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Generation II Glitch Discussion

Coin cACE - Streamlining [UE Version] - Page 1

Coin cACE - Streamlining [UE Version]

Posted by: FMK
Date: 2017-09-30 13:56:09
As most know, using Coin Case ACE is a bit impractical – you gotta walk a specific way, listen to specific cries, and even when everything is done right, you need to save and reset after a single use. Which is all fine and dandy for R&D, but is quite a pain for practical use.

To that end, for updating ACE for 2017, it's time to give the Coin Case the IE (Sorry, 'Edge') treatment – using it to access a better ACE.

Prerequisites:
Coin Case (… Duh)
A low level slide Pokemon in slot 3 (Gift Pokemon Tyrogue, if you're far enough to get it, seems to reliably work too)
Quagsire in slot 4 Holding TM02, with Return (TM27) as Move 1
At least one Ball
Bellsprout registered in Pokedex

Step 1) Name Pokemon Storage Boxes the following
Box 1:  A  p  0 'v 'v  8  .  9
Box 2:  é  7 't  p  é  Z  (mult) 'l
Box 3:  'l 'l 'l  x 'd


Step 2) Enter Cherrygrove Mart
Step 3) Exit Cherrygrove Mart and take exactly four steps to the right (You should be lined up with the right-most tree between the Mart and Center)
Step 4) Listen to Bellsprouts cry
Step 5) Open inventory, swap to Key Items pocket (If already there, swap to Balls/TMs and then back to Key Items)
Step 6) Use Coin Case, confirm that Ball 1 is TM25
Step 7) Save and Reset
Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3
Step 10) Congratulations, you never need to use the Coin Case ever again.


Now, let's get rid of that pesky slide Pokemon.

Step 1) Name Pokemon Storage Boxes the following
Box 1:  A  p  0  z 'v  0  5  5
Box 2:  é  (  4  p  0  z 'v  3
Box 3:  é  )  4  0 'v 'v  8  5
Box 4:  é  :  4  x 'd


Step 2) Use TM25
Step 3) Swap Quagsire to slot 2
Step 4) Congratulations, all ACE is now dependent on a single Pokemon being in the right spot. (Make sure to never gain EXP/EVs with the Quagsire.)

NOTE: In order to make codes made for the Coin Case compatible with TM25, when you see péD9, replace it with x'd and stop inputting any code beyond that. If there isn't one, it probably uses the 'Required' code of mine, which means just add x'd at the end. Alternatively, if you've used my 'Required' code from the other topic, TM25 codes can be used with the Coin Case by just removing the ending x'd for codes.


[size=24pt]TM25 CODES[/size]

Box 1:  A  p 'v  D  é  ?  2  5
Box 2:  é  0  2  5  5  5  5  5
Box 3:  p  0  f 'v  A  é    2
Box 4:  5  5  5  5  5  5  5  5
Box 5:  5  5  4  A 'v  5  5  5
Box 6:  'v  9  é  A 'v  é  K  4
Box 7:  é  A 'v  x 'd


Explanation: This sets Pokemon 3 in your party (Both Values) to PokeRadio's value +1 (As well as the Radio itself). By default, the radio can only go from $0 to $50 for values, and increases/decreases by 2 each time you change it. However, if it's an odd value it can go below 0 (aka, wrap around to 255) and, more importantly, you can just use TM25 a few times to get to any in-between values.

Known Drawbacks: Won't register in Pokedex, name remains that of original Pokemon.


Box 1:  A  p 'v  D  é  ?  2  5
Box 2:  é  2  2  é    2  5  5
Box 3:  p  0  f 'v  A  é  9  2
Box 4:  p  0  b 'v  a  é  f  4
Box 5:  5  5  4  A 'v  5  5  5
Box 6:  'v  9  é  A 'v  é  K  4
Box 7:  5  5  é  A  4  p  0  7
Box 8:  é  A  4  x 'd


Same thing, but forces the Pokemon to be an Egg with between 1-255 steps to hatch, countering both drawbacks. Also shows what value you're to by changing your second Pokemon's current HP, since it can be a bit hard to tell on the Radio screen (.. Though there's a funny story behind the real reason it exists).


