Re: ACE in G/S via stack corruption (compatible with non-EN versions, apparently)
Posted by: ISSOtm
Date: 2017-10-02 03:54:05
(Because for some reason, it appears that trying to execute from *unlocked* SRAM still returns FFs, leading to 0039 crashes)
Crystal_ worked out a fix, though :
- Replace the "Ae" in box names with "4A".
- Have a Quagsire holding HP Up with Sleep Talk as its first move (this should be the second Quagsire in the party).
- Keep the same item setup in the PC, but put an extra [Any item] x[Any qty] before everything else.
Explanation :
- "4A" redirects execution to the 3rd Party Pokémon's data.
- Quagsire w/ HP Up & Sleep Talk redirects to PC Item 2 qty (unlike the "Ae" method which goes to item 1 qty).
- We mostly rejoin the non-VC route. Good thing it emulates Echo RAM, otherwise German and French VC would be in big trouble.
[img]http://puu.sh/xO4Ab/a3b7159786.png[/img]