Unintended differences for Virtual Console Red/Blue/Yellow
Posted by: Torchickens
Date: 2016-09-17 10:29:08
These differences could be due to minor differences in code, or due to the Virtual Console games ignoring unknown opcodes and invalid stops.
If you have any other differences you would like to share, let me know and I'll add them to the list. :)
Warning that when a glitch item etc. freezes the game, you may risk losing your save file. This could be an issue for Virtual Console Red/Blue/Yellow because they do not feature save states/cannot be backed up with Mega Memory Card.
Glitch items:
English Yellow:
10F (hex:5F) - 10F executes code from 62FA, according to luckytyphlosion. On a Game Boy, when 10F is used out of battle the game may freeze. When it is used from within a battle the game may encounter an unknown opcode in the 0C bank at 0C:5295. If you use this in battle in Virtual Console Yellow, you may get the message "(Pokémon in battle) is refusing" (as if the Thunder Stone was used on Pikachu) even if it isn't a Pikachu and then have the game freeze after you advance the message. Edit: I tried this glitch item again and got a freeze without the message.