Box A:  5  p  0  M 'v  A  5  5
Box B:  é  S  4  p  é  T  4  5
Box C:  0  ?  5  5  5  5  5  5 (After inputting once, can just do 0? rather than 0?555555)
Box D:  'v  2  é  U  4  x 'd


For PokeTransporter, assuming it remains the same as RBY. Sets you to just a bit less than 800,000 EXP, which is level 85-99, depending on growth.

Nature:  -Atk,    -Def,      -Spe,      -SpA,      -SpD
+Atk: a-Hardy ; b-Lonely; c-Brave  ; d-Adamant; e-Naughty
+Def: f-Bold  ; g-Docile; h-Relaxed; i-Impish ; j-Lax   
+Spe: k-Timid ; l-Hasty ; m-Serious; n-Jolly  ; o-Naive 
+SpA: p-Modest; q-Mild  ; r-Quiet  ; s-Bashful; t-Rash 
+SpD: u-Calm  ; v-Gentle; w-Sassy  ; x-Careful; y-Quirky



Box 1:  A  p  0  z 'v  7  5  5
Box 2:  é 'm  2  p  5  5  5  5
Box 3:  é  A  2  x 'd


Pretty self-explanatory, "clones" your currently selected box to box 1 – overwriting anything there, obviously. Much faster than save cloning, and very convenient for when PokeTransporter is updated.


Box A*:  p  0  4 'v 'd  é  ]  4
Box B :  p  0  k  é  a  4  5  5



Box A*:  p  0  4  é  ]  4  5  5
Box B :  p  0  k  é  a  4  5  5


Self-explanatory.
* Any Box except Box 1.


Box A:  5  p  é  Z 'l  5  5  5

Side Note: Labeled with numbers means the code absolutely requires the specific box, labeled with letters means there's no location-specific code and it can be placed sequentially starting with any box. Just remember to remove x'd from the end of all names except the last one if you're going to use multiple together.


[size=12pt]Hex Editor (This Ones a Doozy)[/size]
01) Name Boxes
Box 01:  5  4 'm  2 'v  9  5  5
Box 02 can be left alone for the moment.
Box 03:  é  -  2  5  5  5  x 'd
Bpx 04:  5  5  5  5  5  5  5  5

Box 05:  4  ?  ? 'v  A  ?  4  ?
Box 06:  'v  A  ?  ?  ?  ?  E  ?
Box 07:  ?  ? 'v  A  ?  4  ?  ?
Box 08:  A  ?  ?  ?  ?  F  ?  p 
Box 09:  A  4  ?  ? 'v  A  ?  4
Box 10:  ? 'v  A  ?  ?  ?  ?  q
Box 11:  x 'd


02) Rename Box(es) and Use TM25 as noted in the following steps, don't touch any other box names:

[Box 5 Naming]
03) Box 02:  é 'm  2  p  0  z 'v  3    : Use TM25 Once
04) Box 02:  é 'm  2  p  0 'v 'v  8    : Use TM25 Once
05) Box 02:  é 'm  2  p  x 'd          : Use TM25 Twice
06) Box 02:  é 'm  2  p  0  ! 'v  A    : Use TM25 Once
07) Box 02:  é 'm  2  p  x 'd          : Use TM25 Once
08) Box 02:  é 'm  2  p  0  z 'v  4    : Use TM25 Once
09) Box 02:  é 'm  2  p  0 'v 'v  8    : Use TM25 Once

[Box 6 Naming]
10) Box 02:  é 'm  2  p  x 'd          : Use TM25 Twice
11) Box 02:  é 'm  2  p  0  H 'v  A    : Use TM25 Four Times
12) Box 02:  é 'm  2  p  x 'd          : Use TM25 Once
13) Box 02:  é 'm  2  p  0  ! 'v  A    : Use TM25 Once
14) Box 02:  é 'm  2  p  0  4  5  5    : Use TM25 Once

[Box 7 Naming]
15) Box 02:  é 'm  2  p  0  z 'v  1    : Use TM25 Once
16) Box 02:  é 'm  2  p  0 'v 'v  8    : Use TM25 Once
17) Box 02:  é 'm  2  p  x 'd          : Use TM25 Twice
18) Box 02:  é 'm  2  p  0  'v  A    : Use TM25 Once
19) Box 02:  é 'm  2  p  x 'd          : Use TM25 Once
20) Box 02:  é 'm  2  p  0  z 'v  2    : Use TM25 Once
21) Box 02:  é 'm  2  p  0 'v 'v  8    : Use TM25 Once
22) Box 02:  é 'm  2  p  0 'v  5  5    : Use TM25 Once

