What causes a glitch color layer (glitch screen)?
Posted by: Torchickens
Date: 2017-05-14 14:02:01
I wonder whether there is a data structure that dictates this for each family of some sort.
I found this in the disassembly but couldn't find anything else sadly.
; super game boy palettes
const_value = 0
const PAL_ROUTE ; $00
const PAL_PALLET ; $01
const PAL_VIRIDIAN ; $02
const PAL_PEWTER ; $03
const PAL_CERULEAN ; $04
const PAL_LAVENDER ; $05
const PAL_VERMILION ; $06
const PAL_CELADON ; $07
const PAL_FUCHSIA ; $08
const PAL_CINNABAR ; $09
const PAL_INDIGO ; $0A
const PAL_SAFFRON ; $0B
const PAL_TOWNMAP ; $0C
const PAL_LOGO1 ; $0D
const PAL_LOGO2 ; $0E
const PAL_0F ; $0F
const PAL_MEWMON ; $10
const PAL_BLUEMON ; $11
const PAL_REDMON ; $12
const PAL_CYANMON ; $13
const PAL_PURPLEMON ; $14
const PAL_BROWNMON ; $15
const PAL_GREENMON ; $16
const PAL_PINKMON ; $17
const PAL_YELLOWMON ; $18
const PAL_GREYMON ; $19
const PAL_SLOTS1 ; $1A
const PAL_SLOTS2 ; $1B
const PAL_SLOTS3 ; $1C
const PAL_SLOTS4 ; $1D
const PAL_BLACK ; $1E
const PAL_GREENBAR ; $1F
const PAL_YELLOWBAR ; $20
const PAL_REDBAR ; $21
const PAL_BADGE ; $22
const PAL_CAVE ; $23
const PAL_GAMEFREAK ; $24