Creating custom roamers with beyond slot 6 corruption in Generation II?
Posted by: Torchickens
Date: 2017-09-08 22:34:05
Crystal:
wRoamMon1:: roam_struct wRoamMon1 ; dfcf
wRoamMon2:: roam_struct wRoamMon2 ; dfd6
wRoamMon3:: roam_struct wRoamMon3 ; dfdd
Is it therefore possible to create a custom roamer Pokémon? Perhaps it could even be a glitch Pokémon, which would be (one of, perhaps a battle could be triggered without cheating by an out of bounds Glitch City too) the only way(s) of encountering a glitch Pokémon in the wild without arbitrary code execution.
What is the roaming Pokémon structure like?
Wonder if anyone has any input on this. Thanks in advance!
Edit: It seems to have a structure like this.
(Species one byte) (Level one byte) (Location; two bytes) (Unknown three bytes)
Edit 2: Gold/Silver roamer addresses seem to start at DD1A.