[Box 8 Naming]
23) Box 02:  é 'm  2  p  x 'd          : Use TM25 Once
24) Box 02:  é 'm  2  p  0  H 'v  A    : Use TM25 Once
25) Box 03:  é  9  3  5  5  5  x 'd    : Use TM25 Three Times (!! NOTE: Says Box 3, Not 2)
26) Box 02:  é 'm  2  p  x 'd          : Use TM25 Once
27) Box 02:  é 'm  2  p  0  'v  A    : Use TM25 Once
28) Box 02:  é 'm  2  p  x 'd          : Use TM25 Once
29) Box 02:  é 'm  2  p  0  0  5  5    : Use TM25 Once

[Box 9 Naming]
30) Box 02:  é 'm  2  p  x 'd          : Use TM25 Twice
31) Box 02:  é 'm  2  p  0  z 'v      : Use TM25 Once
32) Box 02:  é 'm  2  p  0 'v 'v  8    : Use TM25 Once
33) Box 02:  é 'm  2  p  x 'd          : Use TM25 Twice
34) Box 02:  é 'm  2  p  0 'd 'v  J    : Use TM25 Once
35) Box 02:  é 'm  2  p  x 'd          : Use TM25 Once
36) Box 02:  é 'm  2  p  0  z 'v  0    : Use TM25 Once

[Box 10 Naming]
37) Box 02:  é 'm  2  p  0 'v 'v  8    : Use TM25 Once
38) Box 02:  é 'm  2  p  x 'd          : Use TM25 Twice
39) Box 02:  é 'm  2  p  0  H 'v  A    : Use TM25 Four Times
40) Box 02:  é 'm  2  p  x 'd          : Use TM25 Once
41) Box 02:  é 'm  2  p  0  1 'v  A    : Use TM25 Once

42) Box 01: HHLLAA55
43) Box 02: 55555555
44) Box 03: 55555555


Congratulations, assuming you've done everything right, Boxes 5 to 11 contain the Hex Editor code and are ready for use.
A somewhat simple way to see if everything is right, there should be no ?'s anywhere in Box 5 to 11's name.



How To Use:
A through P represent 0 through F
(A=0, B=1, C=2, D=3, E=4, F=5, G=6, H=7, I=8, J=9, K=0xA, L=0xB, M=0xC, N=0xD, O=0xE, P=0xF)
HH is the value you want H to be
LL is the value you want L to be
AA is the value you want write to HL

So say you want to write $FF to $D573, you'd make Box 1 be NFHDPP55.

Re: Coin cACE - Streamlining [UE Version]

Posted by: forsyz
Date: 2017-09-30 19:14:33

As most know, using Coin Case ACE is a bit impractical – you gotta walk a specific way, listen to specific cries, and even when everything is done right, you need to save and reset after a single use. Which is all fine and dandy for R&D, but is quite a pain for practical use.

To that end, for updating ACE for 2017, it's time to give the Coin Case the IE (Sorry, 'Edge') treatment – using it to access a better ACE.

Prerequisites:
Coin Case (… Duh)
A low level slide Pokemon in slot 3 (Gift Pokemon Tyrogue, if you're far enough to get it, seems to reliably work too)
Quagsire in slot 4 Holding TM02, with Return (TM27) as Move 1
At least one Ball
Bellsprout registered in Pokedex
'Menu Account' set to Off in Options (Not required, but useful)

Step 1) Name Pokemon Storage Boxes the following

[size=12pt]Ball Slot 1 is TM25:[/size]
Box 1: Ap0'v'v855
Box 2: é7'tp'v7'v'd
Box 3: é?2péD95
Box 4: 55555555
Box 5: 5'l'lA'lx'd

Step 2) Enter Cherrygrove Mart
Step 3) Exit Cherrygrove Mart and take exactly four steps to the right (You should be lined up with the right-most tree between the Mart and Center)
Step 4) Listen to Bellsprouts cry
Step 5) Open inventory, swap to Key Items pocket (If already there, swap to Balls/TMs and then back to Key Items)
Step 6) Use Coin Case, confirm that Ball 1 is TM25
Step 7) Save and Reset
Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3
Step 10) Congratulations, you never need to use the Coin Case ever again.


