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Generation II Glitch Discussion

About Unowns and someting a bit like a Missingno(gold/silver) - Page 1

About Unowns and someting a bit like a Missingno(gold/silver)

Posted by: liline
Date: 2012-06-22 07:11:44
http://www.glitchcity.info/wiki/index.php/Glitch_Unowns

Hello,I would like to talk about some things I noticed when I used a cheating machine called "Monster Brain" that is a "Pelikan"accessory to put in place of the gold/silver in the GBC,and then I must put the gold/silver in the accessory. Well, this one says it only works with french gold or silver…(I can't choose what I will fight, but what I have). If you don't know the accessory I can give an image or a video,just say it.

First, I observed that when I choose to create a pokémon, firstly I have a list with the names of the pokémon, from Bulbasaur to Celebi, and after I can choose a number between 0 and 255. the only thing that change with this number is indeed the Unown's appearance. That has nothing to do with the gender or the shiney… and with the accessory, it is impossible to change these ones. I haven't had any problem when I used such a Unown, so I don't know what is the problem you say,they just look like some Missingno, but they don't change the image of what is in front or freeze the game…

A second thing I can make (I suppose it isn't considered as a pokemon) is something that has no image in the menu,when you make it fight it look like the trainer, I can only make females ones and it is a steel "pokemon". It has incredible stats… but its attack doesn't go to 10, even when it is level 100(I made a list of its stats at level 1,10,20,50 and 100,I can write it here if it interests you,but it is really strong). It can learn techniques with TM and from the level two it tries to involve into a Bulbasaur. When it tries to involve,it looks like a red Bulbasaur.

If I want to create one, I must "open an empty slot" in my team, I mean that in the menu of the accessory, it is said "number of pokemon in the team: (choose a number between 0 and 6), change pokemon1, change pokemon2, change pokemon3….." and so I open a slot but I must not go in the "change pokemonX(concerning the place in the team)" otherwise it becomes a Bulbasaur. Then I add rare candies or protein or whatever in my bag and I start the game. The creature has for the moment 0/0hp,no stats at all,no abilities at all, it is level 0 and its name is " " or " ?". Now I can give it rare candies or anything to make it come to life (proteins work) and TM (I've got a list of what it can learn if it interests).
I just wanted to know more about this creature, how else to create it, is it useful, is it dangerous or is it just like a normal pokemon…


Re: About Unowns and someting a bit like a Missingno(gold/silver)

Posted by: Pokeglitch86
Date: 2012-06-23 18:09:18
I tried both of these on my Silver using my old "Monster Brain" also known as a "Brain Boy". Every number I tried for an Unown resulted in a normal Unown (I only half a dozen or so varying from 000 to 255). What numbers were you using? When I tried setting my party number to more than what it was it just brought back whatever pokemon that was previously in that position. It would appear however that the pokemon you generated was a ????? (with hex 00) with all it's stats and attacks set to 00 as well. This would be in line with it being a steel type as you reported.

Information on ????? (00) can be found here:
http://bulbapedia.bulbagarden.net/wiki/Five_question_marks#Hex_00

Re: About Unowns and someting a bit like a Missingno(gold/silver)

Posted by: liline
Date: 2012-06-24 02:40:42
Ah,ok, I was a bit lost when I searched in the pages about glitch pokémon,but why is it "?????", I only see it has no name or its name is" ?"
it looks like the first one,but mine,when tries to evolve, looks like a red bulbasaur,and from the moment when I let it evolve into a bulbasaur,it react just like a bulbasaur. It has never had a glitchy appearance(but its icon in the team) like I see in the page you told me,it only looks like blank(in the stat menu),or the trainer(in a battle)
concerning Unown,I don't remember, I did it without to note,and I also put Unowns in my team before to "transform" them, I never had any problems with them. By the way, have you seen what happens when you look into the mailbox in your PC in a MonsterBrain file?

Re: About Unowns and someting a bit like a Missingno(gold/silver)

Posted by: Torchickens
Date: 2012-06-25 14:40:01

Ah,ok, I was a bit lost when I searched in the pages about glitch pokémon,but why is it "?????", I only see it has no name or its name is" ?"
it looks like the first one,but mine,when tries to evolve, looks like a red bulbasaur,and from the moment when I let it evolve into a bulbasaur,it react just like a bulbasaur. It has never had a glitchy appearance(but its icon in the team) like I see in the page you told me,it only looks like blank(in the stat menu),or the trainer(in a battle)
concerning Unown,I don't remember, I did it without to note,and I also put Unowns in my team before to "transform" them, I never had any problems with them.


????? is the default name of the Pokémon. It seems to be an error message.

When you encounter a ????? on the opponent's side, its sprite can vary. If you received as a 'gift', or altered an existing Pokémon, it's possible that you never saw a glitchy sprite. Different variations have different color palettes, depending on the index number and the game.

Here, ????? typically represents the tileset of the location which you battled it. Curiously, I've also seen this happen when you throw a Master Ball at a Hex:000 on the overworld, or when a Pokémon evolves into Missingno. in Generation I.


Here are some examples in Generation II

The below Pokémon is hex:FF, which uses a silver palette by default. 


Grass:

[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5QFFGrass.png[/img]


Cave:

[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5QFFCave.png[/img]


Burned Tower:

[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5QFFBurnedTower.png[/img]


This doesn't work outside of battle. When you force ????? as a starter Pokémon, its portrait will only print 'text'.

[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FFstarter.png[/img]

These tiles follow on vertically by index number; 'A' is index number 1, 'B' is index number 2, etc.

[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5QFEMenu.png[/img]


When one of the ????? evolve, it tends to assume the sprite of the Pokémon it evolves into, but keeps the color palette of the old Pokémon.

[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FCqqqqqevolve.png[/img] (Hex:FC ['gold' palette] evolving into Ivysaur at level 24)