Gen II Battle Transition Oversight
Posted by: pigdevil2010
Date: 2016-02-18 10:46:02
[img]http://i.imgur.com/4xss2Yd.png[/img]
According to the above image, $CB19 (BattleMonLevel) should be $35, which was the level of my Meganium. And $D0FC (EnemyMonLevel) should be the level of an opponent. These data are used for something else outside the battle (for example, BattleMonLevel is a part of tile map buffer) so that's why the result of battle transition effect is random.
Sorry again if someone else already discovered this.