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Generation II Glitch Discussion

Invalid phone numbers in Crystal (W.I.P) - Page 1

Invalid phone numbers in Crystal (W.I.P)

Posted by: Charmy
Date: 2016-08-27 11:03:45
I wanted to do some research on glitch\invalid Pokégear phone numbers, i didn't find any threads about this so i made my own.
Modify this address to a value you want:
DC7C - DC85 =Pokégear phone numbers
Note:Hex 25 is the last valid number, being Buena.

Ok then, let's start.

Please note that some might be based on RAM data, so this might not be very accurate.

Hex:26 & 27
Name: é:'l éI'l Bé
Class:Jabs the foe  7
Text\Effect:That number is out of the area.

Hex:28 & 29
Name:Pk 4v  4w

p
Class:A powerful wa 7
Text:Same as 26 and 27
Effect: Changes "to" in "Whom do you want to call" to "p:".

Hex:2A
Name:KAREN
Class:None
Text\Effect:Crashes

Hex:2B
Name: ö äMREDJ VX K
Class:Disables the 7
Text\Effect:Same as 26-29

Hex:2C
Name:yR qJ  qG G
Class:None
Text\Effect:Makes two giant text boxes appear on the sides and hangs.

Hex:2D
Name:JAKE
Class:A move that m 7
Text\Effect:Same as 26-29

Hex:2E
Name:yR gJ  qG G
Class:Raises ATTACKY
Text\Effect:Crashes

Hex:2F
Name: \?Q? r?öG
Class:An attack thaY
Text\Effect:Crashes

Hex:30
Name:S9é9…  w~BCGREEROCKETILLER
Class:Unreadable (covered by the name)
Text\Effect: "out of area"

Hex:31, 32 & 33
Name:X?Z rC?Z'lGE
Class:Always inflicY
Text\Effect: "out of area"

Hex:34
Name:G9?9?9?9?9
Class:JUGGLER
Text\Effect:"out of area"

Hex:35
Name:.
Class:Sharply reducY
Text\Effect:Plays the "Item found" SFX, then crashes.

Hex:36
Name:a9<Po]PIHGB
Class:Sharply reducY
Text\Effect:" out of area"

Hex:37
Name:ALBERT
Class:ELITE FOUR
Text\Effect:Plays the "Item found" SFX, then Kabutops's cry and hangs.

Hex:38
Name:3$ H ? S''rG
Class:Copies a moveY
Text\Effect:"out of area"

Hex:39
Name:          9
Class:An electric pY
Text\Effect:Crashes

Hex:3A
Name:77777777777
Class:Sharply reducY
Text\Effect: "out of area"

Hex:3B
Name:BENNY
Class:CHAMPION
Text\Effect: "out of area"

Hex:3C
Name:JOEY
Class:An attack thaY
Text\Effect:"out of area"

Hex:3D
Name:GZ?9?9?9?9
Class:A move that mY
Text\Effect:"out of area"

Hex:3E
Name:JEFF
Class:SKIER
Text\Effect:"out of area"

Hex:3F
Name:9999999999'd
Class:None
Text\Effect:"out of area"

Hex:40
Name:ZACH
Class:Ups SPCL.DEF Y
Text\Effect:"out of area"

Hex:41
Name:GRUNT
Class:BEAUTY
Text\Effect:Crashes

Hex:42
Name:4PkMn 8%yPoKé8
Class:Tough but useY
Text\Effect::out of area"

Hex:43
Name:GRUNT
Class:Works 2-3 turY
Text\Effect:"out of area"

Hex:44
Name:LIZ
Class:FIREBREATHER
Text\Effect:"out of area"

Hex:45
Name:IRWIN
Class:SKIER
Text\Effect:Crashes

Hex:46
Name:GRUNT
Class:LEADER
Text\Effect:Hangs for a bit, then resumes, exiting the menu changes the top left corner of your sprite and finally hangs.

