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Generation I Glitch Discussion

Problem with legit mew glitch for yellow VC - Page 1

Problem with legit mew glitch for yellow VC

Posted by: Moraxno
Date: 2017-06-23 08:11:36
Hey guys, I hope some of you can help me. I wanted to get a Gen 1 mew on my Gen 7 game and I ran into a problem:

I followed these instructions https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/
to set up my 2DS' Pokemon Yellow VC to get a legit mew for bringing it to my pokemon moon game.

After gathering all pokemon for my pc and of course the ws# #m# i double checked all my setups and came across the fact, that my item is actually called ws#l'#m# and this frightened me of course.

I went to the big list http://glitchcity.info/biglist.htm checking if i have made a mistake with my p'pkmn p' encounter. But this exact item name does not exist. It looks like a mix between Hex 63 and 67.

I am not sure if this is the consequence of using a german game, which maybe shifts some characters due to the additional umlauts on the keyboard or if this is just a wrong item. Fearing to corrupt my savefile, destroying the work I put in I woul'd like to ask you if anyone knows the answer to my problem.

I would really appreciate it since I'm starting to like glitching games and finding techniques to exploit programming errors
and would like to be more active in this community :D

Thank you in advance  :)

Re: Problem with legit mew glitch for yellow VC

Posted by: Parzival
Date: 2017-06-23 09:22:50
You should've started with the fact that it's a German copy. This is also gonna shift shit around in memory, so you'll need to modify your code.

It's a good thing you asked, huh?

Re: Problem with legit mew glitch for yellow VC

Posted by: Moraxno
Date: 2017-06-23 09:37:24
This is in fact a tremendously good thing  O_o. I dodged a bullet there, thank you ;D. Well okay, so i guess i have to adjust the pokemon stored as well as the items used in the inventory(?). Can you tell me a resource where i could find information about the memory allocation across different localizations?

Re: Problem with legit mew glitch for yellow VC

Posted by: Parzival
Date: 2017-06-23 12:16:55
This is still an ongoing investigation, but there's some good info here to get you started. The bootstrap shouldn't change too terribly much, but any jumping, reading from/writing to bytes, etc. will have to be modified.

Re: Problem with legit mew glitch for yellow VC

Posted by: Moraxno
Date: 2017-06-23 16:30:45
Well okay… This looks quite interesting. :) So…. if I took the Z80 OP code list, disassemblies of the german and english pokemon yellow, the big hex list and a ton of time i should be able to correct the setups myself, given that I am insane enough to trust my own code which I just created for a system I have no experience with and the potential danger of destroying ~12 hours of work. 8) Or did I get something wrong?

Re: Problem with legit mew glitch for yellow VC

Posted by: Parzival
Date: 2017-06-23 18:33:56
Exactly. I wish you the best of luck on your code-based travels.

And don't fuck up.  :P

Re: Problem with legit mew glitch for yellow VC

Posted by: anti-freak
Date: 2018-01-10 14:19:47
I discovered the same issue. I'm using the vc yellow edition, too. Did anybody already discover a way for the german version of the game?