Newbie question about Item Underflow, Battle Animations, Text Speed
Posted by: BarbeChenue
Date: 2020-05-19 21:52:13
I'm new here. I've lurked online trying different things with the VC Pokemon Red version, and I stumbled here many times since. Confinement gives me plenty of time to geek around. :)
I'm currently playing around with the «[texture]J. x[weird triangle]9» (see attachment) to try and toss the right amount to keep both "0 frame per character" *and* Battle Animations. So far, I've only managed to glitch screen "brightness", get it real dark, inverted, very pale, etc. I froze the game many times, and it's been hilarious, but it's not functional.
Does anyone understand this and could explain of I can find out how to toss the right amount?
/newbie-out
P.S.:
On this page (https://glitchcity.info/wiki/Expanded_bag_item_documentation_(Generation_I)), I understand part of the functioning, but it seems to be missing bits #4-5-6, no?
Item 28 quantity wOptions D355 D354 The options visible in the Options menu.
Bits 0-3 correspond to text speed, with their value amounting to the amount of frames between each character printed to the screen; 5 corresponds to the "Slow" option, 3 to the "Medium" option, and 1 to the "Fast" option. Bit 6 corresponds to the Battle Style: it is 0 when the style is set to Shift, and 1 when set to Set. Bit 7 corresponds to Battle Animations; however, it is 0 when Battle Animations are on, and 1 when they are off.
(reword)