Making a little corruption experiment - Page 1
With one glitch item: Basically the concept is one arbitrary code item calls CopyData to copy the sprite of a Pokemon of your choice into RAM (so it's there to corrupt as ROM is read only). Ideally you view the Dex entry, then use it.
With the other: It asks if you want corrupt it and increase the intensity of the corruption. In theory, you corrupt 1 byte of the sprite, then it doubles to 2 and so on; until say the sprite of Bulbasaur is indistinguishable from the real one.
I got Yes/No box to work and text, but the code is still broken so far.
I wanted to make a neural network experiment too.I came across a biology expert on Twitter (Lauren someone?) but I don't quite
know where to start logistically. So the idea is maybe; the intention is that the first half is one Pokémon, the second half is another; to splice them together deep dream style. However, the catch will be that only RNG (e.g. from d-sum) generates it.