Easiest way to obtain Celebi on Japanese Gold and Silver?
Posted by: Torchickens
Date: 2017-08-13 12:33:45
http://nakayoshibaddi.hatenadiary.jp/entry/2017/08/02
According to the article, using the Bug-Catching Contest data copy glitch, we should be able to obtain a ????? by exploiting the glitch when you have never had any Pokémon in slot 6.
This is significant because obtaining a bad clone without Pokémon Stadium 2 can be very difficult, and soon Pocket Monsters Kin/Gin (the Japanese Gold/Silver) will be released on 3DS eShop in Japan, making this method an ideal way of potentially obtaining Celebi without the duplicate key items glitch (which outside of this or bad clone glitch would require a trade with Generation I).
I've been thinking the method to do this then could potentially be relatively easy, similar to the recently discovered way to get Celebi on English Gold/Silver with mainly just box names that eliminates the need of a complicated box item setup (hopefully this will work the same on the upcoming VC releases and I plan on testing it).
I would love to help the Japanese community get Celebi on the 3DS eShop version and if I get a legitimate Korean Gold/Silver cartridge or buy a Korean 3DS and purchase one of those, I may look into the easiest way to do it there as well.
This way of obtaining ????? in Japanese Gold/Silver isn't a new find, as Chain Sword documented in December 2014 how to get a ????? 00 using the Bug-Catching Contest data copy glitch in a video. It's very likely as well that Japanese players knew about this before then.
See https://www.youtube.com/watch?v=gblgYk6WEmI
We already know with a ????? 00 or FF that this is a gateway to ????? party overloading, which we can use for the party-based variation of the Celebi glitch.
We can't obtain a Sneasel with Beat Up early in the game (at least without shifting the experience, etc.), but we could trade one on to the game that obtained the ?????. In theory as well, we can probably adjust the glitch to work with total experience's least significant byte (6 more bytes from move 3), so that a total experience of 251 could be shifted into the second species byte; the one that is used for the Pokémon you get when you take it into the Day Care and out again.
Since an Egg can't normally have 251 experience, either some more work would have to be done for the total experience method to hatch a Celebi that registers in the Pokédex, or we would be left with a Celebi that isn't registered in the Pokédex.
Going deeper, if we can get ????? 00 this way we may also be able to set up the duplicate key items glitch and perform arbitrary code execution with wrong pocket TM/HMs or glitch Pokédex categories (by messing around with items in the expanded balls pocket; where stored items can be found, including TMs) to do whatever we want with box names, such as getting a Shiny Celebi that registers in the Pokédex. It would require some precise counting like in Japanese Crystal but is worth it.
Setting that up may be easier if it is possible for ????? 00 or FF to corrupt the inventory with ????? map corruption (Paco81 call this Missingning) in Japanese Gold/Silver as well.