: 2016-07-16 07:49:50

Depends on what their 6BD4 do ;)
Do a documentary on the possibility of what it could do ;^)

Re: The "(Enemy) learned " effect.

Posted by: ISSOtm
Date: 2016-07-16 08:19:04
Yep, I was just wondering if TZG already did it.

Re: The "(Enemy) learned " effect.

Posted by: ISSOtm
Date: 2016-07-18 09:31:55
Well, sorry for double-posting, but meh.



Depends on what their 6BD4 do ;)
Do a documentary on the possibility of what it could do ;^)

I wrote the bot I mentioned earlier, and ran it on an US Pokémon Yellow Rom.
I created a topic specifically about glitch sound banks here.