Hex:47
Name:BILLY
Class:LEADER
Text\Effect:"Unknown opcode dd at 6726" RIP game  "200yyy something - 2016"

Hex:48
Name:CONNIE
Class:SCHOOLBOY
Text\Effect:Hangs

Hex:49
Name:?
Class:LEADER
Text\Effect:"out of area"

Hex:4A
Name:GRUNT
Class:Heightens theY
Text\Effect:"out of area"

Hex:4B
Name:POKé PkM
  '
%RED tzx
Class:Invisible (name covering)
Text\Effect:Hangs for a bit, changes my location to a invalid one with Diglett's Cave's header, map location between Route 4\Mt. Moon and Route 7 and\or possibly coordinates, glitches the music a little bit, makes all sprites disappear, and finally, if i scroll to the radio then back, it mutes the music and hangs if i exit the Pokégear.

Hex:4C
Name:NICK
Class:1st turn: PreY
Text\Effect:"out of area"

Hex:4D
Name:?9?9?9?9~w~BCGRER
Class:An attack thaY
Text\Effect:"out of area"

Hex:4E
Name:??XPkMn G??9%
Class:A double kickY
Text\Effect:"out of area"

Hex:4F
Name:BROCK
Class:LEADER
Text\Effect:"out of area"

Hex:50
Name:PERRY
Class:Restores HP bY
Text\Effect:"out of area"

Hex:51
Name:BRIDGET
Class:Jabs the targY
Text\Effect:Crashes

Hex:52
Name:A9?9?9?9?9?
Class:Sharply reducY
Text\Effect:"out of area"

Hex:53
Name:éZ'd
Class:Copies a moveY
Text\Effect:Crashes

Hex:54
Name:OWEN
Class:Heightens theY
Text\Effect:WTF - If called:

[shadow=yellow,left][glow=blue,2,300][size=14pt]WTF TRAIN[/size][/glow][/shadow]


Hex:55
Name:99999     
Class:Sharply reducY
Text\Effect:"out of area"

More coming soon.

- Female sign
- Male sign
~ - Rival name
% - Player name
Po , Ke - as in PoKéBLOCK or something like that
Pk , Mn - as in PkMn
< - Arrow (left)
> - Arrow (right not active)
|> - Arrow (right active)
- Arrow (down)
$ - PokéDollar sign (that's how it's represented in the text dumps of gen 6)

And now if you say "Wrong section" or something, this IS glitch oriented, so i think it should be here.

Re: Invalid phone numbers in Crystal (W.I.P)

Posted by: naf102
Date: 2016-08-27 11:13:35
Question. How would you obtain these glitch phone numbers? Through ACE assumably?

Re: Invalid phone numbers in Crystal (W.I.P)

Posted by: Charmy
Date: 2016-08-27 11:36:27
Possibly, the addresses are
DC7C - number 01
DC7D - number 02
DC7E - number 03
DC7F - number 04
DC80 - number 05
DC81 - number 06
DC82 - number 07
DC83 - number 08
DC84 - number 09
DC85 - number 10
I think they can be manipulated with ACE, but this list is for Crystal so it will be harder and Bag corruption might be needed.
I just modified the addresses via VBA's Memory Viewer.

Also, "1st turn: PreY" was pretty funny.

Re: Invalid phone numbers in Crystal (W.I.P)

Posted by: Yeniaul
Date: 2016-08-27 16:31:09
There was a video on the WyeTubz somewhere about this in G/S and he had a way to force them to call YOU. This resulted in some… odd… effects on a few. The call-force thing might be possible in Crystal too, so I'd check it out.

Re: Invalid phone numbers in Crystal (W.I.P)

Posted by: Charmy
Date: 2016-08-28 10:11:57
If you want, then you can post here, I will change the title if required.
Ok, here's more:

Hex:56
Name:q5Y0R"'d'tBL?
Class:Reduces the fY
Text\Effect:Hangs (requires A or B press) and crashes if the menu is closed.

Hex:57
Name: 4]'l G

G?rB
Class:Raises the usY
Text\Effect:turn "to call" into "G?rB:ll" when viewed and crashes if called.

Hex:58
Name:999,,
Class:An attack thaY
Text\Effect:"out of area"

Hex:59
Name:TIFFANY
Class:SKIER
Text\Effect:Crashes

Hex:5A
Name:9?9??9?9999
Class:MYSTICALMAN
Text\Effect:"out of area"
Note:MYSTICALMAN is the last valid trainer class in Crystal. :)

Hex:5B
Name:999AA    >>
Class:None
Text\Effect:Crashes

Hex:5C
Name:NOB
Class:SKIER
Text\Effect:Crashes

Hex:5D
Name:JESSICA
Class:Copies a moveY
Text\Effect:Gives you a HM06…, then gives a unknown opcode (dd at 6726).

