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Generation I Glitch Discussion

A highly interesting item memory corruption pattern - Page 1

A highly interesting item memory corruption pattern

Posted by: Torchickens
Date: 2017-12-08 11:56:06
In Pokémon Red (and Blue, confirmed this to be extra sure both it is unterminated and has the effect in the next paragraph), when glitch item hex:77 is used in battle it will usually result in the TMTRAINER effect. This is expected because the glitch item has an unterminated name.

However, if a 0x50 sub-tile is present in the battle screen data earlier than usual (possible with GameShark code 0150A0C3, OAM DMA hijacking might work though) then you can get a luck dependent corruption effect that goes E4 35 00 35 in the SRAM (unbanked/SRAM bank 0 after further analysis) and repeats. For some reason as well, there will be a black bar 'r corruption pattern on the screen and freeze.

Want to have a go at analyzing this TheZZAZZGlitch please?

[img][/img] [img][/img]