Now, let's get rid of that pesky slide Pokemon.

Step 1) Name Pokemon Storage Boxes the following

[size=12pt]Pokemon 3, jp $d8c0:[/size]
Box 1: Ap0z'v055
Box 2: é(4p0z'v3
Box 3: é)40'v'v85
Box 4: é:4x'd

Step 2) Use TM25
Step 3) Swap Quagsire to slot 2
Step 4) Congratulations, all ACE is now dependent on a single Pokemon being in the right spot. (Make sure to never gain EXP/EVs with the Quagsire.)

NOTE: In order to make codes made for the Coin Case compatible with TM25, when you see péD9, replace it with x'd and stop inputting any code beyond that. If there isn't one, it probably uses the 'Required' code of mine, which means just add x'd at the end. Alternatively, if you've used my 'Required' code from the other topic, TM25 codes can be used with the Coin Case by just removing the ending x'd for codes.


[size=24pt]TM25 CODES[/size]
[size=12pt]Pokemon 3 Modifier - Radio Reader:[/size]
Box 1: Ap'vDé?25
Box 2: é0255555
Box 3: p0f'vAé2
Box 4: 55555555
Box 5: 554A'v555
Box 6: 'v9éA'véK4
Box 7: éA'vx'd

Explanation: This sets Pokemon 3 in your party (Both Values) to PokeRadio's value +1 (As well as the Radio itself). By default, the radio can only go from $0 to $50 for values, and increases/decreases by 2 each time you change it. However, if it's an odd value it can go below 0 (aka, wrap around to 255) and, more importantly, you can just use TM25 a few times to get to any in-between values.

Known Drawbacks: Won't register in Pokedex, name remains that of original Pokemon.

[size=12pt]Pokemon 3 Modifier - Radio Reader (Egg Mode):[/size]
Box 1: Ap'vDé?25
Box 2: é22é255
Box 3: p0f'vAé92
Box 4: p0b'vaéf4
Box 5: 554A'v555
Box 6: 'v9éA'véK4
Box 7: 55éA4p07
Box 8: éA4x'd

Same thing, but forces the Pokemon to be an Egg with between 1-100 steps to hatch, countering both drawbacks. Also shows what value you're to by changing your second Pokemon's current HP, since it can be a bit hard to tell on the Radio screen (.. Though there's a funny story behind the real reason it exists).

[size=12pt]Pokemon 3: Experience and Nature Modifier (Replace ? with a to y):[/size]
Box A: 5p0M'vA55
Box B: éS4péT45
Box C: 0?555555 (After inputting once, can just do 0? rather than 0?555555)
Box D: 'v2éU4x'd

For PokeTransporter, assuming it remains the same as RBY. Sets you to just a bit less than 800,000 EXP, which is level 85-99, depending on growth.

Nature:  -Atk,    -Def,      -Spe,      -SpA,      -SpD
+Atk: a-Hardy ; b-Lonely; c-Brave  ; d-Adamant; e-Naughty
+Def: f-Bold  ; g-Docile; h-Relaxed; i-Impish ; j-Lax   
+Spe: k-Timid ; l-Hasty ; m-Serious; n-Jolly  ; o-Naive 
+SpA: p-Modest; q-Mild  ; r-Quiet  ; s-Bashful; t-Rash 
+SpD: u-Calm  ; v-Gentle; w-Sassy  ; x-Careful; y-Quirky


[size=12pt]Mass Clone Current Box to Box 1:[/size]
Box 1: Ap0z'v755
Box 2: é'm2p5555
Box 3: éA2x'd

Pretty self-explanatory, "clones" your currently selected box to box 1 – overwriting anything there, obviously. Much faster than save cloning, and very convenient for when PokeTransporter is updated.

[size=12pt]Pokemon 3: Shiny, Female (For some Gender Ratios, anyways):[/size]
Box A*: p04'v'dé]4
Box B: p0kéa455

[size=12pt]Pokemon 3: Shiny, Male:[/size]
Box A*: p04é]455
Box B: p0kéa455

Self-explanatory.
* Any Box except Box 1.

