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Generation II Glitch Discussion

Glitch maps in Pokemon Gold/Silver (my finds) - Page 1

Glitch maps in Pokemon Gold/Silver (my finds)

Posted by: MarcinTVP8
Date: 2018-03-25 12:28:16
I searched all glitch maps from 0001 to 0015. These are my finds.

0001: Glitch dimension.
0002: Varies. One time it froze the game with the music still playing at white screen. One time glitch dimension.
0003: Executes code from D621 (stored item 6 ID). This map has potential to be an arbitary code setup.
0004: Glitch dimension.
0005: Crashes with rst 38. Possibly executing code somewhere, but not in SRAM.
0006: Executes code, running into invalid opcode at C310.
0007: Glitch dimension.
0008: Glitch dimension.
0009: Glitch dimension.
000A: Varies. One time same effect as in 0006, one time executes code, running into the VRAM area.
000B: Glitch dimension.
000C: Glitch dimension.
000D: Executes code from C300.
000E: Glitch dimension.
000F: Glitch dimension.
0010: Executes code, running into the VRAM area.
0011: Glitch dimension.
0012: Glitch dimension.
0013: Interesing. Freezes for a while, then loads map succesfully but then glitch dimension. I've attached what it looks like.
0014: Same effect as in 000D.
0015: Same effect as in 0002.

Don't worry, more maps will be very soon :)

Re: Glitch maps in Pokemon Gold/Silver (my finds)

Posted by: Torchickens
Date: 2018-03-25 12:44:41
Nice finds :).

Generally you tend to get these effects:

1. Freeze

2. Glitch Dimension

3. Lock-up before warp

4. Glitch map appears to load for a while but freezes (uncommon), like what you got for 0013. Unfortunately get a different effect to you though.

5. Explorable glitch map (uncommon-rare)

6. Other effect unique to other maps

Re: Glitch maps in Pokemon Gold/Silver (my finds)

Posted by: MarcinTVP8
Date: 2018-03-25 14:31:14
More glitch maps now!

0016: Executes code from C9CF.
0017: Freezes game with music still playing at white screen.
0018: Glitch dimension.
0019: Executes code from CBD1.
001A: Same effect as in 0016.
001B: Glitch dimension.
001C: Executes code from C5C0.
001D: Same effect as in 000D.
001E: Glitch dimension.
001F: Same effect as in 000D.
0020: Glitch dimension.
0021: Glitch dimension.
0022: Same effect as in 000D.
0023: Glitch dimension.
0024: Executes code somewhere I do not know, landing on address 0333 (halt).
0025: Same effect as in 0017.
0026: Glitch dimension.
0027: Executes code from DAE0 (4th party Pokemon 1st Attack byte). This also could become an ACE setup.
0028: Executes code from D6E0 (possibly Pokegear). I don't know if this could become an ACE setup.
0029: Glitch dimension.
002A: Executes code from EAD1.
002B: Glitch dimension.
002C: Executes code from C36D.
002D: Same effect as in 002A.
002E: Same effect as in 0027.
002F: Executes code, running into an invalid opcode at 4CF4.
0030: Same effect as in 0027.

That's all I have for today. More glitch maps tommorow!

Re: Glitch maps in Pokemon Gold/Silver (my finds)

Posted by: MarcinTVP8
Date: 2018-03-26 13:30:44
More glitch maps for today, as promised :)

0031: Glitch dimension.
0032: Glitch dimension.
0033: Same effect as in 0027.
0034: Glitch dimension.
0035: Same effect as in 0027.
0036: Same effect as in 0027.
0037: Glitch dimension.
0038: Glitch dimension.
0039: Oh my! It loaded! And it does not crash! But it seems I can't move anywhere. I've attached what it looks like.
003A: Glitch dimension.
003B: Same effect as 0017.
003C: Executes code from C560.
003D: Same effect as in 000D.
003E: Executes code from CD00.
003F: Executes code from C1D1.
0040: Glitch dimension.
0041: Same effect as in 002A.
0042: Glitch dimension.
0043: Same effect as in 002A.
0044: Interesing. Freezes for a while, then loads map succesfully but then glitch dimension. I've attached what it looks like.
0045: Glitch dimension.

More glitch maps tomorrow! :)

Re: Glitch maps in Pokemon Gold/Silver (my finds)

Posted by: Torchickens
Date: 2018-03-26 13:43:55
I love that 0039 map. For me the Team Rocket battle music is playing too, and you can walk around if you enable walk through walls which is quite cool.

Here are all the maps I have noted down for being interesting on my 3DS notes when going up and down Cherrygrove City Pokémon Center. But I imagine not all of them will work the same between different save files.

Like you I'm focusing on one group at a time, namely those that end with 00 and FF.

D900
D600
CD00
C400
BD00
B900
B200
AC00
A900
9600
FE00
FF00 (you can also get this with call 2232)
E600
FE0A
FE07
5700
4E00
3600
2600
1A00
0F00
0E00
0A00
10FF
21FF (this one was known before)
22FF
0DFF
23FF

Re: Glitch maps in Pokemon Gold/Silver (my finds)

Posted by: jo12100
Date: 2018-03-26 17:52:14
Great, if there is explorable areas with wild Pokemon programmed I'm in to catch them ^^

Re: Glitch maps in Pokemon Gold/Silver (my finds)

Posted by: MarcinTVP8
Date: 2018-03-27 08:51:53
It's here! More glitch maps.

0046: Same effect as in 000D.
0047: Same effect as in 002A.
0048: Glitch dimension.
0049: Glitch dimension.
004A: Glitch dimension.
004B: Executes code from D2D3.
004C: Glitch dimension.
004D: Same effect as in 002A.
004E: Same effect as in 002A.
004F: Glitch dimension.
0050: Glitch dimension.
0051: Same effect as in 002A.
0052: Executes code from C927. Arbitary code execution possible.
0053: Same effect as in 002A.
0054: Varies. One time glitch dimension, one time executes code, landing on a invalid opcode at FF07.
0055: Glitch dimension.

More glitch maps today or tommorow. :)

Re: Glitch maps in Pokemon Gold/Silver (my finds)

Posted by: MarcinTVP8
Date: 2018-03-28 15:59:02
More glitch maps for today.

0056: Executes code from CD03.
0057: Glitch dimension.
0058: Same effect as in 0027.
0059: Glitch dimension.
005A: Same effect as in 002A.
005B: Same effect as in 0027.
005C: Glitch dimension.
005D: Glitch dimension.
005E: Same effect as in 002A.
005F: Freezes for a while, then loads map succesfully but then glitch dimension. I've attached what it looks like.
0060: Executes code, running into an invalid opcode at 4616.
0061: Same effect as in 000D.
0062: Same effect as in 0016.
0063: Executes code, running into an invalid opcode at 42A7.
0064: Same effect as in 0016.
0065: This has never occured before. The game restarts completely. No glitch dimension, just a normal soft reset.

More glitch maps tomorrow.