Interesting glitch Trainer AIs in Generation I
Posted by: Torchickens
Date: 2018-08-24 16:42:32
Unfortunate most of these require Game Genie so far, but perhaps you can access them with ACE, maybe even RAM address D031 (which can be used to partially modify the Trainer).
Not sure whether the AIs here can be matched to a D031 value, does anyone know?
Red/Blue:
https://glitchcity.info/wiki/TrainerDex/RB:113 - on opponent's turn brings up an adjustable cursor
Various, e.g. https://glitchcity.info/wiki/TrainerDex/RB:112 - restarts a battle
https://glitchcity.info/wiki/TrainerDex/RB:094 - X Defend or glitch text box
https://glitchcity.info/wiki/TrainerDex/RB:092 - Super Potion use every turn
https://glitchcity.info/wiki/TrainerDex/RB:088 - At DA80 I still have offgao's memory editor on my Red cartridge. This executed it, but I wasn't able to replicate the effect afterwards. There is ACE potential here!
https://glitchcity.info/wiki/TrainerDex/RB:054 - Prints tiles, available with Trainer escape glitch w/ Special stat of 254
https://glitchcity.info/wiki/TrainerDex/RB:052 - ACE (as discovered by TheZZAZZGlitch, and I've confirmed it on my save too as it brought up the offgao editor), but there may be an error in the current documentation as when I changed $FA60 to $C9 it didn't work; unless the stack is corrupted or something. Available with Trainer escape glitch, Special stat of 252 needed.