[size=12pt]Instant Text (Lasts Until Reset):[/size]
Box A: 5péZ'l555


Side Note: Labeled with numbers means the code absolutely requires the specific box, labeled with letters means there's no location-specific code and it can be placed sequentially starting with any box. Just remember to remove x'd from the end of all names except the last one if you're going to use multiple together.


tried it with the memory editor using pc box item codes and that doesn't work what items do i need to change to make it work

Re: Coin cACE - Streamlining [UE Version]

Posted by: FMK
Date: 2017-10-01 00:13:10



tried it with the memory editor using pc box item codes and that doesn't work what items do i need to change to make it work


What are you trying to do with which code, exactly?

Re: Coin cACE - Streamlining [UE Version]

Posted by: forsyz
Date: 2017-10-01 01:04:11
https://www.youtube.com/watch?v=ffZjCabeNr4 would be cool if you could make a memory editor like this one using box names

Re: Coin cACE - Streamlining [UE Version]

Posted by: FMK
Date: 2017-10-01 04:16:15

https://www.youtube.com/watch?v=ffZjCabeNr4 would be cool if you could make a memory editor like this one using box names


Ask, and ye shall receive. Though it's a rather… brute force way to do it. Also makes viewing boxes 5 and below a mess, but shouldn't cause any issues.

Disclaimer: I haven't fully tested the steps, but it should all work. Should work now, tested.

01) Name Boxes
Box 01: 54'm2'v955
Box 02 can be untouched for the moment.
Box 03: é-2555x'd
Bpx 04: 55555555

Box 05: 4??'vA?4?
Box 06: 'vA????E?
Box 07: ??'vA?4??
Box 08: A????F?p 
Box 09: A4??'vA?4
Box 10: ?'vA????q
Box 11: x'd


02) Rename Box(es) and Use TM25 as noted in the following steps, don't touch any other box names:

[Box 5 Naming]
03) Box 02: é'm2p0z'v3  : Use TM25 Once
04) Box 02: é'm2p0'v'v8 : Use TM25 Once
05) Box 02: é'm2px'd    : Use TM25 Twice
06) Box 02: é'm2p0!'vA  : Use TM25 Once
07) Box 02: é'm2px'd    : Use TM25 Once
08) Box 02: é'm2p0z'v4  : Use TM25 Once
09) Box 02: é'm2p0'v'v8 : Use TM25 Once

[Box 6 Naming]
10) Box 02: é'm2px'd    : Use TM25 Twice
11) Box 02: é'm2p0H'vA  : Use TM25 Four Times
12) Box 02: é'm2px'd    : Use TM25 Once
13) Box 02: é'm2p0!'vA  : Use TM25 Once
14) Box 02: é'm2p0455  : Use TM25 Once

[Box 7 Naming]
15) Box 02: é'm2p0z'v1  : Use TM25 Once
16) Box 02: é'm2p0'v'v8 : Use TM25 Once
17) Box 02: é'm2px'd    : Use TM25 Twice
18) Box 02: é'm2p0'vA  : Use TM25 Once
19) Box 02: é'm2px'd    : Use TM25 Once
20) Box 02: é'm2p0z'v2  : Use TM25 Once
21) Box 02: é'm2p0'v'v8 : Use TM25 Once
22) Box 02: é'm2p0'v55  : Use TM25 Once

[Box 8 Naming]
23) Box 02: é'm2px'd    : Use TM25 Once
24) Box 02: é'm2p0H'vA  : Use TM25 Once
25) Box 03: é93555x'd  : Use TM25 Three Times (!! NOTE: Says Box 3, Not 2)
26) Box 02: é'm2px'd    : Use TM25 Once
27) Box 02: é'm2p0'vA  : Use TM25 Once
28) Box 02: é'm2px'd    : Use TM25 Once
29) Box 02: é'm2p0055  : Use TM25 Once

[Box 9 Naming]
30) Box 02: é'm2px'd    : Use TM25 Twice
31) Box 02: é'm2p0z'v  : Use TM25 Once
32) Box 02: é'm2p0'v'v8 : Use TM25 Once
33) Box 02: é'm2px'd    : Use TM25 Twice
34) Box 02: é'm2p0'd'vJ : Use TM25 Once
35) Box 02: é'm2px'd    : Use TM25 Once
36) Box 02: é'm2p0z'v0  : Use TM25 Once

