A highly interesting item memory corruption pattern
Posted by: Torchickens
Date: 2017-12-08 11:56:06
However, if a 0x50 sub-tile is present in the battle screen data earlier than usual (possible with GameShark code 0150A0C3, OAM DMA hijacking might work though) then you can get a luck dependent corruption effect that goes E4 35 00 35 in the SRAM (unbanked/SRAM bank 0 after further analysis) and repeats. For some reason as well, there will be a black bar 'r corruption pattern on the screen and freeze.
Want to have a go at analyzing this TheZZAZZGlitch please?
[img]https://i.imgur.com/OawuXa4.png[/img] [img]https://i.imgur.com/Cy64T17.png[/img]