[glow=red,2,300]WAT?[/glow]

Hex:5E
Name:EXECUTIVE
Class:SWIMMER
Text\Effect:"out of area goddammit"

Hex:5F
Name:AA    >>2
Class:Sharply reducY
Text\Effect:"OOA"

Hex:60
Name:ERIKA
Class:LEADER
Text\Effect:"OOA"
Note:I think it's a clone of a valid Erika number.

Hex:61
Name:Same as HEX:56
Class:Same as HEX:56
Text\Effect:"Simulates" the call ending, then actually ends, Makes all sprites disappear, makes some tiles disappear, warps me somewhere (with a blank header) and crashes.

Hex:62
Name:9?||?7?xG1G!
Class:
PkMnzä~ rz  :E 35
Text\Effect:"Unknown opcode ec at 2810"

Hex:63
Name:9??[[MMMMMM
Class:REDRED????""((())((""????##DDDDDDDD? …
Text\Effect:Unable to call, teleports the cursor somewhere out of bounds, changes my location to Kanto Sea (header:?x?1? ?<?  ? ?||Y7Y3?EN ????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????…
You can scroll down from here, OOB Kanto map locations possible without cheats maybe?
Also, it corrupts my 13 Key Item (The train pass turned into TM45 with a glitched amount I don't bother checking right now.)

Hex:64
Name:BLUE
Class:KIMONO GIRL
Text\Effect:"OOA"
Note:lol

Also, does anyone know the addresses for G\S Pokégear phone numbers, and ones for the person calling you? I need those for my research.
For now, I know only one way to force a call with a NPC with a number hex of 26 and higher and it's going out of bounds via WTW.
Ok… more.

Hex:65
Name:ALAN
Class:LEADER
Text\Effect:Crashes

Hex:66
Name:VANCE
Class:ELITE FOUR
Text\Effect:Crashes

Hex:67
Name:$'thyy ySR$?
Class:A move that mY
Text\Effect:"OOA"

Hex:68
Name:CHAD
Class:Heightens theY
Text\Effect:Crashes

Hex:69
Name:CHUCK
Class:LEADER
Text\Effect:Crash

Hex:6A
Name:MARTIN
Class:SKIER
Text\Effect:Crash

Hex:6B
Name:DONALD
Class:COOLTRAINER
Text\Effect:Crash

Hex:6C
Name:4's 8KJ
%
Class:.
Text\Effect:Crash

Hex:6D
Name:WARREN
Class:Heightens theY
Text\Effect:Crash

Hex:6E
Name:?9? ? ? ? ?
Class:Lowers the foY
Text\Effect:Soft-locks the game (soft-reset works).

Hex:6F
Name:99    ?? 
Class:An attack thaY
Text\Effect:"OOA"

Hex:70
Name:KAREN
Class:Restores HP bY
Text\Effect:Same as hex:6E

At this speed, i would complete this in around a week or two.

Hex:71
Name:AARON
Class:Steals 1/2 ofY
Text\Effect:"OOA"

Hex:72
Name:D6D6P$P$w~BCGRER
Class:A double kickY
Text\Effect:Crashes.

Hex:73
Name:ALBERT
Class:Change user's Y
Text\Effect:"OOA"

Hex:74
Name:GRUNT
Class:~
Text\Effect:"OOA"

Hex:75
Name:ah#$ $  ]$
Class:JUGGLER
Text\Effect:Crash.

Hex:76
Name:qK  qG  qCY
Class:
Text\Effect:Crash.

Hex:77
Name:pét $P p'P
Class:.
Text\Effect:"Unknown opcode e4 at ff47" "Unknown opcode e4 at ff48" Elite 4 called, they want their opcodes back.

Hex:78
Name:5r  8Oq IE
Class:.
Text\Effect:Hangs and causes graphical glitches on the top-left side of the cursor.

Hex:79
Name:DARIN
Class:Reduces the fY
Text\Effect:"OOA"

Hex:7A
Name:r&'lRI'mGFF  tzx
Class:A tackle thatY
Text\Effect:Crash.