[Box 10 Naming]
37) Box 02: é'm2p0'v'v8 : Use TM25 Once
38) Box 02: é'm2px'd    : Use TM25 Twice
39) Box 02: é'm2p0H'vA  : Use TM25 Four Times
40) Box 02: é'm2px'd    : Use TM25 Once
41) Box 02: é'm2p01'vA  : Use TM25 Once

42) Box 01: HHLLAA55
43) Box 02: 55555555
44) Box 03: 55555555


Congratulations, assuming you've done everything right, Boxes 5 to 11 contain the Hex Editor code and are ready for use.
A somewhat simple way to see if everything is right, there should be no ?'s anywhere in Box 5 to 11's name.



How To Use:
A through P represent 0 through F
(A=0, B=1, C=2, D=3, E=4, F=5, G=6, H=7, I=8, J=9, K=0xA, L=0xB, M=0xC, N=0xD, O=0xE, P=0xF)
HH is the value you want H to be
LL is the value you want L to be
AA is the value you want write to HL

So say you want to write $FF to $D573, you'd make Box 1 be NFHDPP55.

Re: Coin cACE - Streamlining [UE Version]

Posted by: forsyz
Date: 2017-10-01 06:04:58
can't get shiny male pokemon to work my boxs are like this http://prntscr.com/grv7hp

Re: Coin cACE - Streamlining [UE Version]

Posted by: FMK
Date: 2017-10-01 12:26:17

can't get shiny male pokemon to work my boxs are like this http://prntscr.com/grv7hp


Rename Box1 to 55555555 – While some of the codes can go anywhere, TM25 still executes code starting at Letter 2 of Box1, meaning if you don't buffer it with a safe letter (IE: 5) issues can and will occur.

Re: Coin cACE - Streamlining [UE Version]

Posted by: windylacine
Date: 2017-10-01 16:08:49
@FMK

is there a code to turn Pokemon Shiny regardless of gender?

Re: Coin cACE - Streamlining [UE Version]

Posted by: FMK
Date: 2017-10-01 16:40:41

@FMK

is there a code to turn Pokemon Shiny regardless of gender?


Both codes work for any gender, it's just that since the Attack IV both determines shininess and gender, what gender they end up as after turning them shiny is what the Male/Female is for.

Re: Coin cACE - Streamlining [UE Version]

Posted by: windylacine
Date: 2017-10-01 17:11:05
I see, thanks for that though. :)

Re: Coin cACE - Streamlining [UE Version]

Posted by: theSLAYER
Date: 2017-10-02 03:14:21
Hey FMK,
The initial steps gave me TM25 in my ball pocket successfully.
However when I do the second part, it throws me an invalid opcode error (on bgb)

Third spot slide Pokemon is definitely at a low enough level (which is why I was able to get TM25 in wrong pocket),
and my TM02 Holding Return Quagsire is at Slot 4 when I "used" TM25.

Re: Coin cACE - Streamlining [UE Version]

Posted by: forsyz
Date: 2017-10-02 03:59:58
hex editor doesn't work did all the steps correctly and theres still question marks and it crashes my game when i try to use it  this was the code it wrote  FA C0 D8 D6 80 67 FA BF D8 D6 80 07 07 07 07 84 67 FA C2 D8 D6 80 6F FA CB D8 D6 80 E6 07 07 07 07 E6 6F 50 F6 FA E6 C4 D8 80 E6 67 50 C3 D8 80 E6 07 07 07 07 50 77 D0 50 F7 F7 50 00 00 00 81 8E 97 F7 F8 50 00 00 00 81 8E 97 F7 F9 50

Re: Coin cACE - Streamlining [UE Version]

Posted by: windylacine
Date: 2017-10-02 19:28:36
Hey, have you come up with a code for set third pokemon's level? I want to reset hatched pokemon's level to 0 just to gain their default moves.

Re: Coin cACE - Streamlining [UE Version]

Posted by: FMK
Date: 2017-10-02 19:54:37

Hey FMK,
The initial steps gave me TM25 in my ball pocket successfully.
However when I do the second part, it throws me an invalid opcode error (on bgb)

Third spot slide Pokemon is definitely at a low enough level (which is why I was able to get TM25 in wrong pocket),
and my TM02 Holding Return Quagsire is at Slot 4 when I "used" TM25.


Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3


Seems like you missed those steps, since it's trying to execute the TrainerID of Pokemon 3 as an OpCode, which it shouldn't reach if Quagsire is in slot 3.


hex editor doesn't work did all the steps correctly and theres still question marks and it crashes my game when i try to use it  this was the code it wrote  FA C0 D8 D6 80 67 FA BF D8 D6 80 07 07 07 07 84 67 FA C2 D8 D6 80 6F FA CB D8 D6 80 E6 07 07 07 07 E6 6F 50 F6 FA E6 C4 D8 80 E6 67 50 C3 D8 80 E6 07 07 07 07 50 77 D0 50 F7 F7 50 00 00 00 81 8E 97 F7 F8 50 00 00 00 81 8E 97 F7 F9 50


.. Off by one errors are the worst.

Up to step 22 of my instructions are correct, so assuming you saved after inputting everything…

Rename Box 1, 2, 3, 8, 9, 10, and 11 so they match what they were for step 1.

Rename Box 3 to é72555x'd
23) Box 02: é'm2px'd    : Use TM25 Once
24) Box 02: é'm2p0H'vA  : Use TM25 Once
25) Box 03: é93555x'd  : Use TM25 Three Times (!! NOTE: Says Box 3, Not 2)

Continue from Step 26 of the original, and that should fix everything.


Hey, have you come up with a code for set third pokemon's level? I want to reset hatched pokemon's level to 0 just to gain their default moves.


For the EXP and Nature Modifier code, change the M for Box A to an A, and make the ? be A as well. That will set its experience to 0. After that, you just need to deposit it into the PC and withdraw it for it to update its level.

Alternatively:
Box A: 5pej4x'd

Sets their level to 0 but doesn't affect their EXP, so having them gain any EXP will cause them to level from 0 back to whatever level they were before.

Re: Coin cACE - Streamlining [UE Version]

Posted by: forsyz
Date: 2017-10-02 20:32:42


Hey FMK,
The initial steps gave me TM25 in my ball pocket successfully.
However when I do the second part, it throws me an invalid opcode error (on bgb)

Third spot slide Pokemon is definitely at a low enough level (which is why I was able to get TM25 in wrong pocket),
and my TM02 Holding Return Quagsire is at Slot 4 when I "used" TM25.


Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3


Seems like you missed those steps, since it's trying to execute the TrainerID of Pokemon 3 as an OpCode, which it shouldn't reach if Quagsire is in slot 3.


hex editor doesn't work did all the steps correctly and theres still question marks and it crashes my game when i try to use it  this was the code it wrote  FA C0 D8 D6 80 67 FA BF D8 D6 80 07 07 07 07 84 67 FA C2 D8 D6 80 6F FA CB D8 D6 80 E6 07 07 07 07 E6 6F 50 F6 FA E6 C4 D8 80 E6 67 50 C3 D8 80 E6 07 07 07 07 50 77 D0 50 F7 F7 50 00 00 00 81 8E 97 F7 F8 50 00 00 00 81 8E 97 F7 F9 50


.. Off by one errors are the worst.

Up to step 22 of my instructions are correct, so assuming you saved after inputting everything…

Rename Box 1, 2, 3, 8, 9, 10, and 11 so they match what they were for step 1.

Rename Box 3 to é72555x'd
23) Box 02: é'm2px'd    : Use TM25 Once
24) Box 02: é'm2p0H'vA  : Use TM25 Once
25) Box 03: é93555x'd  : Use TM25 Three Times (!! NOTE: Says Box 3, Not 2)

Continue from Step 26 of the original, and that should fix everything.


Hey, have you come up with a code for set third pokemon's level? I want to reset hatched pokemon's level to 0 just to gain their default moves.


For the EXP and Nature Modifier code, change the M for Box A to an A, and make the ? be A as well. That will set its experience to 0. After that, you just need to deposit it into the PC and withdraw it for it to update its level.

Alternatively:
Box A: 5pej4x'd

Sets their level to 0 but doesn't affect their EXP, so having them gain any EXP will cause them to level from 0 back to whatever level they were before.


also why do you name box 2 Box 02: é'm2px'd55 in step one if your just going to name it something different in step two then use tm25