Hex:7B
Name:?
Class:A strong wateY
Text\Effect:"OOA"

Hex:7C
Name:99HH  HH11H
Class:A tackle thatY
Text\Effect:"OOA"

Hex:7D
Name:Same as 7A
Class:Same as 7A
Text\Effect:Crash.

Hex:7E
Name:MIKE
Class:Copies a moveY
Text\Effect:"OOA"

Hex:7F
Name:9 997 9< ?
Class:
Text\Effect:Crash.

Hex:80
Name:?
Class:LEADER
Text\Effect:Crash.

Hex:81
Name:qD  PoKé (r: 
Class:Raises the usY
Text\Effect:"OOA"

Hex:82
Name:JOE
Class:A ground-typeY
Text\Effect:"OOA"

Hex:83
Name:MARTIN
Class:YOUNGSTER
Text\Effect:"OOA"

Hex:84
Name:a9<Po[PIHGB
Class:Waits 2-3 turY
Text\Effect:"OOA"

Hex:85
Name:JACK
Class:.
Text\Effect:"OOA"

Hex:86
Name:999,,
Class:An attack thaY
Text\Effect:"OOA"

Re: Invalid phone numbers in Crystal (W.I.P)

Posted by: Charmy
Date: 2016-09-07 13:59:09
This thread is dying (sort of) so let's revive it!

Hex:87
Name:WAI
Class:SKIER
Text\Effect:Same as 2C

Hex:88
Name:?
Class:LEADER
Text\Effect:Crash

Hex:89
Name:qD  PoKé (r: 
Class:Raises the usY
Text\Effect:Requires a A\B button press and hangs if the menu is exited.
Also, swaps my gender (wut?).

Hex:8A
Name:999??$$2299
Class:An attack thaY
Text\Effect:"OOA"

Hex:8B
Name:DANA
Class:1st turn: PreY
Text\Effect:"OOA"

Hex:8C
Name:GAVEN
Class:An attack thaY
Text\Effect:"OOA"

Hex:8D
Name:?
Class:A one-hit KO,Y
Text\Effect:Crashes

Hex:8E
Name:yx  ( f r
Class:May cause theY
Text\Effect:Same as 89, but without a "expertsexchange" operation.

Hex:8F
Name:$Po F'Por'dRZ'd$  OB
Class:
Text\Effect:The whole name cannot be seen, crashes.

Hex:90
Name:AARON
Class:An attack thaY
Text\Effect:"OOA"

Hex:91
Name:ARNIE
Class:LEADER
Text\Effect:"OOA"

Hex:92
Name:WHITNEY
Class:LEADER
Text\Effect:A copy of a existing entry, "OOA"

Hex:93
Name:DANA
Class:
Text\Effect:"OOA"

Hex:94
Name:99999999999
Class:Throws coins.Y
Text\Effect:"OOA"

Hex:95
Name:NEAL
Class:SAGE
Text\Effect:"OOA"

Hex:96
Name:LINDA
Class:
Text\Effect:"OOA"

Re: Invalid phone numbers in Crystal (W.I.P)

Posted by: Bert
Date: 2016-09-07 16:20:29
Hex:91
Name:ARNIE
Class:LEADER
Text\Effect:"OOA"


Pfffffffffftahahahahaha.

Re: Invalid phone numbers in Crystal (W.I.P)

Posted by: Torchickens
Date: 2016-09-07 19:23:29
Charmy, sorry to point this out late but I'm afraid that this research has already been done by Yuzihax in this thread.

Pigdevil2010 also has a video compilation of the effects:

https://www.youtube.com/watch?v=KfEOPImYnpQ (in Crystal)

https://www.youtube.com/watch?v=0rR0no0_M7s (in Gold)

Some of the effects you experience may differ depending on the writable memory, however.

Re: Invalid phone numbers in Crystal (W.I.P)

Posted by: Charmy
Date: 2016-09-09 12:01:40
But… what if the glitch trainers call YOU? I don't think that was researched yet. But i need to find the address though… or wait for someone else to find it. :)
And i don't want my time to go to waste.
"BibleThump BibleThump CRYOT BibleThump BibleThump" - TPP 2016